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  #1  
Old 11-10-2011, 05:27 PM
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The location is down wind of Sierra Army Depot. That defeats the purpose of placing it where it is now.

The Communications suck badly. How were they going to contact Teams, send the Wake up signal, and coordinate Operations that far removed?

ULF? ELF?

Why does Prime Base need the Johnson space center to run their satellite?

Logistics. Where is the Stuff. Left out for the PDs creativity I suppose.

The Krell. Yes, that Group would at least have had a write up by the time this module was rolled out. Minnesota, Iowa, Illinois, Missouri. Nevada. Washington State (Krell Navy).

What? Mindless Neo-barbs with no skills. Yes development fail.
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Old 11-13-2011, 06:26 AM
dragoon500ly dragoon500ly is offline
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Going by the module, the communications exposure module was supposed to allow for continent wide communications, supposedly through HF....its one of those areas that was not well thought out when it was written. Ditto for Operation Lonestar and its seizure of the Johnston Space Center in order to control a MP satellite.....but the purpose of this thread is to ID these weak points and suggest fixes.

My own view of Prime Base runs along with the unknown author of the original post...placing a ranch on top of a ridge just didn't make any sense. A children's hospice/hospital makes better sense in that it explains the movement of people and equipment. The downside is that there are no major towns/cities in the immediate area. Still, it beats a ranch...

The plus sides of the hospice idea is that it can justify the building of a small airfield nearby (on the valley floor!).
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Old 11-13-2011, 11:43 AM
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I don't know. Ted Turners "Vermijo" ranch covers a good chunk of norther New Mexico. The airfield for that is "County" , however it is much better equipped than that part of the State could afford.

This is a Twofer. Top of the screen is the NRA Whittington Center and the airfield is below. Just south of Raton NM on the way to Santa Fe. Wasn't unusual to see a couple of Lear Jets and other private air craft there. The rich coming in to hunt on Ted's place.


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Old 11-15-2011, 05:34 AM
dragoon500ly dragoon500ly is offline
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Been doing some research on towns in Nevada and it seems that almost all towns in this area are built near the mouths of the various canyons. Looking over a topo map of the Prime Base region, it seems to me that instead of building on top of the ridge, that the Project may have been better served by building on the canyon floor just off of Soldier Meadow, perhaps with the ranch/hospice backed onto the ridge. This way its a more normal construction.

This would also mean that the Ops Cylinder would have to be rebuilt (Level 1 would be at the bottom and so on). OR the entrance tunnel could be replaced by a entrance stairway.

Comments?
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Old 11-15-2011, 10:34 AM
mikeo80 mikeo80 is offline
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In many of the games I have played, there has always been a second Prime Base. This was an identical setup as the original, however everyone was in deep sleep. It has been located (depending on game) in Kansas, North Carolina, Saskatchawan, or Maine.

When Prime Base realized they were going to die, they sent the "wake call" to PB2. With a full description of what had happened, a full data dump for the PB2 computers, and, basically, a last message. "Good luck, God bless, you are on your own."

In the Kansas game, the "wake up" message did not get through. I was part of a Recon/Frozen Watch team that woke in the "canon" time frame of Big Bang +150. The commander of the Recon portion of the team had a vector to PB2.

When the game ended (PBEM is very difficult.) We had found the base, got the sleepers awake, and were scouting the area for first contact/local conditions for deployment of Morrow Air Force.

My $0.02

Mike
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Old 11-15-2011, 04:57 PM
dragoon500ly dragoon500ly is offline
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I've never argued the existence of a "backup" Prime Base, it simply is common sense. But the issue with having Prime Deuce automatically take over is that it screws up the canon material beyond an acceptable level.

My own take on it is that Prime Deuce's wake up code fell prey to the same programming bug that prevented the wake up of the Project after the fall of Prime Base.

In my own campaigns, Prime Deuce is asleep, waiting for the proper wake up commands, i.e. the PCs need to discover Prime Base, find the wake up codes and kick start the Project into gear.
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Old 11-15-2011, 05:40 PM
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Then why not have Prime Base 2 be the Atlantis project? I wasn't supposed to come online for more than 75 years anyway. Where should it be? Iceland? Safe except for Keflavik. The Orkneys, probably ignored all together, secretive, and well placed for Comms. North Africa? Like Morroco. Certainly safe from Europe going down to nukes and plagues. Can you imagine all the Anglo refugees in North Africa skewing the demographics? An Island in Aegean sea? Morrow Navy heave ho!

Good News boys! Your going to find and wake up the second Morrow Base. After 69 days at sea you should be close..
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Old 11-15-2011, 06:48 PM
mikeo80 mikeo80 is offline
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Quote:
Originally Posted by dragoon500ly View Post
I've never argued the existence of a "backup" Prime Base, it simply is common sense. But the issue with having Prime Deuce automatically take over is that it screws up the canon material beyond an acceptable level.

My own take on it is that Prime Deuce's wake up code fell prey to the same programming bug that prevented the wake up of the Project after the fall of Prime Base.

In my own campaigns, Prime Deuce is asleep, waiting for the proper wake up commands, i.e. the PCs need to discover Prime Base, find the wake up codes and kick start the Project into gear.
I agree with everything you said. In the last game I played, the "Kansas" game, PB2 was still asleep. The other games I had run, The teams involved never found PB2.

My $0.02

Mike
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