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View Poll Results: Which is Your Favorite T2K-era APC/IFV | |||
M2 Bradley |
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25 | 24.75% |
Warrior |
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5 | 4.95% |
Marder IFV |
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6 | 5.94% |
BMP series (Please specify which version in thread) |
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4 | 3.96% |
M113 series |
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10 | 9.90% |
AMX-10 |
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0 | 0% |
LAV-25 |
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40 | 39.60% |
Bison |
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1 | 0.99% |
BTR series |
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3 | 2.97% |
VAB |
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0 | 0% |
OT-64/SKOT |
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1 | 0.99% |
Other (Please specify in thread) |
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6 | 5.94% |
CV90 |
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0 | 0% |
Voters: 101. You may not vote on this poll |
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#1
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BMP 2 - good to throw some limited fear into the hearts of players. Easy enough to kill but can also kill them, a good old tactical challenge.
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#2
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My heart says Marder (it just looks soooooo cool) but brain says LAV-25.
Firepower is very important, but so is fuel economy in T2K. Tracks are great for resisting damage but they chew waaaay too much fuel as a rule.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#3
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LAV-25, also easier to fix, in theory, since they are wheeled. You can also use truck tires if need be or jury rig other tires if you have to.
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Slave to 1 cat. |
#4
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I was torn between the LAV-25 and the OT-64 and I couldn't decide which to choose although the 25mm on the LAV-25 would sway me. I agree with the sentiment behind wheeled vehicles. If you lose a wheel on a LAV-25/OT-64, you can still drive the vehicle to relative safety then repair it at your leisure - if you lose a track link, you're going nowhere until you get out of the safety of the vehicle and fix the track.
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#5
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I picked the LAV-25 for the same reasons already cited. I've had a soft spot for it in my heart since I first thumbed through the v1.0 core book. I figured that if it was good enough for them, it was good enough for me.
Given the right ammo, the 25mm chain-gun could defeat most threats short on an MBT (and I've heard stories of Iraqi T-54/55s being destroyed by 25mm Bradley fire).
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#6
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I remember calculating that in the V.1 rules it was possible for a strong, highly trained, martial artist to punch through the OT-64 armor. Even 25 years later it is still the first thing I think of when I see that designation
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#7
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I went with the M2 - I really like the missile gun combo, plenty of poke at long range.
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Chuck Norris can kill two stones with one bird. |
#8
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Ive always been partial to the AAV-7 series. They can haul sooooo much stuff.
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#9
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Doing some figuring, I see this is entirely correct in the v1 rules. A beginning Martial Artist with STR and STA 16 and the max allowed BC (Body Combat) skill of 80 has a damage of 12+1D6, enough to penetrate the OT-64's side armour of 15 50% of the time by rolling 4 or better. (16 + 16 x 8 / 200.) For that matter, someone with a STR and STA of 19 and a BC skill of 80 can just punch through the LAV-25's side armour of 20 with a little luck (Hand damage of 15+1D6). Quick, someone call Murphy's Rules! That said, for me it was pretty much a toss-up between the BTR/OT-64 and LAV-25 in v1 rules in terms of mobility and fuel consumption. The LAV can haul more and has the 25mm autocannon to use against light armour and infantry (although the KPVT isn't all that shabby for an MG). In v2/2.2 the OT-64 does a little better in the range department but only because it has a larger fuel tank. It would be nice to have an ATGM for heavy armour, but you can still carry a crew of dismounts (assuming other players have the foresight to pick one up as starting equipment). Tony |
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