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  #1  
Old 05-17-2010, 02:14 PM
Tirisilex Tirisilex is offline
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Would that be a breach of Copyright? if not then I will
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  #2  
Old 05-17-2010, 02:39 PM
leonpoi leonpoi is offline
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Originally Posted by Tirisilex View Post
Would that be a breach of Copyright? if not then I will
I doubt it would be a breach, especially for such a small part.

I remember it being something like damage:
Short = 4Xbase + 4d6
Med = 3xbase + 3d6, or was it 2x and2d?

something along those lines. I can't remember hits, but I assume it was based on stature.
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  #3  
Old 05-17-2010, 05:58 PM
Tirisilex Tirisilex is offline
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Thats it.. I didn't even have to tell you..
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Old 05-17-2010, 06:47 PM
HorseSoldier HorseSoldier is offline
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One of my problems was that they have armor but the armor is useless against most of the weapons.. Might as well not wear it at all..
The version 1.0 rules were written pre-"modern" body armor, and so they probably should make players wonder whether they're worth wearing at all. The PASGT vest that is the real world equivalent of the "kevlar vest" in the rules isn't ballistically rated for anything beyond fragmentation. It's ability to stop a 9mm round at close range and a decent chance to stop an AK round inside 100 meters is unrealistic.

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I thought of multiplying the armor ratings by 2..
I wouldn't necessarily do that, but you could certainly update the armor options in the game to reflect modern hard plate/soft armor combos that will stop rifle rounds, etc (if that works for the timeline of the game you're looking at -- my recollection is that all that stuff is a little anachronistic, at least in widespread use in 1996 -- RBA was in service by then, I think -- but the war may have altered that some).

As for the lethality of the rules, it's been a while since I ran a game of T2K, but my recollection is that it wasn't too bad, but I remember between the chances of NPCs getting a hit in the combat rules and the use of cover, I had occasional trouble with PCs thinking they were a little on the invulnerable side.

You could always do what I did in response to that different problem -- fudge things a bit whenever it helps with the plot line.
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Old 05-18-2010, 08:43 AM
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copeab copeab is offline
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You could always do what I did in response to that different problem -- fudge things a bit whenever it helps with the plot line.
Ah, fudging Started a new thread on this.
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  #6  
Old 05-18-2010, 08:55 AM
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pmulcahy11b pmulcahy11b is offline
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Ah, fudging Started a new thread on this.
Fudging is a time-honored GM tool, used since the earliest days of RPGs. I see no need to stop using it in modern role-playing.
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  #7  
Old 05-18-2010, 10:48 AM
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Default "kill PCs"

as a GM ,rack up a body count to have the players respecting your efforts and put the fear of God into them.

One pr 2-3 sessions is good if you have say 5 players.

I am still working onmy "handicap" but getting there...
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