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  #1  
Old 10-04-2010, 10:31 PM
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I agree completely that AT mines are much less likely in forested areas than AP mines, with the caveat that the more open the woodland the more likely AT mines will have been seen to be necessary.

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Originally Posted by pmulcahy11b View Post
One of the biggest effects of minefields is fear -- and even one mine can do that, make you afraid to take another step. ..that can be paralyzing, or at least slow your advance considerably or even stop it while you back out and look for another way around the area.
This is a very valid point. An American AFV crew fleeing Kalisz may be extremely risk-averse in a vehicle that can neither be replaced nor recovered. In the end, though, they may have to go through the trees where they can and hope that none of the AP mines they may encounter are strong enough to break a track.

Leg, you bring up a very reason not to get off the trail: inaccessible terrain. Once one gets off the beaten track in the woods with a tank, it’s hard to say what’s going to happen in terms of accessibility. The most logical thing to do is have the foot guys scout a route. This, of course, makes the foot guys vulnerable.

I’m not saying a group of PCs will huddle at the edge of the woods or get blown up on the way there. I’m trying to look at the mentality of a party of survivors.

Here’s another problem: the M1, given its voracious appetite for fuel, probably has to make a dash from one spot to another. This means driving hard for a period long enough to justify the fuel required to start the beast, then finding a hunker-down spot while recce goes out again. It’s all very stressful.
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Old 10-04-2010, 11:46 PM
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I can see a party which includes a thirsty vehicle such as a tank, provided they have the manpower available, will only move said vehicle(s) a kilometre or two at a time after an infantry scouting component has cleared the path. Each and every bound will be heavily thought over first and the engines shut down between bounds.

This could explain the relatively slow travel speeds given in the game.

On contact with an enemy this slow, careful and very deliberate movement plan goes right out the window. The small(ish) chance of hitting a mine becomes almost irrelevant compared to the definate chance of being shot at with a missile, rocket or enemy tank.
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Old 10-05-2010, 12:43 AM
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I've often thought that at least NPCs would become extremely risk-averse in T2K, as proper medical aid is few and far between, and even good medical care in T2K would be considered primitive by today's standards.
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Old 10-13-2010, 02:41 PM
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Default mines for hunting

I think people would stack a few bushels of fodder around an AP minefield and wait for the deer/boar to sizzle through.

I have seen that this is a way for poachers in Asia.

I like Horsesoldiers idea of travelling EOD gypsies,

disarming,arming,selling AND buying new and used munitions Gov`

As for economics -these types might even lay a few mines of their own to boost business...
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