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#1
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Hello everyone
Well I made a updates page to my campaign at http://henrick.com/ca4/?p=301 And we are in process of making a D20 version of the MP. If anyone is interested in this, please let me know. Its turning out quite good so far. |
#2
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Interesting... and yes, I'd like to see more details on your MP D20 rules system
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#3
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Please put me on your list! I would like to read your D20 ideas.
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#4
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I have used the Modern D20 rules for a bit and have played with a few different systems...would be interested in seeing what you have done for d20.
I agree with a lot of what you posted on your site, especially the armor part! |
#5
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If players give me google Account Names, I can add them to google Docs for some of the D20 MP sections. Being in Google Docs everyone can add there own bits to the rules.
The Number One rule is, do not take copy from the Main Rule Book (TMP) when possible. We are making a support to TMP D20 and do not want to get into any problems with the owners of TMP. All of us love TMP, I just tired of the System its built on. |
#6
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This is just the start of a D20 MP character part. All the support material is still being worked on.
Character Generation: STARTING A MORROW PROJECT CHARACTER The Morrow Project in D20 is a bit different than normal games. The players are supposed to be we trained and experienced before they are recruited to the project. To represent this, the players will have 3 levels of experience before they are recruited to the Morrow Project. These classes can be from almost any D20 Modern Game with SpyCraft 2.0 and D20 Blood and Guts System great places to look. Level 4 will always be a prestige Class called General Morrow Project Training. This will give characters of all Morrow Project Branches a Basic training in morrow team weapons and reconstruction technology. Level 5 will be in the players Prestige Class for their division in the Morrow Project such as MARS, RECON, SCIENCE, and SUPPORT. In Modern D20 an average professional is LV3 in there field (example a police officer, paramedic, or scientist with at least 8 years of experience). Thus all Morrow Project personal will start the game at 5th Level. This might seem a bit powerful, but the teams are supposed to be above average in training and knowledge. Added to this, they are usually operating on their own in very hostile situations, they will need every edge they can get in order to fulfill the mission of the project to rebuild North America. Players unfamiliar with the d20 system may find the character generation process confusing. While creating a Morrow Project character, the player will decide up front what all five of the starting levels will be. It is important to keep in mind that the skill points, stat points, feats, etc should be spent for each level based upon the character's class skills, stats and feats at the time. The progression of character creation is to pick: Ability Scores (from part 1) [Note: CON bonuses do not apply to hit points. Hit points increase by only 1 or 2 per level.] Talent (from part 1) Occupation (from part 1). Level 1 Basic class (from part 2 or from SpyCraft) Level 1 2 Bonus Feats Level 2 Basic class Level 3 Basic class Level 3 Bonus Feat* Level 3 Bonus Proficiency* Level 4 Morrow Project Basic Training (from part 2.1) Level 4 Attribute Score Increase (+1 to a single attribute)* Level 5 Morrow Project Specialization Training (from part 2.1) Level 5 Bonus Proficiency* Again, the player should be sure to choose level 1 feats and spend level 1 skill points based upon class skills and cross-class skills available at level 1 before moving on to level 2. * Table 1.3 in SpyCraft identifies all level-dependent benefits. Example Character Generation: 1) Player comes up with the following concept: He is going to play John Rodregus, An 34 single hispanic male, morrow project recon character who was born in new mexico, speaks spanish, ROTC in college, US army veteran, loves hands on work, and was a civilian engineer teaching at university. 2) To Start He picks his ability scores with his 42pts, STR:12 (4pts), DEX:14 (8pts), CON:12 (4pts), INT:16 (14pts), WIS:12 (4pts), CHA:14 (8pts). His Hitpoints are 12 (Thats his Con), BAB:0 FORT SAVE:+1, REF SAVE:+2, WILL SAVE:+1 DEFENSE:+2, INIT+2 Then he picks a Takent: Brainy that modifys his attributes to the following : STR:10 and INT:18. He lso gains a +1 Bonus on Knowledge checks, which will raise to +2 on LV4. Last it will give him + 4 addition skill points at first level and an additional +1 skill per level. 3) Johns occupation was Acdemic: He picks up the following skills as perment class skills: Knowlege: Engineering, Craft: Construction, and Speak Language:Spanish. 4) Johns first level is SMART HERO. He gets +1 HP (Hit Points are now 13). Action Points are : 5 Start Skill Points: 56 ( Found by (9 + 4) *4) +4pts (Brainy Talent) Since he is Level 1 is Max skill points in a skill is +4 for a Core Skill and cross class skill. (LV 1 + 3 = 4 Max) (See SKILLS SECTION) He spends Skills into the Following: Computer Use:+2, Craft:Construction+4, Craft:Electrical+3, Craft:Electronics+2, Craft: Mechanical+2, Craft:Combat Engineering+4, Craft:Instruction +4, Craft: Communications + 2, Demolitions:+4, Disable Device:+1, Knowledge:Engineering +4, Knowledge:Military Systems (US) + 3, Military Systems (Russian) + 1, Knowledge: Power Systems+2, Knowledge: Technology + 2, Profession: Civil Engineer+4, Speak Read/Write: Spanish, Speak R/W: Germanic, Speak R/W Latin, Speak R/W: Chineses, S/R/W Russian , Research:+2, Tactics:+2, Search:+2, Drive:+1 (Cost 2pts) He picks Military Small Arms, Small Surface Vehicle Operations, and Tracked Vehicle Operations proficiencies as he starts with 3. (See Smart Hero Class) After LV1 his saves are BAB:+0, FORT SAVE:+1, REF SAVE:+2, WILL SAVE:+2, Defence:+2 INIT:+2 He gains a talent: Linguist. He gains 2 feats at First Level and spends them on: Point Blank Shot, Electronic Warfare. 5) Johns second Level is also from Smart Hero: He gets +1 HP (Hit Points are now 14). Action Points are : 6 Skill Points: 14 ( Found by (9 + 4) +1pts (Brainy Talent) Since he is Level 2 is Max skill points in a skill is +5 for a Core and Cross Class Skills. He spends Skills into the Following: Computer Use:+2, Craft:Construction+5, Craft:Electrical+3, Craft:Electronics+2, Craft: Mechanical+3, Craft:Combat Engineering+5, Craft:Instruction +4, Craft: Communications + 2, Demolitions:+5, Disable Device:+1, Knowledge:Engineering +5, Knowledge:Military Systems (US) + 4, Military Systems (Russian) + 2, Knowledge: Power Systems+2, Knowledge: Technology + 2, Profession: Civil Engineer+5, Speak Read/Write: Spanish, Speak R/W: Germanic, Speak R/W Latin, Speak R/W: Chineses, S/R/W Russian , Research:+2, Tactics:+4, Search:+2, Drive:+2 (Cost 2pts), Diplomacy:+1 (Cost 2pts) After LV2 his saves are BAB:+1 FORT SAVE:+1, REF SAVE:+2, WILL SAVE:+3, Defence:+3, INIT:+3 He gains a Smart Hero Feat: Weapon Focus. 6)Johns Third Level is also from Modern Solider : He gets +2 HP (Hit Points are now 16). Action Points are : 6 Skill Points: 10 ( Found by (5 + 4) +1pts (Brainy Talent) Since he is Level 3 is Max skill points in a skill is +6 for a Core and Cross Class Skills. He spends Skills into the Following: Computer Use:+2, Craft:Construction+5, Craft:Electrical+3, Craft:Electronics+2, Craft: Mechanical+3, Craft:Combat Engineering+5, Craft:Instruction +4, Craft: Communications + 2, Demolitions:+5, Disable Device:+1, Knowledge:Engineering +5, Knowledge:Military Systems (US) + 4, Military Systems (Russian) + 2, Knowledge: Power Systems+2, Knowledge: Technology + 2, Profession: Civil Engineer+5, Speak Read/Write: Spanish, Speak R/W: Germanic, Speak R/W Latin, Speak R/W: Chineses, S/R/W Russian , Research:+2, Tactics:+4, Search:+2, Drive:+3 , Diplomacy:+1, Climb:+1, First Aid:+2, Craft:Weapon smith+3, Spot:+2. He gains the Following Proficiencies: Light Armor, Heavy Armor, Direct Fire Support, Light Indirect Weapons, Burst Fire Proficiency, Double Tap Proficiency After LV3 his saves are BAB:+2 FORT SAVE:+2, REF SAVE:+2, WILL SAVE:+5, Defence:+3, INIT+5 As a Modern Soldier He gains the Talents: Accurate, Fight On (John takes 2 Proficiencies, Autofire, and Military Small Arms (Forte). At LV3 any player gains a bonus Proficiency so he picks: Vehicle Support Weapons Proficiency At Lv3 a player gains a bonus Feat so he picks: Builder. 7) John 4th Level is always Morrow Project Basic Training. He gets +1 HP (Total Hit Points are 17) Actions Points: 7 Skill Points are all pre allocated. Since he is Level 4 is Max skill points in a skill is +7 for a Core and Cross Class Skills. Since Skill Points are pre allocated This is what the result is: Craft: Computer Use:+3, Craft:Construction+7, Craft:Electrical+3, Craft:Electronics+2, Craft: Mechanical+3, Craft:Combat Engineering+5, Craft:Instruction +4, Craft: Communications + 2, Demolitions:+5, Disable Device:+1, Knowledge:Engineering +5, Knowledge:Military Systems (US) + 4, Military Systems (Russian) + 2, Knowledge: Power Systems+2, Knowledge: Technology + 2, Profession: Civil Engineer+5, Speak Read/Write: Spanish, Speak R/W: Germanic, Speak R/W Latin, Speak R/W: Chineses, S/R/W Russian , Research:+2, Tactics:+5, Search:+3, Drive:+4 , Diplomacy:+2, Climb:+1, First Aid:+3, Craft:Weapon smith+3, Spot:+2, Analysis:+1, Survival:+1, Knowledge:Morrow Project+2 After LV4 his saves and stats are BAB:+3, FORT SAVE:+3, REF SAVE:+3, WILL SAVE:+6, Defence:+4, INIT+6 Since Jason already has most of the Proficiencies the Morrow Project requires he only gains the following Proficiencies: Guided Missile Weapons, Common Hand to Hand Weapons, Morrow Project Special Weapons. He gains the Following Talents: Morrow Project Member, and Special Training: (Profession: Industrial Theory+5, Profession: Infrastructure Systems+5) At Level 4 he Gains +1 in Any ability score: So He picks STR+1. 8) John 5th Level is RECON (As he is assigned to a RECON Team for the Morrow Project Campaign). He gets +2 HP (Total Hit Points are 19) Actions Points: 7 Skill Points: 12 ( Found by (7 + 4) +1pts (Brainy Talent) Since he is Level 5 is Max skill points in a skill is +8 for a Core and Cross Class Skills. Skills: Craft: Computer Use:+3, Craft:Construction+7, Craft:Electrical+3, Craft:Electronics+2, Craft: Mechanical+3, Craft:Combat Engineering+5, Craft:Instruction +4, Craft: Communications + 2, Demolitions:+5, Disable Device:+1, Knowledge:Engineering +5, Knowledge:Military Systems (US) + 4, Military Systems (Russian) + 2, Knowledge: Power Systems+2, Knowledge: Technology + 2, Profession: Civil Engineer+5, Speak Read/Write: Spanish, Speak R/W: Germanic, Speak R/W Latin, Speak R/W: Chineses, S/R/W Russian , Research:+2, Tactics:+5, Search:+3, Drive:+4 , Diplomacy:+4, Climb:+1, First Aid:+4, Craft:Weapon smith+4, Spot:+4, Analysis:+1, Survival:+2, Knowledge:Morrow Project+3, Knowledge:Recon+3, Hide:+1, Profession: Industrial Theory+5, Profession: Infrastructure Systems+5 After LV5 his saves and stats are BAB:+4, FORT SAVE:+4, REF SAVE:+4, WILL SAVE:+7, Defence:+5, INIT+7 Jason gains the following Proficiencies: Morrow Project Vehicle Operation – Commando Series Proficiency He gains the Following Talents: Adaptable and Morrow Project Vehicle Operation – Commando Series Proficiency At Level 5 he Gains a bonus proficiency: He takes Light Indirect Weapons (Forte). So to Sum up The Character: John Rodregus, Age 34, Smart(2), Modern Solider(1), Morrow Project Basic Training(1), Recon(1) STR:11, DEX:14 (+2 Mod), CON:12 (+1 Mod), INT:18 (+4 Mod), WIS:12 (+1 Mod), CHA:14 (+2 Mod) BAB:+4, FORT SAVE:+4, REF SAVE:+4, WILL SAVE:+7, Defence:+5, INIT+7, Hit Points:19 Proficiencies: Military Small Arms (forte), Small Surface Vehicle Operations, Tracked Vehicle Operations, Light Armor, Heavy Armor, Direct Fire Support, Light Indirect Weapons (forte), Burst Fire Proficiency, Double Tap Proficiency, Autofire Proficiency, Vehicle Support Weapons Proficiency, Guided Missile Weapons, Common Hand to Hand Weapons, Morrow Project Special Weapons, Morrow Project Vehicle Operation – Commando Series Proficiency. Skills: (Without the Synergy Bonuses, Attribute Bonus, Builder Feat Bonus, or Brainy Bonus) Craft: Computer Use:+3, Craft:Construction+7, Craft:Electrical+3, Craft:Electronics+2, Craft: Mechanical+3, Craft:Combat Engineering+5, Craft:Instruction +4, Craft: Communications + 2, Demolitions:+5, Disable Device:+1, Knowledge:Engineering +5, Knowledge:Military Systems (US) + 4, Military Systems (Russian) + 2, Knowledge: Power Systems+2, Knowledge: Technology + 2, Profession: Civil Engineer+5, Speak Read/Write: Spanish, Speak R/W: Germanic, Speak R/W Latin, Speak R/W: Chineses, S/R/W Russian , Research:+2, Tactics:+5, Search:+3, Drive:+4 , Diplomacy:+4, Climb:+1, First Aid:+4, Craft:Weapon smith+4, Spot:+4, Analysis:+1, Survival:+2, Knowledge:Morrow Project+3, Knowledge:Recon+3, Hide:+1, Profession: Industrial Theory+5, Profession: Infrastructure Systems+5 Feats: Point Blank Shot, Electronic Warfare, Weapon Focus, Builder Talents: Smart Hero: Linguist, Modern Solider:Accurate, Modern Solider: Fight On, Morrow Project:Morrow Project Member, Morrow Project:Special Training, Recon: Adaptable After all of this the player just needs to equip John with a weapons load, assign him to a Recon Team position, and the character is done! |
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