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#1
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I would probably just keep it simple and use the characters' observation skill for listening. It follows that if they're more observant, they're probably going to hear/notice more.
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#2
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I keep a tab on "handicaps" on the PCs on my XP sheet. If someone is half deaf but eyes like an eagle he will roll using obs skill for visual and say diff obs skill for hearing.. |
#3
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Hi there, HQ!
What kind of handicaps do you have on this list? This is again a very fruitful thought!
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I'm from Germany ... PM me, if I was not correct. I don't want to upset anyone! "IT'S A FREAKIN GAME, PEOPLE!"; Weswood, 5-12-2012 |
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