![]() |
![]() |
#2
|
||||
|
||||
![]()
Rule I always followed was a player could only carry 7 bulk points of weapons, with every additional 3 bulk points moving encumbrance up a level. And the weight of said weapons counts against the player as well, so no grabbing a MILAN and a 240 and taking off with it with out penalty.
Another rule I followed regarding bulk, weight, and encumbrance is the rule I have for riding in vehicles. The limit is again bulk: In this case 4 points. But: Weight of whatever s/he might have on counts as well. Including fatigues or whatever the character might be wearing, each 5 kilo's is a bulk point. I had my characters list out what they would always have on them, and as long as it meets the 4 point limit, its the standard load-out for panic moment, such as leaping out of a burning vehicle, reaction to surprise, etc. If a character has a average of agility and strength under 4, the limit is 3 points of bulk, if over 7, 5 points. It seems to work, and keeps the arguments down when a character is ambushed, jumps out of the back of the truck when panic, and then saying, "Oh, by the way, on the way out I grabbed my DPTGAMPP* gun..." (*Don't Point That Gun At My Planet Please!)
__________________
Member of the Bofors fan club! The M1911 of automatic cannon. Proud fan(atic) of the CV90 Series. |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|