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In GDW's Third World War games, my preferred tactic was to send a desant division or two after them. That could prevent an American division or three from showing up at all in the game, and keep the French busy for weeks. If the game had made it possible, I would also have used Spetsnaz and persistent chemical strikes. Headquarters and supply dumps would also be big targets, they just weren't in that game. Of course, in order to get to any of those, one needs to hit airbases and air-defense bases, too. So, yeah, if the Pact has any air capability at all, they need to get it active ASAP. Probably not a winner of an idea, given that NATO should be alerted and may defend West German airspace from the get-go, but ya gotta try.
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988. |
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