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Project Organization US & Canada...
Just posting my notes on the levels of organization...
The Morrow Project follows the same boundaries of the Regional divisions used by the United States Census Bureau I have to come up with the following info for each state as i get the numbering for the various units withing the COGs figured out. any suggestions, i would love to hear them. The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: Region 1 (Northeast): Despite being heavily populated, the Project chose to put a single reinforced Combined Operations Group per each state… only New York and Pennsylvania had two assigned to it. Division 1 (New England): ME (ME-COG-01), NH (NH-COG-01), VT (VT-COG-01), MA (ME-COG-01), CT (CT-COG-01), RI (RI-COG-01) Division 2 (Middle Atlantic): NY (NY-COG-01, NY-COG-02), PA (PA-COG-01, PA-COG-02), NJ (NJ-COG-01) Region 2 (Midwest) Division 3 (East North Central): MI (MI-COG-01, MI-COG-02, MI-COG-03), WI (WI-COG-01, WI-COG-02), IL (IL-COG-01, IL-COG-02), IN (IN-COG-01, IN-COG-02), OH (OH-COG-01, OH-COG-02, OH-COG-03) Division 4 (West North Central): MN (MN-COG-01, MN-COG-02), IA (IA-COG-01, IA-COG-02), MO (MO-COG-01, MO-COG-02), KS (KS-COG-01, KS-COG-02), NE (NE-COG-01, NE-COG-02), SD (SD-COG-01, SD-COG-02), ND (ND-COG-01, ND-COG-02) Region 3 (South) Division 5 (South Atlantic): DC (DC-R-01), MD (MD-COG-01, MD-COG-02), DE (DE-COG-01), WV (WV-COG-01), VA (COG-01, COG-02), NC (NC-COG-01, NC-COG-02), SC (SC-COG-01, SC-COG-02), GA (GA-COG-01, GA-COG-02), FL (FL-COG-01, FL-COG-02), PR (COG-01) Division 6 (East South Central): KY (KY-COG-01, KY-COG-02), TN (TN-COG-01, TN-COG-02), AL (AL-COG-01, AL-COG-02), MS (MS-COG-01, MS-COG-02) Division 7 (West South Central): AR (AR-COG-01, AR-COG-02), LA (LA-COG-01, LA-COG-02), OK, TX (TX-COG-01, TX-COG-02, TX-COG-03, TX-COG-04) Region 4 (West) Division 8 (Mountain): MT (MT-COG-01, MT-COG-02), ID (ID-COG-01, ID-COG-02), NV (NV-COG-01, NV-COG-02), WY (WY-COG-01, WY-COG-02), UT (UT-COG-01, UT-COG-02), CO (CO-COG-01, CO-COG-02), NM (NM-COG-01, NM-COG-02), AZ (AZ-COG-01, AZ-COG-02) Division 9 (Pacific): WA (WA-COG-01, WA-COG-02), OR (OR-COG-01, OR-COG-02), CA (CA-COG-01, CA-COG-02, CA-COG-03), HI (HI-COG-01, HI-COG-02, HI-COG-03), AK (AK-COG-01, AK-COG-02, AK-COG-03) Region 1 (Northeast) Division 1 (New England) ME (Maine): The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: ME-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00), NH (New Hampshire): The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: NH-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00), VT (Vermont): The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: VT-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00), MA (Massachusetts): The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: ME-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00), CT (Connecticut): The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: CT-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00), RI (Rhode Island): The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: RI-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) Division 2 (Middle Atlantic): NY (New York): The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: NY-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00), NY-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00), PA (Pennsylvania): The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: PA-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) PA-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) NJ (New Jersey): The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: NJ-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) Region 2 (Midwest) Division 3 (East North Central): MI (Michigan): The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: MI-COG-01: MI-CC-01, MI-S-01, MI-M-01, MI-M-03, MI-R-01, MI-R-03, MI-R-05, MI-AG-00, MI-AV-00, MI-CA-00, MI-DT-00, MI-EC-00, MI-FW-00, MI-LS-00, MI-HM-00, MI-PT-00, MI-PG-00, MI-PO-00, MI-RAT-00, MI-ST-00, MI-SP-00 MI-COG-02: MI-CC-02, MI-S-02, MI-M-02, MI-M-04, MI-R-02, MI-R-04, MI-R-06, MI-R-07, MI-AG-00, MI-AV-00, MI-CA-00, MI-DT-00, MI-EC-00, MI-FW-00, MI-LS-00, MI-HM-00, MI-PT-00, MI-PG-00, MI-PO-00, MI-RAT-00, MI-ST-00, MI-SP-00 MI-COG-03 (Upper Peninsula): MI-CC-03, MI-S-03, MI-M-07, MI-R-08, MI-AG-00, MI-AV-00, MI-CA-00, MI-DT-00, MI-EC-00, MI-FW-00, MI-LS-00, MI-HM-00, MI-PT-00, MI-PG-00, MI-PO-00, MI-RAT-00, MI-ST-00, MI-SP-00), WI (Wisconsin): The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: WI-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00), WI-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00), IL (Illinois): The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: IL-COG-01: IL-CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00), IL-COG-02: IL-CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00), IN (Indiana): The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: IN-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00), IN-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00), OH (Ohio): The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: OH-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00), OH-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00), OH-COG-03: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) Division 4 (West North Central): MN (Minnesota): The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: MN-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00), MN-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00), IA (Iowa): The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: IA-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00), IA-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00), MO (Missouri): The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: MO-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) MO-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00), KS (Kansas): The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: KS-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00), KS-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00), NE (Nebraska): The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: NE-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00), NE-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00), SD (South Dakota): The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: SD-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00), SD-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00), ND (North Dakota): The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: ND-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00), ND-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) Region 3 (South): Division 5 (South Atlantic): DC (District of Columbia): The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: DC-R-01 (MD-COG-02) MD (Maryland): The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: MD-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) MD-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, MD-R-00, MD-R-00, DC-R-00 AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00 DE (Delaware): The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: DE-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) WV (West Virginia): The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: WV-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) VA (Virginia): The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) NC (North Carolina): The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: NC-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) NC-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) SC (South Carolina): The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: SC-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) SC-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) GA (Georgia): The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: GA-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) GA-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) FL (Florida): The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: FL-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) FL-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) PR (Puerto Rico): The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: PR-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) Division 6 (East South Central): KY (Kentucky): The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: KY-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) KY-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) TN (Tennessee): The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: TN-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) TN-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) AL (Alabama): The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: AL-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) AL-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) MS (Mississippi): The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: MS-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) MS-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) Division 7 (West South Central): AR (Arkansas): The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: AR-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) AR-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) LA (Louisiana): The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: LA-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) LA-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) OK (Oklahoma): The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: OK-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) TX (Texas) The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: TX-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) TX-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) TX-COG-03: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) TX-COG-04: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) Region 4 (West): Division 8 (Mountain): MT (Montana): The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: MT-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) MT-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) ID (Idaho): The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: ID-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) ID-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) NV (Nevada): The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: NV-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) NV-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) WY (Wyoming): The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: WY-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) WY-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) UT (Utah): The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: UT-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) UT-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) CO (Colorado): The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: CO-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) CO-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) NM (New Mexico): The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: NM-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) NM-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) AZ (Arizona): The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: AZ-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) AZ-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) Division 9 (Pacific): WA (Washington): The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: WA-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) WA-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) OR (Oregon): The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: OR-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) OR-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) CA (California): The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: CA-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) CA-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) CA-COG-03: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) CA-COG-04: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) HI (Hawaii): The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: HI-COG-01 (): CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) HI-COG-02 (): CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) HI-COG-03 (): CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) AK (Alaska): The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: AK-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) AK-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) AK-COG-03: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) Eastern Canada: NL (Newfoundland & Labrador) The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: NL-COG-01: NL-CC-01, NL-S-00, NL-M-00, NL-M-00, NL-M-00, NL-R-00, NL-R-00, NL-R-00, NL-R-00, NL-R-00, NL-R-00, NL-AG-00, NL-AV-00, NL-CA-00, NL-DT-00, NL-EC-00, NL-FW-00, NL-LS-00, NL-HM-00, NL-PT-00, NL-PG-00, NL-PO-00, NL-RAT-00, NL-ST-00, NL-SP-00 NL-COG-02: NL-CC-02, NL-S-00, NL-M-00, NL-M-00, NL-R-00, NL-R-00, NL-R-00, NL-R-00, NL-R-00, NL-R-00, NL-AG-00, NL-AV-00, NL-CA-00, NL-DT-00, NL-EC-00, NL-FW-00, NL-LS-00, NL-HM-00, NL-PT-00, NL-PG-00, NL-PO-00, NL-RAT-00, NL-ST-00, NL-SP-00 PE (Prince Edward Island) The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: PE-COG-01: PE-CC-03, PE-S-00, PE-M-00, PE-M-00, PE-M-00, PE-R-00, PE-R-00, PE-R-00, PE-R-00, PE-AG-00, PE-AV-00, PE-CA-00, PE-DT-00, PE-EC-00, PE-FW-00, PE-LS-00, PE-HM-00, PE-PT-00, PE-PG-00, PE-PO-00, PE-RAT-00, PE-ST-00, PE-SP-00) NS (Nova Scotia) The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: NS-COG-01: NS-CC-04, S-00, M-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) NB (New Brunswick) The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: NB-COG-01: CC-05, S-00, M-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) Central Canada: MB (Manitoba) The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: MB-COG-01: CC-06, S-00, M-00, M-00, M-00, R-00, R-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) MB-COG-02: CC-07, S-00, M-00, M-00, M-00, R-00, R-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) ON (Ontario) The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: ON-COG-01: CC-08, S-00, M-00, M-00, M-00, R-00, R-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) ON-COG-02: CC-09, S-00, M-00, M-00, M-00, R-00, R-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) QC (Quebec) The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: QC-COG-01: CC-10, S-00, M-00, M-00, R-00, R-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) QC-COG-02: CC-11, S-00, M-00, M-00, R-00, R-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) Western Canada: SK (Saskatchewan) The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: SK-COG-01: CC-12, S-00, M-00, M-00, R-00, R-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) SK-COG-02: CC-13, S-00, M-00, M-00, R-00, R-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) AB (Alberta) The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: AB-COG-01: CC-14, S-00, M-00, M-00, R-00, R-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) AB-COG-02: CC-15, S-00, M-00, M-00, R-00, R-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) BC (British Columbia) The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: BC-COG-01: CC-16, S-00, M-00, M-00, R-00, R-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) BC-COG-02: CC-17, S-00, M-00, M-00, R-00, R-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) Northern Canada: YT (Yukon) The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: YT-COG-01: CC-18, S-00, M-00, M-00, R-00, R-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) YT-COG-02: CC-19, S-00, M-00, M-00, R-00, R-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00) NT (Northwest Territories) The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: NT-COG-01: CC-20, S-01, M-01, M-03, R-01, R-03, R-05, R-07, R-09, R-11, AG-20, AV-20, CA-20, DT-20, EC-20, FW-20, LS-20, HM-20, PT-20, PG-20, PO-20, RAT-20, ST-20, SP-20) NT-COG-02: CC-21, S-02, M-02, M-04, R-02, R-04, R-07, R-08, R-10, R-12, AG-21, AV-21, CA-21, DT-21, EC-21, FW-21, LS-21, HM-21, PT-21, PG-21, PO-21, RAT-21, ST-21, SP-21) NU (Nunavut) The Pre-War Situation: The War Situation: The Post-War Situation: Nuclear Targets: <city>, <state>: d Morrow Project Assets: NU-COG-01: NU-CC-22, NU-S-00, NU-M-00, NU-M-00, NU-R-00, NU-R-00, NU-R-00, NU-R-00, NU-R-00, NU-R-00, NU-AG-00, NU-AV-00, NU-CA-00, NU-DT-00, NU-EC-00, NU-FW-00, NU-LS-00, NU-HM-00, NU-PT-00, NU-PG-00, NU-PO-00, NU-RAT-00, NU-ST-00, NU-SP-00) NU-COG-02: NU-CC-23, NU-S-00, NU-M-00, NU-M-00, NU-R-00, NU-R-00, NU-R-00, NU-R-00, NU-R-00, NU-R-00, NU-AG-00, NU-AV-00, NU-CA-00, NU-DT-00, NU-EC-00, NU-FW-00, NU-LS-00, NU-HM-00, NU-PT-00, NU-PG-00, NU-PO-00, NU-RAT-00, NU-ST-00, NU-SP-00)
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Fuck being a hero. Do you know what you get for being a hero? Nothing! You get shot at. You get a little pat on the back, blah blah blah, attaboy! You get divorced... Your wife can't remember your last name, your kids don't want to talk to you... You get to eat a lot of meals by yourself. Trust me kid, nobody wants to be that guy. I do this because there is nobody else to do it right now. Believe me if there was somebody else to do it, I would let them do it. There's not, so I'm doing it. Last edited by natehale1971; 11-07-2010 at 10:45 PM. |
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Let me know if you build a target list. I should be able to map it.
Also if you come up with what the project predicts to be a full target list I can compare it to your asset location list. I have written some code before which compares the distances. I tried to keep each level of caches/bases at least 5 miles further as the location became more important. Team Cache 30 Miles Nesting Cache 35 Miles Team Location 40 Miles Medium Supply Bases 45 Miles Large Supply Bases 50 Miles Regional Supply Bases 60 Miles Regional HQ 75 Miles Prime Bases (x3) 100 Miles This worked for me for every location I had planned for except New Jersey. I was not able to find a location more than 32 miles from a projected Impact zone anywhere in that state. -kato Last edited by kato13; 11-07-2010 at 11:00 PM. |
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__________________
Fuck being a hero. Do you know what you get for being a hero? Nothing! You get shot at. You get a little pat on the back, blah blah blah, attaboy! You get divorced... Your wife can't remember your last name, your kids don't want to talk to you... You get to eat a lot of meals by yourself. Trust me kid, nobody wants to be that guy. I do this because there is nobody else to do it right now. Believe me if there was somebody else to do it, I would let them do it. There's not, so I'm doing it. |
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Boltholes are pretty survivable and almost unaffected by anything but a direct hit, especially airbursts (ground or subsurface bursts, not so much). I think you deploy several boltholes and installations, as long as the risk is acceptable. In general, I like when Canada isn't lumped in completely with the USA. There was no Nunuvat (yet) in the canon timeline, and either way, there are probably far too many teams for the North considering the scarce population and resources. Although the Yukon would have more than the NWT (more resources and population). I would strongly suggest a kind of "national command post", not necessarily a second Prime (at least in terms of supply capability) but at least a central planning and command centre for Canadian regions, like a regional head office. As well, the Canadian government and/or military would want to deal with someone specific that's responsible for Canada that is not located in a foreign nation. Tony Last edited by helbent4; 11-08-2010 at 02:22 AM. |
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Cape May was the best bet if I recall correctly. |
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My idea for Canada is this.... Alaska and Canada is so much wide open spaces, with so few missile targets that the Project build all of their BULK storage centres in those regions (thus the personnel assigned to such low-population regions, they know they'd be reassigned to other locations throughout North America 'as needed'). Canada has always been one of my locations of a mini-Prime Base that would be directly tied in with the Regional Canadian Command Centres that is located in Nunavut (a central location on the Hudson Bay). Each Regional Command Centre is tied to MPNET... the Shadow Internet that Morrow Project had set-up. Also Teams that are suppose to function EXCLUSIVELY in Canada are predominately made up of Canadian Citizens. And I can see the Canadian Government being in on the Project at its highest levels, knowing that when TEOTWAWKI Event occurs that they would have a lot of help coming once things stabilized. I had plans for a story that dealt with the descendants of FEMA and Mount Weather seeing the Morrow Project as being something they have exclusive control over since they are from BEFORE TEOTWAWKI Event, and thus directly under their authority. Alaska and Canada has so much open spaces where no one is at, that just begs for top-secret bunkers and facilities to be placed there. The large storage Depots and factories of the Project would be located in those areas... we know that the Project was set up by industrialists, what would stop them from putting underground factories in strategic locations for use during the 'pinch' times when they are having to rebuild the infrastructure throughout North America? While the Morrow Project is dedicated to rebuilding the United States of America... It's not to rebuild the USA as it is today, but to restore the Republic and the Ideals that inspired 'The American Dream'... A land of limited government intervention in the lives of it's citizens. Where a person with a dream can come and build it from nothing. THAT is the true Goal of the Project in my opinion.
__________________
Fuck being a hero. Do you know what you get for being a hero? Nothing! You get shot at. You get a little pat on the back, blah blah blah, attaboy! You get divorced... Your wife can't remember your last name, your kids don't want to talk to you... You get to eat a lot of meals by yourself. Trust me kid, nobody wants to be that guy. I do this because there is nobody else to do it right now. Believe me if there was somebody else to do it, I would let them do it. There's not, so I'm doing it. |
#7
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In the canon rules, the MP Intranet is called MORONET (see "Computers in the Morrow Project"). Personally, I call it MORROWNET because it avoids the word "moron", but there you go. Interesting rationale for the North, makes a lot of sense to hide stuff up there. Except for the permafrost, that is! But there are mountains in parts of the north, so those would be good places to hide stuff. I use the canon background, so units allocated to "Nunuvat" would be folded into NWT and the Yukon. I'm pretty much with you until you get to your personal political and social views, and I respect them on a personal level. Overall, the Project should appeal to more than one set of American political ideals, therefore a "neutral" model seems like the best way to go. That is, rebuilding the USA to the pre-war political and social status quo: a liberally democratic centrally-governed industrial nation with a free-market economy governed by the rule of law. (I should point out this model heavily favours big business.) Then if the American people want to change things for "the better" then they can do so democratically, without the Project dictating their choices for them. Note I'm not suggesting an abrogation of a social or political role for the Project; by its very nature the Project is going to significantly change many lives and communities, even in the 3-5 year window. (At least, that's the plan.) On a local level there might be shifts to the left or right (depending on the situation). The overall idea shouldn't be to force Americans into an overall conservative or liberal political or social mould until such a time as they can decide for themselves. Tony Last edited by helbent4; 11-08-2010 at 04:38 PM. |
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I've got an idea for another specialty team... Maritime Teams. Teams that are based on ships. Alaska and British Columbia have so many little coves that could have been easy to build underground docks that would house ships, and the like. As for putting the borders of Lake Bonneville in Utah, i can fill it in with MS Paint. And putting the bases on the map, the only ones we know for sure in the various modules would we be able to give you to put on there. But from there we can start trying to figure out where Regional and Divisional bases would be located. COGs would only have Agricultural, Medical & Maintenance Faculties since the Command Team of a COG is suppose to set up with what ever local government they are helping..
__________________
Fuck being a hero. Do you know what you get for being a hero? Nothing! You get shot at. You get a little pat on the back, blah blah blah, attaboy! You get divorced... Your wife can't remember your last name, your kids don't want to talk to you... You get to eat a lot of meals by yourself. Trust me kid, nobody wants to be that guy. I do this because there is nobody else to do it right now. Believe me if there was somebody else to do it, I would let them do it. There's not, so I'm doing it. |
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A STRONG central government is only good if it's kept SMALL. Jefferson spoke elegantly to this point, that Government grows at the expense of Liberty. The Project would be dedicated to rebuilding the Republic using a 'hands-off' policy when it comes to local politics. It's why i laugh at the people who write the New Confederacy and KFS as a bunch of evil right-wing fascists... Because they forget that Fascism is a left-wing ideology that emerged from Marxism (Goebbels sang the praises of Lenin and Hitler in the same breath so many times as being the two greatest men he had ever met, and in a way that sounded more like a religious experience than just meeting a 'great' historically significant personality). I'm a constitutionalist when it comes right down to it. I believe that we have a federal government to protect us form outside forces, and those inside forces that would force their will upon us (Ie enemies foreign and domestic), this is why we in the military swore and oath to protect and defense it instead of the government and what ever political administration is in power. It's why i believe that any attempt to create a dictatorship in this country would be put down quickly by the armed forces, because we are loyal to the ideals this nation was founded upon, and not any one single POLITICAL IDEOLOGY. Strong Central Governments are way to easy to become tyrannies, and so-called 'Liberal' governments are the ones most prone to become tyrannies. Because they believe with all their hearts that they KNOW Better than everyone else what is best for them. Try getting a Happy Meal with a toy in it in some parts of California, or buying a sugary snack or drinks in some government buildings in New York... or even 'hate speech' laws in Canada as evidence of this trend. Yes the Right can get tyrannical when it comes to forcing Moral issues on people, but even they are called on the carpet by others on the Right when to many times those on the Left defend 'nanny state' moves when they come from the left side of the political spectrum. Thus my belief that the Morrow Project would be working to set things up with as little political interference as possible. Because Politics and Religion are two things that cause fights more than anything else. Even when you are not trying to start one when you are just trying to explain your position or what you believe. As for the MorrowNet name for the Project's Shadow internet, it sounds good... but is a little long. especially when something like MPNET works as a .mpnet prefix at the end of a URL address (like .gov is used by official US government websites). Thus why i used it for the name of the network. of course there would be other prefixes that they'd use for various parts of the network... but we wouldn't have to actually say that since we already have .com, .net, .gov, and plenty more.
__________________
Fuck being a hero. Do you know what you get for being a hero? Nothing! You get shot at. You get a little pat on the back, blah blah blah, attaboy! You get divorced... Your wife can't remember your last name, your kids don't want to talk to you... You get to eat a lot of meals by yourself. Trust me kid, nobody wants to be that guy. I do this because there is nobody else to do it right now. Believe me if there was somebody else to do it, I would let them do it. There's not, so I'm doing it. |
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CC (Command & Control Team)
S (Science) M (Mars) R (Recon) AG (Agricultural Team) AV (Aviation Team) CA (Civil Affairs Team) DT (Decontamination Team) EC (Engineering & Construction Team) FW (Frozen Watch) LS (Logistics & Supply Team) HM (Health & Medical Team) PT (Personnel & Training Team) PG (Power Generation & Reception Team) PO (Psychological Operations Team) OPS (Operations Team) RAT (Rapid Assistance Team) ST (Support Team) SP (Special Purpose Team) PHOENIX (Phoenix Team) MS (Maintenance & Support Team) CT (Combined Team) LE (Law Enforcement Team)
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Fuck being a hero. Do you know what you get for being a hero? Nothing! You get shot at. You get a little pat on the back, blah blah blah, attaboy! You get divorced... Your wife can't remember your last name, your kids don't want to talk to you... You get to eat a lot of meals by yourself. Trust me kid, nobody wants to be that guy. I do this because there is nobody else to do it right now. Believe me if there was somebody else to do it, I would let them do it. There's not, so I'm doing it. |
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I'm glad you kind of pulled back from defining the Project's goal in an ideological sense. If nothing else, Project members from the left and right need to be able to work together toward a common goal without squabbling over politics and the meaning of "big government" or "tyranny". As for the name change for MORONET/MORROWNET, I hear you. It's a closed intranet so does DNS address system really matter? Plus, did they even have that in the 80's? Maybe my not wanting to "update" the Project is because I'm conservative and resistant to change simply for change's sake... Doing some more research, it seems the IP system (IPv4) does pre-date the final Project update in 1987, so it could have been built into the MPC (Morrow Project Computer) architecture. As one of my players points out, it would be best to go with simply using IP addresses with password promts and not full domain names. "Less likley of anyone finding them or knowing how to access them with out knowing what class address the MP grooup was using. That and it would give a huge range as in the 80 you could still get all three of the class adresses A, B, & C." - Timothy Coffey Tony Last edited by helbent4; 11-08-2010 at 08:48 PM. |
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I normally go with a later TEOTWAWKI Event happening to allow for the project to have the time to stockpile all the resources and personnel to be sufficient for rebuilding after a nuke exchange. 1962 to 2012 gives the project the Fifty years to do this and develop the extremely high-tech gear and equipment that they've got acess too.
I do have in my timeline that i've been putting together the initial cryo-hibernation tube technology as having been started by a group of Nazi Scientists who used those in concentration camps for human experimental guinea pigs. This also makes it easier to explain something like Damocles and the remote controlled unmanned vehicles that it uses to protect itself. And it also allows for NEW players to get into the game world and enjoy it. It's one of the things i enjoyed that Chris said that GMs and Players would be able to decide when TEOTWAWKI Event actually happened.
__________________
Fuck being a hero. Do you know what you get for being a hero? Nothing! You get shot at. You get a little pat on the back, blah blah blah, attaboy! You get divorced... Your wife can't remember your last name, your kids don't want to talk to you... You get to eat a lot of meals by yourself. Trust me kid, nobody wants to be that guy. I do this because there is nobody else to do it right now. Believe me if there was somebody else to do it, I would let them do it. There's not, so I'm doing it. |
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It seems to me many PDs change the timeline simply to accommodate their favourite pet "3G toys" (Guns, Gear and/or Ground vehicles) or feel because WWIII didn't happen before the Cold War ended and therefore it's "outdated". I liked someone else's rationale for the canon timeline: TMP is set an alternative timeline (which is literally true according to TM 1-1) so just go with it. We may never get to the time when Damocles is possible and TEOTWAWKI hasn't happened, so why chase a target that recedes as time goes on? In an alternative timeline, rogue AIs like Damocles are just as plausible as cryotubes, fusion power, powered armour and miraculous medical advances. I love your origin for cryotube technology, but again, it's an alternative timeline and many things are possible. My understanding from people who worked on the 4th edition is that players and PDs aren't going to be given the choice on TEOTWAWKI, including the original Cold War timeline. The only information and background available is for an "updated" Project timeline, take it or leave it. If 4th ed. ever comes out I hope it's better and more successful than other well-meaning "improvements" on well-loved games like T2013 and Mega-Traveller/TNE/T20/G:T, etc. Or at least more flexible and inclusive. My information on 4th ed. TMP is secondhand and may be incorrect. The Cold War is over and Communism is no longer a dire threat to our daily lives. Updating TMP to modern times makes it pale and generic compared to the existential horror of the Cold War that we lived through. Tony Last edited by helbent4; 11-09-2010 at 07:26 AM. |
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Morrow Project Divisions
Hello...
Hey, I'm back. Sorry I haven't talked for a while - large amounts of college work have been my focus for the time being. I just wanted to add my two cents about the organization of the Morrow Project in the US and Canada. As you may know, the Morrow Project was divided into a number of divisions with independent responsibilities. As you were welcome to suggestions, I came up with one. So if you don't mind Natehale1971, I borrowed from your collection of teams and tried to divide them into a number of divisions. This is kind of a rough draft, so I would probably need to correct them. Well here it goes... Morrow Project Command
Science Division: This only encompasses the science teams. Transportation Division
So what do you think? I went over it a couple of times and divided them based on the positions available in the particular teams. If I missed something, let me know, and of course feel free to comment. Take care... whassupman03
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The only thing I would change would be adding a Division for Supply & Support that would include the Logistics & Supply and Maintenance & Support Teams... A logistics network type of division since they would have a MAJOR aspect that deserves their own division... much like any large chain store has it's logistics network, the project would dedicate a MAJOR part of it's pre-TEOTWAWKI Event time in setting this up. The networks of Supply Depots and Maintenance Depots would be scattered all over the place with either their own aviation assets, or Aviation teams set up NEAR them or Medical Facilities. The Phoenix Team would definately be outside the framework of other teams, because only the Council For Tomorrow and Morrow himself really knew about the Phoenix Team. Frozen Watch teams would be under Command (should be called Operations) Division since they are reinforcements. Personnel & Training teams should also be in this division since they are your training and education infrastructure... and during the operations of the Project, they can help set up schools for general education.
__________________
Fuck being a hero. Do you know what you get for being a hero? Nothing! You get shot at. You get a little pat on the back, blah blah blah, attaboy! You get divorced... Your wife can't remember your last name, your kids don't want to talk to you... You get to eat a lot of meals by yourself. Trust me kid, nobody wants to be that guy. I do this because there is nobody else to do it right now. Believe me if there was somebody else to do it, I would let them do it. There's not, so I'm doing it. Last edited by natehale1971; 11-09-2010 at 12:29 PM. |
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By pushing the timeline back to 2012 allows for this, and the fifty years that the project had to set up, makes it more believable for such 'out-there' advanced tech.. and for the project to take the long term approach of building up. While the initial belief was that TEOTWAWKI Event was to have happened in 1989, because that was when it happened BEFORE Morrow had made his first jump back in time and before he created the Council For Tomorrow. But their actions had pushed the timeline back, and when dealing with anything that has 'time travel' in it.. this is more than plausible... and allows for the PD/GM to decide which of the timelines they can end up playing in. But as i said, it's not really been to have more cool toys for teams to play with... it's always really been more to allow for some of my players to have the 'suspension of disbelief' Quote:
I like my explanation of Krell more than the one in the others i've seen that he was either the embezzler or an rogue Air Force General who killed Maxwell of Maxwell's Militia and split the recovering USA (that one goes against what was said in Prime Base about Krell using a nuke right after the war). I did use the idea of Krell having military experience as part of his education thanks to Morrow, and the fact that he was BEM's protegee to make his betrayal of the Project all the more painful. Quote:
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__________________
Fuck being a hero. Do you know what you get for being a hero? Nothing! You get shot at. You get a little pat on the back, blah blah blah, attaboy! You get divorced... Your wife can't remember your last name, your kids don't want to talk to you... You get to eat a lot of meals by yourself. Trust me kid, nobody wants to be that guy. I do this because there is nobody else to do it right now. Believe me if there was somebody else to do it, I would let them do it. There's not, so I'm doing it. |
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MP Divisional Structure v0.2
Hello...
Thanks! Quote:
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Here's the redone version (aka v0.2 , I'll turn it into v1.0 when we have corrected all the kinks...) of the MP Divisional Structure... Operations Division:
Science Division: This only encompasses the science teams. Supply & Support Division:
whassupman03
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MP Divisional (aka Branch) Structure v0.3?
Hello...
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whassupman03
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#19
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__________________
Fuck being a hero. Do you know what you get for being a hero? Nothing! You get shot at. You get a little pat on the back, blah blah blah, attaboy! You get divorced... Your wife can't remember your last name, your kids don't want to talk to you... You get to eat a lot of meals by yourself. Trust me kid, nobody wants to be that guy. I do this because there is nobody else to do it right now. Believe me if there was somebody else to do it, I would let them do it. There's not, so I'm doing it. |
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MP Branch Structure v0.3
Hello...
Ask and you shall receive: Operations Branch:
Science Branch: This only encompasses the science teams. Supply & Support Branch:
whassupman03
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#21
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__________________
Fuck being a hero. Do you know what you get for being a hero? Nothing! You get shot at. You get a little pat on the back, blah blah blah, attaboy! You get divorced... Your wife can't remember your last name, your kids don't want to talk to you... You get to eat a lot of meals by yourself. Trust me kid, nobody wants to be that guy. I do this because there is nobody else to do it right now. Believe me if there was somebody else to do it, I would let them do it. There's not, so I'm doing it. |
#22
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MP Branch Structure v0.4
Hello...
Well here's v0.4. I guess pretty soon we'll have v1.0. Operations Branch:
Science Branch (S): This only encompasses the science teams. Supply & Support Branch:
http://www.youtube.com/watch?v=F2OjBSDhzdg EDIT: No rabbids were harmed in the making of this picture. Thanks a bunch, and have a good Veteran's Day! whassupman03
Last edited by whassupman03; 11-11-2010 at 03:18 PM. |
#23
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Some very minor criticism/suggestions
Change "Command & Control' to "C4I" Change the "Law Enforcement" Team to "Emergency Services Team" (a wider role that would include Fire & Rescue training) Change "Psychological Operations Team" to "Public Engagement Teams" or "Public Information Teams" (sounds a little less scary) Add a (small) Legal Team somewhere. Even the Morrow Project needs something like a JAG function Transportation Branch: Change "Maritime" to "Coastal, River & Maritime" they could operate everything from barges to boats like the Swedish CB90 http://wn.com/swedish_cb90 Add a Meteorological Team somewhere (possibly to the Transportation Branch?) Last edited by Matt W; 11-11-2010 at 08:33 PM. |
#24
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MP Branch Structure Suggestions
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"It's not that the wind is blowin'. It's what the wind is blowin'." While Ron White referred to a Volvo, I tend to think of the fallout and biowar weapons that are crisscrossing the atmosphere. While the biological weapons would be less effective, the fallout would go on for a very long time. And they would have to watch that. Well that's all I have to say. Take care and have a good night! whassupman03
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#25
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I had originaly thought of calling the Law Enforcement Team the Emergency Services Team when i started working on it. Problem was that there was just to many specialist positions... so i have been working on others. Quote:
Public Engagement and Public Information is done by Civil Affairs teams. Quote:
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When i get a chance, i'll post the positions i have for each of teh teams, and specialities that i haven't put into any team...
__________________
Fuck being a hero. Do you know what you get for being a hero? Nothing! You get shot at. You get a little pat on the back, blah blah blah, attaboy! You get divorced... Your wife can't remember your last name, your kids don't want to talk to you... You get to eat a lot of meals by yourself. Trust me kid, nobody wants to be that guy. I do this because there is nobody else to do it right now. Believe me if there was somebody else to do it, I would let them do it. There's not, so I'm doing it. |
#26
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MP Branch Structure Suggestions and Replies
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And that works not only with weapons, but with just about any capability of the military. Communications, engineering, medical, everything has a better version higher in the hiearchy. That kind of military reinforcement can apply to the Morrow Project, as if the teams themselves can't tell the weather with what they have, they can turn to Meteorological teams that specialize in it, to reinforce their weather prediction methods. That is my point of view. Well you take care. I'll probably be available today, so I might post again. But of course in my life, anything goes, but I'll try my best. Take care. whassupman03
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#27
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Nate,
The Specialty teams seem to be missing their "Specialty" Branch designation (per TM 1-1). It's great you actually have Specialty teams, many games (and quite a few of the adventures) seem to forget they exist! Fire and Rescue services would be under the MARS team. MARS has become a kind of shorthand for Project Special Forces over time, but "Rescue" is literally their middle name. They'd probably be the ones to handle police training duties, too. Tony |
#28
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Having dedicated Fire & Rescue workers acting as trainers (what the project personnel are suppose to be doing... acting as advisers and teachers).
__________________
Fuck being a hero. Do you know what you get for being a hero? Nothing! You get shot at. You get a little pat on the back, blah blah blah, attaboy! You get divorced... Your wife can't remember your last name, your kids don't want to talk to you... You get to eat a lot of meals by yourself. Trust me kid, nobody wants to be that guy. I do this because there is nobody else to do it right now. Believe me if there was somebody else to do it, I would let them do it. There's not, so I'm doing it. |
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Couldn't they do both kinds of rescue and training? Tony |
#30
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My apologies for not responding to this from a while back. The "young-un's don't care for the Cold War" rationale has been dragged up to justify a "reboot" or update of TMP, but it's never washed for me. Maybe I just hang with strange kids, who know and care about the Cold War. Some of the best gaming I've done was running and playing Recon, set during the Vietnam war (or American war, depending on the side). This was despite it being a conflict I was similarly only dimly aware of, being born on January 31, 1968. Having played Recon was at least partially responsible for my wife and I spending over a month in Viet Nam earlier this year and visiting historical sites all along the DMZ and in Sai Gon. I'm sure you'd call me a fool if I seriously suggested that an RPG set during the Vietnam war really needed to be updated in order to keep it "relevant" for those of us too young to personally remember it or the times. This belief is partly from personal experience, because I've run TMP for players who weren't born or were too young to remember the Cold War, yet this wasn't a big deal for them. Mostly because the ones who know any history still find the Cold War relevant (or at least learned about it in school and are familiar with it) and those who don't aren't the ones to really care about stuff like background or TEOTWAWKI, anyways (that's so Y2K, man). (Hmmm, on the not-so-serious side, let's see... The then-new M16 was considered a crappy weapon back then, so naturally replace that piece of junk and equip all the US forces in Viet Nam with the later M4s or maybe G36s... no wait, the HK 416 is really hip right now! So are Strykers and battlefield information networks, so give the PCs all laptops, too. And Twitter accounts. Communism is basically dead so the bad guys should be fighting not for an outdated ideology but instead be radical Islamo-fascists fighting to create a Muslim state under Sharia law in Southeast Asia. May as well rename the VC "al qaeda in Viet Nam" and the NVA/Russians the "Chinese" just to make them much more topical and immediate. (Of course this may seem like an illogical, but the Chinese are certainly capable of realpolitik and could be playing the same game as the Pakistani ISI.) Oh yeah, the Cold War is gone, so better change the conflict to the Global War on Terror. There, that should interest the kids! I mean, seriously, who cares about a war that was fought and lost decades ago? People can only barely remember what happened in the last 10 minutes! Of course, I'm just kidding, no one in their right mind would make these changes and expect to still capture anything of the Vietnam war.) For most people nowadays, nuclear Armageddon (as we all called it back then) is something that belongs in the past. Thus taking it out of the past and setting it nowadays actually removes much of the existential dread and fear that gave TMP and other games such an emotional and power. (Some people still do fear TEOTWAWKI and not without good reason, but after Y2K it's mostly spent and irrelevant as a larger cultural force. Nothing like it was during the Cold War, you have to admit.) Tony |
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