![]() |
![]() |
|
#1
|
||||
|
||||
![]()
Kato,
Have a look at these: http://www.ungiwg.org/maps/?q=system...l+Handbook.pdf These are map symbols that are specialised to UN Peacekeeping I have used in my own TMP and T2K games. I think they would be very useful for the Project because unlike pure military sets, they incorporate crucial information on political, social and criminal activity. The UN symbols have additional designations and symbols for useful non-combat events and objects like "Safe House", "Refugees", "Ammunition Cache", "Assassination/Execution/Murder", "Drug Operation", "Drive By Shooting", etc. which are things teams would be dealing with. Tony |
#2
|
||||
|
||||
![]() Quote:
Quote:
I am still working on a system where the map user will be able to place there own elements on the map. Currently you can place markers for measurements and stuff.My initial goal for expanding the capabilities was for the placement of up to 26 additional nuclear strikes. Some of these additional symbols could be really useful for tactical maps to provide to players, rather than the strategic maps I had focusing on. |
#3
|
|||
|
|||
![]()
What software are you using to impose the symbols onto the map?
|
#4
|
||||
|
||||
![]()
Custom built web software that I wrote. Check your PMs
|
#5
|
|||
|
|||
![]()
Here is another set of symbols to think about. Mine and demining symbols.
http://www.imsma.ch/index.php?id=1226 It really depends on how WWIII starts in the US, but the Army could lay large amounts of mines to protect the northen and southern borders. A recone unit could run into them. Here is the finial report on them: http://www.gichd.org/fileadmin/pdf/I...inalReport.pdf |
#6
|
||||
|
||||
![]() Quote:
Mining the northern border doesn't make too much sense, Canada and the US are strong allies and even after the war commerce and assistance needs to be able to go both ways. Its also unlikely invasion or civil disorder would come across the border from Canada, although if that's possible then it seems equally likely (if not moreso) the Canadian Army would be laying mines instead to prevent an invasion or civil disorder spreading from the USA. That said, Mexico is certainly a cause for concern for many Americans. Further, there are actual Soviet airborne invaders in the Pacific Northwest and mines would be one way of restricting their expansion regionally and within the city. In my game based on FW, random minefields are common in the city of Seattle, mostly in the no-man's land between the Reds and Rebels but also marking the many former urban battlefields where Soviets and insurgents/US Army clashed. (Mostly laid by the Soviets to protect their strongpoints and outposts, or to control insurgent movement within the city.) The same could apply to other areas where there were Soviet invaders. Speaking more broadly, based on the almost random use of mines in Cambodia, even where there wasn't open combat between US, Soviet and even Mexican forces mines could be laid. This would be in addition to established mine-laying doctrine. As mentioned, there could be a desire to limit migration into (or out of) the USA or between different parts of the USA (on the border between Oregon and California, for example). In places where there was open factional conflict (between American units or competing governing bodies) mines could be used as terror weapons against civilians or laid to disrupt supply lines. Military units could lay them to protect their positions, laagers or cantonments, then neglect to remove or even mark them with signs or on maps. Basically, depending on how things went mines could be anywhere. Tony |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|