![]() |
![]() |
#17
|
|||
|
|||
![]()
The wake up call for hand grenade training was how they express the fuse was suppose to be 5 seconds, but if you were cooking them off. Well if you got to 3 it was about time to get rid of the damn thing as they would state the normal fuse time was 3-5 seconds...lol That a wake up call they restated a few times even though they had just told us, the fuse were suppose to be 5 second fuses.
So yeah one of those time where we got the items were being made by the lowest bidder.... |
Tags |
rules, weapons |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Combat Rules | headquarters | Twilight 2000 Forum | 54 | 10-03-2013 11:56 PM |
An accident, v2.2 set of rules | Marc | Twilight 2000 Forum | 10 | 06-24-2009 08:26 AM |
New Damage Rules | headquarters | HQ - General Discussion | 5 | 02-18-2009 03:16 AM |
New Damage Rules | headquarters | HQ - General Discussion | 0 | 01-03-2009 01:10 PM |
Aircraft rules | kcdusk | Twilight 2000 Forum | 12 | 09-30-2008 02:08 PM |