![]() |
![]() |
|
#1
|
||||
|
||||
![]()
Huh. I'm really surprised at this development. It is sad. Still, following on from Teygyrius's withdrawal from involvement in 93 Games Studio's publications I guess the writing was on the wall that all was not well. It must be really difficult to be an independent RPG publisher these days.
__________________
|
#2
|
|||
|
|||
![]() Quote:
The Halycon days of RPG publishing are long gone. The industry has contracted, and MMOs and Millenials are eating it's lunch. ![]() Very sad to see Twilight:2013 go away, I really like the system, just can't find anyone to play it with, which I guess is symptomatic, eh? |
#3
|
||||
|
||||
![]()
What's even sadder is that NONE of the T:2013 materials made it into this part of the world. They might as well not exist from looking in the various stores that could have stocked it.
My guess is the distributors could have done a better job....
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#4
|
||||
|
||||
![]() Quote:
My thoughts; they produced too many gun books at the expense of role playing material |
#5
|
||||
|
||||
![]()
Ditto for my part of the World (granted there aren't that many RPG stores in my part of the World!).
__________________
Author of the unofficial and strictly non canon Alternative Survivor's Guide to the United Kingdom |
#6
|
|||
|
|||
![]()
imo the Background sucked so bad I wish I had saved my money. not sad to see it go tbh
__________________
"There is only one tactical principal which is not subject to change. It is to use the means at hand to inflict the maximum amount of wounds, death and destruction on the enemy in the minimum amount of time." --General George S. Patton, Jr. |
#7
|
||||
|
||||
![]()
I bought my hardcopy of the T2013 rules at my local games store in Perth. Half way around the world.
__________________
|
#8
|
||||
|
||||
![]()
I know of the shop of which you speak and if I remember correctly what I was told, they were only able to get three or four copies in total - hardly a worthwhile number and certainly not enough to generate word-of-mouth interest or make international sales profitable
|
#9
|
||||
|
||||
![]() Quote:
The Reflex system is far and away the best small-unit combat rules system I have ever encountered. I suggest that any T2K fan would benefit from reading them. |
#10
|
||||
|
||||
![]() Quote:
I'm sure there are people that somehow don't think they're wrong in holding the opposite opinion. (If I may joke, it's good you've finally settled the debate; now we know where we stand we can all get on with our lives!) Either way, if people want to pick up the system to have a look, it's available at a reasonable price. Tony Last edited by helbent4; 12-23-2010 at 07:02 PM. |
#11
|
||||
|
||||
![]() Quote:
If they'd have ever gotten the vehicle combat system and other rules sorted out I would have like to have given the Reflex rules a shot for my T2K game. Background aside, there was a lot of cool detail there. As for availability, I live in Canada and never saw anything in actual print. That's pretty unusual, we generally see most of what's on the market eventually. I really wanted to like this game but those three factors made it a losing proposition on a personal level, and didn't help in today's market. Tony |
#12
|
||||
|
||||
![]()
They could maybe make an MMO version of T2K? But true roleplaying would lose out to the combat...I think a good T2K MMO would need more AI on the part of its servers.
__________________
I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes Entirely too much T2K stuff here: www.pmulcahy.com |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|