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  #1  
Old 10-26-2010, 12:34 PM
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Huh. I'm really surprised at this development. It is sad. Still, following on from Teygyrius's withdrawal from involvement in 93 Games Studio's publications I guess the writing was on the wall that all was not well. It must be really difficult to be an independent RPG publisher these days.
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Old 10-26-2010, 02:16 PM
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It must be really difficult to be an independent RPG publisher these days.
yeah, I think that's the long and short of it. The RPG industry just isn't what it used to be, not even close. It's (impossibly) hard to make a living at it. I help a friend that is mildly successful in publishing Pathfinder PDF's, and he pulls in several dozen dollars a month, at the most.

The Halycon days of RPG publishing are long gone. The industry has contracted, and MMOs and Millenials are eating it's lunch.

Very sad to see Twilight:2013 go away, I really like the system, just can't find anyone to play it with, which I guess is symptomatic, eh?
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Old 10-26-2010, 05:12 PM
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What's even sadder is that NONE of the T:2013 materials made it into this part of the world. They might as well not exist from looking in the various stores that could have stocked it.
My guess is the distributors could have done a better job....
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Old 10-26-2010, 07:56 PM
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What's even sadder is that NONE of the T:2013 materials made it into this part of the world. They might as well not exist from looking in the various stores that could have stocked it.
My guess is the distributors could have done a better job....
I believe this had less to do with distributors and more with 93 Games. International sales were not given much consideration from what I've seen on their own website
My thoughts; they produced too many gun books at the expense of role playing material
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Old 10-27-2010, 02:20 AM
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What's even sadder is that NONE of the T:2013 materials made it into this part of the world.
Ditto for my part of the World (granted there aren't that many RPG stores in my part of the World!).
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Old 10-27-2010, 03:49 AM
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imo the Background sucked so bad I wish I had saved my money. not sad to see it go tbh
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Old 10-27-2010, 09:07 AM
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I bought my hardcopy of the T2013 rules at my local games store in Perth. Half way around the world.
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Old 10-27-2010, 05:06 PM
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I bought my hardcopy of the T2013 rules at my local games store in Perth. Half way around the world.
I know of the shop of which you speak and if I remember correctly what I was told, they were only able to get three or four copies in total - hardly a worthwhile number and certainly not enough to generate word-of-mouth interest or make international sales profitable
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Old 12-23-2010, 07:30 AM
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imo the Background sucked so bad I wish I had saved my money. not sad to see it go tbh
The background was flawed, yes, but saying that the background ruined the whole system is just wrong. I will take a superior game system with a crappy background over a crappy system with superior background 8 days a week. I end up modding most background info in whatever games I run, anyway.

The Reflex system is far and away the best small-unit combat rules system I have ever encountered. I suggest that any T2K fan would benefit from reading them.
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Old 12-23-2010, 06:57 PM
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The background was flawed, yes, but saying that the background ruined the whole system is just wrong.
Jason,

I'm sure there are people that somehow don't think they're wrong in holding the opposite opinion. (If I may joke, it's good you've finally settled the debate; now we know where we stand we can all get on with our lives!) Either way, if people want to pick up the system to have a look, it's available at a reasonable price.

Tony

Last edited by helbent4; 12-23-2010 at 07:02 PM.
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Old 10-26-2010, 05:34 PM
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Very sad to see Twilight:2013 go away, I really like the system, just can't find anyone to play it with, which I guess is symptomatic, eh?
Cav,

If they'd have ever gotten the vehicle combat system and other rules sorted out I would have like to have given the Reflex rules a shot for my T2K game. Background aside, there was a lot of cool detail there.

As for availability, I live in Canada and never saw anything in actual print. That's pretty unusual, we generally see most of what's on the market eventually. I really wanted to like this game but those three factors made it a losing proposition on a personal level, and didn't help in today's market.

Tony
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Old 10-26-2010, 05:39 PM
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The Halycon days of RPG publishing are long gone. The industry has contracted, and MMOs and Millenials are eating it's lunch.
They could maybe make an MMO version of T2K? But true roleplaying would lose out to the combat...I think a good T2K MMO would need more AI on the part of its servers.
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