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Old 03-28-2010, 07:22 AM
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Targan Targan is offline
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Originally Posted by leonpoi View Post
I personally liked the rule system from a theoretical point of view but shied away from it because it had too many modifiers and rules (and I play harnmaster so I can handle rules and systems). I've grabbed a few ideas and house-ruled them back into my 2.2 rules. Maybe with more practice it would work out but I didn't give it the chance.
You play Harnmaster! Bless you my son! Have you read my post in the Twilight Nightmares thread about the Harnmaster influences in my T2K campaign?

And please tell me you've been to www.warflail.com and grabbed yourself Bill Gant's Gunmaster rules for Harnmaster.
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Old 03-28-2010, 04:40 PM
leonpoi leonpoi is offline
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You play Harnmaster! Bless you my son! Have you read my post in the Twilight Nightmares thread about the Harnmaster influences in my T2K campaign?

And please tell me you've been to www.warflail.com and grabbed yourself Bill Gant's Gunmaster rules for Harnmaster.
I think warflail has been one of the greatest resources for my game, but mostly for HMA. I've certainly tried Gunmaster, and there was so much temptation to use it because if would provide a synergy of rules with our fantasy game and because there is a lot to like about it, but in the end we've stuck with our 2.2 game (house rules of course). What can I say, we were finding that our games advanced at a perfect pace and we were a bit worried about slowing it down. In harn, combat is less common than our tw2k games, and it seemed fitting that 1/2 an hour should be diverted to a single fight in a dark alley. We came to harn late (less than a year ago) so I think our situation is the reverse to yours, Targan.

I have read your nightmares post. Very interesting, but I've never owned that book. Horror for us was always predictably of the fighting in a contaminated zone style. We've only got most of the source books recently as pdfs from my favourite online store, so I've never even used Black Madonna!
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