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#1
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The beauty is, the stages are designed to be interchangeable. You want detailed task/skill resolution but don't care about combat, mix and match the stages to give you what you want. I'm not going to open a debate about the backstory, but the ruleset itself is very solid. Not perfect, but pretty damned good.
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#2
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I think the only thing Gabe missed was some well-timed 40mm HEDP carnage on his guy's part. Over three exchanges of fire, in relatively clear weather on a calm morning, my guy went four for six with center mass hits against moving and partially concealed hostiles in previously marked and ranged locations with a Desert Tactical .338 Lapua SRS from a fixed prone firing position at ~200m distance in at least one case thru a cinder block wall. He didn't hit on every shot, but that which he hit, he either killed or removed from further tactical consideration.
And, in defense of 2013's levels of staged rule interchangeability, it should be noted and loudly disclaimed that our group tends to play out on the extra-crispy fringe of crunch - including miniatures and house rules to make certain aspects even more complicated. Sometimes it flows clunkier than we'd like but we have fun and at the end of the day that is what it's all about.
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#3
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#4
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Great combat system!
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twilight 2013 |
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