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My guess is that commanders would try their best to ensure all their soldiers were wearing similar clothing if they couldn't get exactly the same to reduce the chance of fratricide. More importantly, helmets and other easily recognisable shapes would be important - using captured enemy helmets and weapons is a recipe for getting shot in poor light conditions.
In Europe this may mean that camp followers are employed sewing uniforms, dying cloth, reloading precious brass for the standard issue weapons, raising sheep, scavenging cloth, etc. In my mind if armies 200+ years ago could provide uniforms for their troops while on campaign, why shouldn't units in 2000 be able to employ similar techniques after a period of adjustment?
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
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The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis. |
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