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#1
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I just thought of a title for my campaign, or at least for the macro-backstory that precedes it. Get ready, here it is...
A Beach Too Far ![]()
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#2
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I can picture the sunglasses and beach umbrellas already.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#3
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Wonder if they brought their mountain bikes with them...lol
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#4
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![]() Quote:
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#5
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You know it partly joking, remember in WWII when a UK unit had brought bikes overs on D-Day. The only difference when they get off the beach it may help keep some units mobile while allowing them to use the precious cargo space of vehicle they have for transporting gear...
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#6
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I can remember one exercise involving assault boats where a number of people showed up with fishing gear....
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#7
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Just toss a hand grenade over the side....lol Not advisable to cook it off either...
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