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#1
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IMO, once a marauder band gets really big, and settles down, and is too big and fortified to be rousted out, it becomes a local or regional force to be reckoned with, perhaps a warlord. Then, the local military command can either spend a lot of supplies and blood to attack them, or try to deal with them as diplomatically as possible. Or send in a special team of agents (you know, PCs) to assassinate the leadership. The royal fellow in Raciborz and the guys in Krakow come to mind. They're both behind Soviet lines, but since they aren't causing any direct problems, the Soviets are following "live & let live."
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988. |
#2
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Adm Lee is probably right when you know that most of the nobility in the world (if not all) descend from marauders, tribal leaders...
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#3
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A small, highly motivated and well armed group of military veterans is perhaps the deadliest fore known to man.
When you look at the American war of independence, the Spanish guirellas in the peninsula during napolean's invasion and the Viet Cong, it's clear that such a threat can and will topple entire armies if under-estimated. Today's marauder band could become tomorrow's bandit nation.
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Better to reign in hell, than to serve in heaven. |
#4
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Maybe in order to understand mankind, we have to look at the word itself. Mankind. Basically, it's made up of two separate words --- 'mank' and 'ind'. What do these words mean? It's a mystery, and that's why so is mankind. |
#5
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Well, in the UK in some regions Mank means filthy and unpaletable:
There's no way I'm going to that club again it's well manky. That toilet is full of mank. And ind is short for independent. So mankind must mean self-determining filth... Hm... |
#6
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BTW, that was one of Tom Handey's quotes. Usually they are just nonsensical dry humor, but I guess this one has some truth to it. You should be an English teacher Mark ![]() Edit - added smiley to show that I know that Mark actually is an English teacher. Last edited by Fusilier; 06-03-2011 at 03:38 PM. Reason: Add smiley to show that I know that Mark actually is an English teacher. |
#7
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As the supply lines dry up from the rear, there would be very little difference in marauders/raiders/allies. As the original v.1 state that at first Allies refrained from raiding allied units in 1998 and 1999 but by 2000 it would be plausible. I think this is where the Warsaw Pact would split. As units who haven't received much from their quartermaster units would look at who was closest to raid and which would be most like to succeed. Considering you would be expecting an allied unit to conduct a raid your lines. It would help explain why units were refusing orders at times too.
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#8
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__________________
Better to reign in hell, than to serve in heaven. |
#9
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__________________
Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#10
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Without aviation units, or sufficient fuel to mount a pursuit, perhaps an effective defence for an area against marauders is to copy Alfred the Great's defence of Wessex against the Vikings:
Starting from a defended core, each outlying township is fortified in turn (Alfred called them burhs) to the extent that each can defend themselves in the short term; reinforcements can be called from the neighbouring burhs while the defenders keep the marauders busy. This sort of static defence would be almost useless against a modern army, but against lightly armed marauders (who would probably be unwilling to take serious losses) it might work. |
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