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Old 09-20-2011, 08:54 AM
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raketenjagdpanzer raketenjagdpanzer is offline
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Part II: Local history.

During the initial conventional phases of the War, POMCUS sites were heavily bombarded by the Soviets and Warsaw Pact forces. SCUD missiles with both conventional and biological/chemical wareheads were used extensively, as were conventionally armed cruise missiles and on occasion direct air attack with all the aforementioned weapons. The liberal use of chemical and biological agents, and the earlier mentioned use of area denial munitions made cities and towns near POMCUS sites (and the sites themselves) extremely unpopular for all but the most desperate looters once the war escalated into a nuclear exchange.

Likewise, the cities and towns in the areas near POMCUS sites were devastated. Most people, fearing the manifold dangers that such attacks entailed, fled into the less populated countryside. However five years after the start of the war, and three years after heavy nuclear bombardment, braver and more determined factions are eying the supply depots and beginning to weigh the risks worth taking...

[There are several Geomorph map products for Twilight:2000 that can be used to generate the outlying towns and the city popular for this adventure]

FACTIONS:

Currently the area around Fehmarn; these can be added to or subtracted from as the GM sees fit.

GERMAN FORCES: The FRG forces spearheaded the attacks into East Germany to help liberate the country, and then again held the north flank of NATO attacks into Poland and were thus spread very thin for the majority of the war. "Home Guard" Bundeswehr units were given little thought; most assumed that the Soviets would capitulate or be completely destroyed long before now. Consequently a pre-war brigade strength unit now patrols a vast region that Fehmarn is included in. Nominal unit strength is:

400 troops
8 AFVs (3x Leopard IIs, 2x Kanonenjagdpanzer, 1x Raketenjagdpanzer, 2x Marder IFVs, 2x M113A3 APC)
10 various trucks, utility vehicles, etc.
1x M109A3 SPA + 1x M106A3 mortar carrier (for brigade fire support)

Although this seems like a very large amount of troops and armor, they are spread extremely thin through the area and while tactical mobility is good, moving as a cohesive whole is often difficult.

The unit's morale and loyalty to Germany are Very Strong, and Strong to NATO (specifically US units, but only Moderate to UK units).

They are headquartered in Grammsdorf. The HQ unit is approximately 25 personnel plus a security detail of 70, 2x GMC and 3x Iveco heavy trucks, 1x Leopard II. The artillery unit is organic to the command unit. Most other units are typically on patrol throughout the countryside and may be "randomly" encountered.

US FORCES:
Since the committing of most US forces to the 5th Division push into Poland, very few US forces are available in Germany. The aforementioned armored recon unit, however, is near Bremen and has the following strength:

2-42 ARMORED RECON:
155 troops
3x AFVs (1x Marder II, 1x BMP 2, 1x M3 Bradley)
3x Humvees (2x TOW armed, 1x ad-hoc M106 RR armed)
Nominally 1x AH-6 Little Bird - this last has enough AvGas for approx. 3 hrs. flight and is reserved for use in only the most dire circumstances. While it is nominally held for emergency evac, if the situation called for it it can be armed with 2x TOW missiles on a starboard mounting and 7x 2.75" FFARs on a port mounting. There are unit personnel capable of installing the weapons.

Although the unit acquitted itself well during the early stages of the war, the unit had to be withdrawn in early 1997 due to mounting losses but was never properly reconstituted. Consequently the command has been itching for a fight. This unit is nominally headquartered in Bremen, and has high Morale, and strong Loyalty to NATO allies across the board.

MARAUDERS:

Germany is, even after 1997, a fairly orderly place. However, marauders do exist. The worst of them is the Free People's Army (Friebundesarmee), a band that consists of disaffected Poles looking to avenge themselves on the Germans, East German deserters and Bundeswehr deserters and malcontents. It is possible a few ex-NATO troops may be in their mix as well.

Rough strength is:

100 personnel
2x AFV (1x BMP-2, 1x M113)
8x vehicles in various conditions
25 +/- prisoners, camp followers, etc. There is a 2% chance there may be an important figure (politician, military type, western diplomat) being held hostage. The Freibundesarmee is scattered through the ruins of Fehmarn, and has turned many of the air-dropped mines into nasty booby traps throughout the ruin.

THE ADVENTURE

Getting to Fehmarn should be fairly easy; Germans are nothing if not efficient in their clean-up and rebuilding efforts, and German civilians will brook little outlawry in general. However, given the desolation around the city proper, the entire area near Fehmarn (approx. 2km diameter, not counting the blast zone) is a no-go area. It is on the reconstructing German Government's "To-do" list...very, very far down on the list.

If the players encounter civilians near the Fehmarn area and the players discuss their orders, then said civilians may be plied with food and or supplies from the warehouses. If the unit does not, of course, no help will be forthcoming but operational security is thus maintained.

The situation in and near Fehmarn is desperate - FRG help is not forthcoming, and it is unlikely that the 100-200 civilians in the vicinity will survive another bitter winter. Given a chance to at least help for some of the food cache will make allies of all of them.

The Bundeswehr know of rumors of supplies in Fehmarn, but lack the resources to investigate given their operational area and suppression of bandits. Once such supplies are uncovered, as word gets out they themselves will investigate and may (or may not!) assist the PCs in getting the food transported back to Bremen...

A successful completion of the adventure means that the party has recovered most of the food and other supplies (approximately 20 tons of MREs, plus GM-decided amounts of fuel, ammunition, etc.) and found a way to transport it wholly back to Bremen. The most efficacious method would be to capture as many marauder vehicles as possible (most are larger trucks) and employ as many as the Bundeswehr can spare.

POSSIBLE ALTERNATE OUTCOMES:

"There's enough food...for us." - the players discover the food cache...but it's not nearly enough to share. The Germans in the region are starving, but the evacuees will be equally starved without the food that is available. Hard decisions will have to be made, for if the food is left behind the locals will now certainly loot all of it.

"There's nothing here, and there never was." (AKA "The Magical Misery Tour"). However USAREUR plans on feeding the troops on the way back home, it won't be this way. The warehouses are empty, or destroyed. Not even a wrapper from an MRE remains, only a few pitiful barrels of spoiled fuel and a box or two of mismatched ammunition. It was all for nothing.

...

OK guys, pick it apart. :]

Last edited by raketenjagdpanzer; 09-20-2011 at 06:51 PM.
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Old 09-20-2011, 06:35 PM
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WallShadow WallShadow is offline
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Quote:
Originally Posted by raketenjagdpanzer View Post
Part II: Local history.


POSSIBLE ALTERNATE OUTCOMES:

"There's enough food...for us." - the players discover the food cache...but it's not nearly enough to share. The Germans in the region are starving, but the evacuees will be equally starved without the food that is available. Hard decisions will have to be made, for if the food is left behind the locals will now certainly loot all of it.

"There's nothing here, and there never was." (AKA "The Magical Misery Tour"). However USAREUR plans on feeding the troops on the way back home, it won't be this way. The warehouses are empty, or destroyed. Not even a wrapper from an MRE remains, only a few pitiful barrels of spoiled fuel and a box or two of mismatched ammunition. It was all for nothing.

...

OK guys, pick it apart. :]
Ever read "The Secret of Santa Vittoria"? Nothing like a little misdirection on the part of the locals to try to convince the seekers that what they see is what they get.
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