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  #1  
Old 02-15-2012, 04:56 AM
Mahatatain Mahatatain is offline
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Originally Posted by Cdnwolf View Post
You can get them at DriveThru RPG. com
Ah - you've misunderstood me.

I don't mean the official small arms books that you can still buy as PDFs - I'm meaning the details of all the weapons that aren't covered in those books that were created by fans on the T2013 forum and posted in a central thread after being approved by the game designers (if my memory is correct).

For example I don't believe that the stats for the M-60E3 are anywhere in any of the books and someone made up the following set:

M-60E3
Round: 7.62x51mm
Feed: 100 (bt)
Dam: 8
Pen: x2/x3
Range: M/EX
ROF: B6/B12
Speed: 5/7/10
Recoil: 6
Bulk: 5
Weight: 10.2 kg
Notes: vertical grip (inc. in stats) and bipod.

Does that make more sense now? Sorry for any confusion.
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Old 02-15-2012, 03:37 PM
kota1342000 kota1342000 is offline
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Looks like good stuff, how many weapons had they cranked out like this?
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Old 02-15-2012, 04:06 PM
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Schone23666 Schone23666 is offline
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You might find some of those weapons statted over at Paul's website, www.pmulcahy.com

I'm pretty sure he's got stats for almost every weapon that exists on the planet over at that site.
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Old 02-15-2012, 04:58 PM
Mahatatain Mahatatain is offline
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Originally Posted by Schone23666 View Post
You might find some of those weapons statted over at Paul's website, www.pmulcahy.com

I'm pretty sure he's got stats for almost every weapon that exists on the planet over at that site.
Thanks - Paul's site is fantastic but his stats are all for Twilight 2000 v2.2 I believe and I'm really after stats for the Twilight 2013 system, though Paul's site will be extremely useful if I have to make any up!
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Old 02-15-2012, 06:26 PM
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Tegyrius Tegyrius is offline
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Most or all of the weapon stats I posted on the old forums are linked from my sig file ("Rules Addendum"). I don't recall a lot of fan-submitted weapon stats being posted before Keith terminated our business relationship, but I can try to stat out a few things for you if you give me a list.

- C.
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Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog.

It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't.
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Old 02-16-2012, 12:39 AM
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ShadoWarrior ShadoWarrior is offline
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Quote:
Originally Posted by Tegyrius View Post
I don't recall a lot of fan-submitted weapon stats being posted before Keith terminated our business relationship, but I can try to stat out a few things for you if you give me a list.
I will take you up on that generous offer, sir!

For starters, please do the FGM-148 Javelin and the Mk.47 AGL. And if you're still feeling generous (or bored) after those, the following small arms:

AN-94
FN F2000
FN P90
FN Five-seveN
Remington 700 XCR Tactical in .300 WM


Thanks!
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Last edited by ShadoWarrior; 02-16-2012 at 12:47 AM.
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  #7  
Old 02-16-2012, 03:42 PM
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Originally Posted by ShadoWarrior View Post
I will take you up on that generous offer, sir!

For starters, please do the FGM-148 Javelin and the Mk.47 AGL. And if you're still feeling generous (or bored) after those, the following small arms:

AN-94
FN F2000
FN P90
FN Five-seveN
Remington 700 XCR Tactical in .300 WM
The P90 and the Five-seveN are in the core rulebook, as is the Mk. 47.

The Remington 700 XCR Tactical in the .300 WinMag chambering is a pretty close match for the generic .300 Winchester Magnum hunting rifle in the core rulebook. This is unsurprising, as I think I used the Remington 700 for the baseline for several of the generic hunting rifles. The XCR's weight is a touch higher, at 3.6 kg, but that doesn't force a Recoil recalculation.

FGM-148 Javelin (ATGM)


Launcher (Control Unit)
Speed: 6/9/14
Bulk: 6
Weight: 6.4 kg
Barter Value: GG13,750
"Street" Price: $110,000

Ammo (Missile + Launch Tube)
Range: Open/Extreme+1
Damage: 140
Explosion/Effects: Radius 16m, Blast 16, Frag 1
Weight: 15.4 kg
Barter Value: GG4,000
"Street" Price: $40,000

The Javelin's "launcher" is a control unit that attaches to a single-use launch tube. The control unit has a telescopic (Mag-2) sight and a variable magnification (Mag-2 to Mag-3) thermal sight. It draws power from a rechargeable battery (included; spares are 1 kg each).

The missile carries a tandem HEAT warhead and features fire-and-forget guidance (see Driver's Guide: Czech Your Engine). It cannot be fired at targets within Tight or closer range due to the warhead's minimum arming distance. In addition to standard attacks, it can be fired in top-attack mode. This applies a -3 attack penalty. If the attack succeeds, roll 1d6 for hit location: 1-3 turret, 4-6 hull. Use the rear armor value of the affected location, regardless of the facing from which the attack originated.

AN-94 (Assault Rifle)

Caliber: 5.45x39mm
Capacity: 30 (standard AK-74 magazines)
Damage: 6
Penetration: x2/x3
Stage III Ballistics: 5.45x39mm (carbine barrel)
Range: Medium/Sniping
ROF: S/B2/B5
Speed: 3/5/7
Recoil: 4
Bulk: 3
Weight: 3.9 kg
Barter Value: GG300
Street Price: $6,000

Quirk (Unreliable 1): For the purposes of triggering breakdowns, the AN-94’s Wear is considered to be 2 higher than its actual value. This does not apply to a like-new (Wear 0) gun.

Quirk (Needle Burst): When fired in its B2 burst mode, the AN-94's Recoil doesn't increase and it doesn't gain the standard burst fire attack bonus. When fired in its B5 burst mode, the AN-94's Recoil increases by only 3, but it only gains a +2 burst fire attack bonus. In either case, when determining additional hits from the burst, roll a different-colored die for the second (and only the second) bullet fired and subtract 1 from the die result.

FN F2000 (Assault Rifle)

Caliber: 5.56x45mm
Capacity: STANAG, but the weapon's design accommodates only 30-round magazines
Damage: 6
Penetration: x2/x3
Stage III Ballistics: 5.56x45mm (carbine barrel)
Range: Tight/Open
ROF: S/B5
Speed: 3/4/6
Recoil: 5
Bulk: 3
Weight: 3.6 kg
Barter Value: GG750
Street Price: $2,000

Quirk (Bullpup): Reloading the F2000 takes twice as many ticks as normal.

The F2000's standard optic is a Mag-1 telescopic sight. Removing it knocks off 0.3 kg of weight and allows the mounting of a different optic. I'll need to do some digging on the grenade launcher optic.

The civilian FS2000 is the same gun without burst fire. Street price $1,400, BV GG280.
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Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog.

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  #8  
Old 02-16-2012, 07:44 AM
Mahatatain Mahatatain is offline
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Quote:
Originally Posted by Tegyrius View Post
Most or all of the weapon stats I posted on the old forums are linked from my sig file ("Rules Addendum"). I don't recall a lot of fan-submitted weapon stats being posted before Keith terminated our business relationship, but I can try to stat out a few things for you if you give me a list.

- C.
Ah - maybe I'm misremembering fan-submitted weapon stats as requests for stats that you kindly detailed and then collated in the rules addendum.

Thanks for the offer though - it's most appreciated and I'll certainly take you up on it. The key ones to start with are the Mk 48 Mod 0 and the Mk 48 Mod 1 machineguns. I don't think that they're in any of the published books but if they are then please point me in the right direction and I'll go and look them up there.

Thanks again.
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  #9  
Old 02-16-2012, 03:45 PM
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Tegyrius Tegyrius is offline
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Quote:
Originally Posted by Mahatatain View Post
Ah - maybe I'm misremembering fan-submitted weapon stats as requests for stats that you kindly detailed and then collated in the rules addendum.
Oh, there was a huge thread of requests. I just wasn't statting out many of them because, at the time, it would've interfered with product plans for future supplements.

Quote:
Thanks for the offer though - it's most appreciated and I'll certainly take you up on it. The key ones to start with are the Mk 48 Mod 0 and the Mk 48 Mod 1 machineguns. I don't think that they're in any of the published books but if they are then please point me in the right direction and I'll go and look them up there.
As far as I can tell from a quick check, the primary difference between the two is a few ounces of weight and different cyclic rates. They look pretty similar:

FN Mk. 48 (Squad Automatic Weapon)

Caliber: 7.62x51mm
Capacity: belt
Damage: 8
Penetration: x2/x3
Stage III Ballistics: 7.62x51mm
Range: Medium/Sniping
ROF: B5/B9 for Mod 0; B5/B10 for Mod 1
Speed: 4/6/9
Recoil: 6
Bulk: 4
Weight: 8.4 kg for Mod 0; 8.3 kg for Mod 1
Barter Value: GG2,800
Street Price: $11,200

(I'm classifying the Mk. 48 as a SAW rather than a GPMG because it seems to be treated as a SAW in deployment and doctrine. Really, I'm rethinking the whole SAW/GPMG game classification based on some conversations elsenet, but that's neither here nor there.)
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Clayton A. Oliver • Occasional RPG Freelancer Since 1996

Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog.

It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't.
- Josh Olson
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  #10  
Old 02-15-2012, 04:53 PM
Mahatatain Mahatatain is offline
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Quote:
Originally Posted by kota1342000 View Post
Looks like good stuff, how many weapons had they cranked out like this?
Loads - I just wish that I had made a record of them!
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