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View Poll Results: How important is rank in your campaigns? | |||
Rank? What's rank? |
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8 | 19.51% |
Rank only comes into play when the group can't reach a decision |
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11 | 26.83% |
The chain of command is strictly enforced |
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2 | 4.88% |
Other (specify) |
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1 | 2.44% |
I have differnet preferences depending on the campaign |
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19 | 46.34% |
Voters: 41. You may not vote on this poll |
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#1
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I'm Australian. We don't need overkill (as fun as it is).
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#2
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I know, I know, one shot, one kill......it's just that my one shot happens to involve a 120mm round!
Hmmmmm...if you fire one belt of .50-caliber in one long burst...doesn't that count as "one shot"? ![]()
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The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis. |
#3
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Just for the record:
If you do use a 120mm DU round as a sniper weapon, to say, hit that Haji standing in a minaret sniping at your guys, the end result is pink mist. Not that I would know since using something that big on someone is very much against the rules....
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Member of the Bofors fan club! The M1911 of automatic cannon. Proud fan(atic) of the CV90 Series. |
#4
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I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes Entirely too much T2K stuff here: www.pmulcahy.com |
#5
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You mean this one?
http://en.wikipedia.org/wiki/12_cm_t...omatpjäs_m/70 Granted its not belted, but it is watercooled with 25rpm. From the page: "The 12cm/70 gun is a fully automatic, water cooled vertical sliding wedge design mounted in an armored turret which is electrically traversed under computer control..."
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Member of the Bofors fan club! The M1911 of automatic cannon. Proud fan(atic) of the CV90 Series. |
#6
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When we first started playing T2k, only 2 of us in the group had ANY military experience- I had marginally more than the other guy (neither of us had much) so I ended up the only officer in our original party.
By the 3rd session or so I had to keep at least one backup weapon on my person at all times, and leave the party at night to sleep- taking the rotor arm of the FAV and a couple of claymores to discourage visitors. Fortunately, after their characters got killed, the 2 guys who were determined to turn marauder got bored with the game and moved on. I'm admitting nothing about how their characters got killed. ![]() |
#7
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Would that qualify as a "Varmint round"?
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"Let's roll." Todd Beamer, aboard United Flight 93 over western Pennsylvania, September 11, 2001. |
#8
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Ah...no, sorry. One projectile per kill is all that's allowed. Any more than that and you could find yourself up on a charge for wasting vital resources.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#9
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And as for tanks in the battle zone using their main gun to kill enemy snipers at long range, what the hell are you thinking! We're not going to issue main gun ammo to you for a war just in case somebody might need it. |
#10
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#11
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Right....so its 120mm HEAT when shooting PBI!
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The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis. |
#12
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LOL
I think I'll stick with my version of one shot, one kill...when the sniper fires, your nuke the site from orbit....its the only way to be sure you get him.
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The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis. |
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