![]() |
![]() |
|
#1
|
|||
|
|||
![]()
Was it Boot Hill and Gamma World that had conversion rules in the first edition AD&D Dungeon Masters Guide? Seriously old school stuff there.
Quote:
[/Cranky Old Bastard Mode] |
#2
|
||||
|
||||
![]() Quote:
Those were the ones: 1st ed. Gamma World and 1st ed. Boot Hill had conversion rules in the DMG. Come to think of it, I ran PBeMs for both games and also a sit-down game for GW 1st ed within the last 10 years. Hey, we can always educate the younger generation. I also see a certain kind of dismissiveness of the WP in T2K. I would imagine younger players see them as a defeated enemy without the at least grudging respect accorded fallen foes like the Nazis, Germans, Japanese, even Chinese (in Korea). Older players probably "get" the Cold War but as well there's a certain degree of "sure, we woulda whupped 'em, no doubt!" as part and parcel of NATO's do-or-die role and revelations that have come out after the fall of the Soviet Union. Interestingly enough, in the timeline of T2K, the WP has done much better than NATO in practically all theatres (while fighting on several fronts at once). Enough to call into question or even shatter the belief of NATO's ultimate superiourity on the battlefield. Tony |
#3
|
||||
|
||||
![]()
I strongly agree with that statement. Although we know IRL that the Pact may not have performed as well as feared, the presumption of the game and the timeline is that they were more than competent, and serious opponents.
Anyone writing anything for T2K not presuming this is doing themselves, and the game, a grave disservice.
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#4
|
||||
|
||||
![]() Quote:
![]() ![]() Chuck
__________________
Slave to 1 cat. |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|