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#1
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When we get further down the list I think this is the Maggot, in the mutants section.
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#2
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My $0.02 Mike |
#3
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"infect anyone they attack with the disease they carry. "
I would change this. Perhaps add "Most people don't develop all the symptoms and will quickly recover" (otherwise you have lots of Vampires, very quickly) I would also change the Tech Level to "Any" and the H&M to "Any". Why does this disease remove the ability to use or understand technology? Why does it make them automatically hostile? They should be empathetic to others Now, we can make this interesting... Example 1: The team encounters a group of Wanderers who (like the Masai or the Mongols) drink the blood of their herd animals. They can be friendly or hostile - but they have a near-telepathic link with their animals and the local Farmers value these people for their veterinary prowess Example 2: A roadhouse inn. There is entertainment, food and fuel. A few visitors may wake up feeing "drained" - but that's probably due the the strength of the beer. That must be it... Example 3: A gang of Bikers has taken over the local village. They insist on taking a large animal every day and have a particularly unpleasant method of execution for anyone who resists |
#4
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I will be the first to admit that I do not use many of the "mutant" ideas in TM 1-1.
Yes, Mankind has just interjected a HUGE amount of radiation, biological, and chemical warfare substances into the biosphere. And in the process, managed to kill off over 95% of all humans, and who knows how much of the rest of the biosphere. BUT, IMHO, all of this chaos will take a lot more time to sort out. If you play canon rules, it has only been 150 years. That is about 4 generations of humans, about 10 generations for cattle and other medium herbivores, about 50 generations for rabbits and other small critters. In the small animal category, you might be seeing some changes. A faster bunny, a more agile squirrel, etc. The wolves and wild cats are adapting to the changes. My $0.02 Mike |
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