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  #1  
Old 02-15-2012, 04:58 PM
Mahatatain Mahatatain is offline
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Quote:
Originally Posted by Schone23666 View Post
You might find some of those weapons statted over at Paul's website, www.pmulcahy.com

I'm pretty sure he's got stats for almost every weapon that exists on the planet over at that site.
Thanks - Paul's site is fantastic but his stats are all for Twilight 2000 v2.2 I believe and I'm really after stats for the Twilight 2013 system, though Paul's site will be extremely useful if I have to make any up!
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  #2  
Old 02-15-2012, 06:26 PM
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Most or all of the weapon stats I posted on the old forums are linked from my sig file ("Rules Addendum"). I don't recall a lot of fan-submitted weapon stats being posted before Keith terminated our business relationship, but I can try to stat out a few things for you if you give me a list.

- C.
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Old 02-16-2012, 12:39 AM
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Quote:
Originally Posted by Tegyrius View Post
I don't recall a lot of fan-submitted weapon stats being posted before Keith terminated our business relationship, but I can try to stat out a few things for you if you give me a list.
I will take you up on that generous offer, sir!

For starters, please do the FGM-148 Javelin and the Mk.47 AGL. And if you're still feeling generous (or bored) after those, the following small arms:

AN-94
FN F2000
FN P90
FN Five-seveN
Remington 700 XCR Tactical in .300 WM


Thanks!
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  #4  
Old 02-16-2012, 03:42 PM
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Originally Posted by ShadoWarrior View Post
I will take you up on that generous offer, sir!

For starters, please do the FGM-148 Javelin and the Mk.47 AGL. And if you're still feeling generous (or bored) after those, the following small arms:

AN-94
FN F2000
FN P90
FN Five-seveN
Remington 700 XCR Tactical in .300 WM
The P90 and the Five-seveN are in the core rulebook, as is the Mk. 47.

The Remington 700 XCR Tactical in the .300 WinMag chambering is a pretty close match for the generic .300 Winchester Magnum hunting rifle in the core rulebook. This is unsurprising, as I think I used the Remington 700 for the baseline for several of the generic hunting rifles. The XCR's weight is a touch higher, at 3.6 kg, but that doesn't force a Recoil recalculation.

FGM-148 Javelin (ATGM)


Launcher (Control Unit)
Speed: 6/9/14
Bulk: 6
Weight: 6.4 kg
Barter Value: GG13,750
"Street" Price: $110,000

Ammo (Missile + Launch Tube)
Range: Open/Extreme+1
Damage: 140
Explosion/Effects: Radius 16m, Blast 16, Frag 1
Weight: 15.4 kg
Barter Value: GG4,000
"Street" Price: $40,000

The Javelin's "launcher" is a control unit that attaches to a single-use launch tube. The control unit has a telescopic (Mag-2) sight and a variable magnification (Mag-2 to Mag-3) thermal sight. It draws power from a rechargeable battery (included; spares are 1 kg each).

The missile carries a tandem HEAT warhead and features fire-and-forget guidance (see Driver's Guide: Czech Your Engine). It cannot be fired at targets within Tight or closer range due to the warhead's minimum arming distance. In addition to standard attacks, it can be fired in top-attack mode. This applies a -3 attack penalty. If the attack succeeds, roll 1d6 for hit location: 1-3 turret, 4-6 hull. Use the rear armor value of the affected location, regardless of the facing from which the attack originated.

AN-94 (Assault Rifle)

Caliber: 5.45x39mm
Capacity: 30 (standard AK-74 magazines)
Damage: 6
Penetration: x2/x3
Stage III Ballistics: 5.45x39mm (carbine barrel)
Range: Medium/Sniping
ROF: S/B2/B5
Speed: 3/5/7
Recoil: 4
Bulk: 3
Weight: 3.9 kg
Barter Value: GG300
Street Price: $6,000

Quirk (Unreliable 1): For the purposes of triggering breakdowns, the AN-94’s Wear is considered to be 2 higher than its actual value. This does not apply to a like-new (Wear 0) gun.

Quirk (Needle Burst): When fired in its B2 burst mode, the AN-94's Recoil doesn't increase and it doesn't gain the standard burst fire attack bonus. When fired in its B5 burst mode, the AN-94's Recoil increases by only 3, but it only gains a +2 burst fire attack bonus. In either case, when determining additional hits from the burst, roll a different-colored die for the second (and only the second) bullet fired and subtract 1 from the die result.

FN F2000 (Assault Rifle)

Caliber: 5.56x45mm
Capacity: STANAG, but the weapon's design accommodates only 30-round magazines
Damage: 6
Penetration: x2/x3
Stage III Ballistics: 5.56x45mm (carbine barrel)
Range: Tight/Open
ROF: S/B5
Speed: 3/4/6
Recoil: 5
Bulk: 3
Weight: 3.6 kg
Barter Value: GG750
Street Price: $2,000

Quirk (Bullpup): Reloading the F2000 takes twice as many ticks as normal.

The F2000's standard optic is a Mag-1 telescopic sight. Removing it knocks off 0.3 kg of weight and allows the mounting of a different optic. I'll need to do some digging on the grenade launcher optic.

The civilian FS2000 is the same gun without burst fire. Street price $1,400, BV GG280.
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  #5  
Old 02-16-2012, 05:27 PM
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Quote:
Originally Posted by Tegyrius View Post
The P90 and the Five-seveN are in the core rulebook, as is the Mk. 47.
Sorry about that. I obviously didn't have my book (PDF) open when I too-hurriedly wrote that.

Thanks for all of the stat blocks. There are several differences between yours and the ones that I did up for my game, so I'm very glad that I asked.
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  #6  
Old 02-17-2012, 12:35 PM
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I made the following stats for the most modern manufactured version Finnish Defence Forces assault rifle for an online campaign that never took off properly. I also made the Mk.48, which was pretty close to what Tegyrius also wrote up.

Rynnäkkökivääri M95TP (Assault Rifle Model 95 Folding Stock)

The most modern version of the Finnish Defence Forces assault rifle, which is a copy of the Kalashnikov AK-47 (and some consider it the best copy of the old classic). With about 20,000 units produced, it is mostly used by the Rapid Deployment Forces units of the Finnish Army as well as the Finnish Special Forces.

The common troops version has a rail on the left side of the rifle's hull, which can mount a pedestal for various optics. The Special Forces have mounting rails on the top of the reciever as well as on the barrel for a number of different tactical accessories like laser sights, tactical lights and so on. Both versions are capable of firing rifle grenades unlike the earlier models of the rifle. The military versions also have tritium-ampules fitted in their iron sights, which gives them a theoretical night-fighting ability, though passive night vision sights are commonly available.

A semi-automatic civilian model, the M92S, is available in both 7.62x39mm and 5.56x45mm.

Caliber: 7.62x39mm
Damage: 7
Penetration: x2/x3
Range: M/S
Rate of Fire: S/B4
Speed: 3/5/7
Recoil: 7
Bulk: 2/3 (stock folded/unfolded)
Weight: 3,7kg
Capacity: 30
Magazine Weight: 0,8kg
Folding stock, Night Sights (tritium), Mounting Rails
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  #7  
Old 02-18-2012, 10:37 AM
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I can't argue with any of those numbers. The extra features are nice, but the core system is still an AK.

- C.
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Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog.

It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't.
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  #8  
Old 02-16-2012, 07:44 AM
Mahatatain Mahatatain is offline
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Quote:
Originally Posted by Tegyrius View Post
Most or all of the weapon stats I posted on the old forums are linked from my sig file ("Rules Addendum"). I don't recall a lot of fan-submitted weapon stats being posted before Keith terminated our business relationship, but I can try to stat out a few things for you if you give me a list.

- C.
Ah - maybe I'm misremembering fan-submitted weapon stats as requests for stats that you kindly detailed and then collated in the rules addendum.

Thanks for the offer though - it's most appreciated and I'll certainly take you up on it. The key ones to start with are the Mk 48 Mod 0 and the Mk 48 Mod 1 machineguns. I don't think that they're in any of the published books but if they are then please point me in the right direction and I'll go and look them up there.

Thanks again.
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Old 02-16-2012, 03:45 PM
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Quote:
Originally Posted by Mahatatain View Post
Ah - maybe I'm misremembering fan-submitted weapon stats as requests for stats that you kindly detailed and then collated in the rules addendum.
Oh, there was a huge thread of requests. I just wasn't statting out many of them because, at the time, it would've interfered with product plans for future supplements.

Quote:
Thanks for the offer though - it's most appreciated and I'll certainly take you up on it. The key ones to start with are the Mk 48 Mod 0 and the Mk 48 Mod 1 machineguns. I don't think that they're in any of the published books but if they are then please point me in the right direction and I'll go and look them up there.
As far as I can tell from a quick check, the primary difference between the two is a few ounces of weight and different cyclic rates. They look pretty similar:

FN Mk. 48 (Squad Automatic Weapon)

Caliber: 7.62x51mm
Capacity: belt
Damage: 8
Penetration: x2/x3
Stage III Ballistics: 7.62x51mm
Range: Medium/Sniping
ROF: B5/B9 for Mod 0; B5/B10 for Mod 1
Speed: 4/6/9
Recoil: 6
Bulk: 4
Weight: 8.4 kg for Mod 0; 8.3 kg for Mod 1
Barter Value: GG2,800
Street Price: $11,200

(I'm classifying the Mk. 48 as a SAW rather than a GPMG because it seems to be treated as a SAW in deployment and doctrine. Really, I'm rethinking the whole SAW/GPMG game classification based on some conversations elsenet, but that's neither here nor there.)
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It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't.
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  #10  
Old 02-18-2012, 04:50 PM
Mahatatain Mahatatain is offline
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Quote:
Originally Posted by Tegyrius View Post
FN Mk. 48 (Squad Automatic Weapon)

Caliber: 7.62x51mm
Capacity: belt
Damage: 8
Penetration: x2/x3
Stage III Ballistics: 7.62x51mm
Range: Medium/Sniping
ROF: B5/B9 for Mod 0; B5/B10 for Mod 1
Speed: 4/6/9
Recoil: 6
Bulk: 4
Weight: 8.4 kg for Mod 0; 8.3 kg for Mod 1
Barter Value: GG2,800
Street Price: $11,200

(I'm classifying the Mk. 48 as a SAW rather than a GPMG because it seems to be treated as a SAW in deployment and doctrine. Really, I'm rethinking the whole SAW/GPMG game classification based on some conversations elsenet, but that's neither here nor there.)
Thanks for this - most appreciated.

Two further questions for you (hopefully you don't mind me picking your brain with this). Firstly am I right in thinking that in terms of game mechanics the HK-416 is the same as the M4A1?

Secondly do the following set of stats for the Zastava M21 (http://en.wikipedia.org/wiki/Zastava_M21) sound right:

Zastava M21

Calibre: 5.56x45mm
Capacity: 30
Damage: 6
Penetration: x2/x3
Range: Medium/Sniping
ROF: S/B5
Speed: 3/5/7
Recoil: 4
Bulk: 3
Weight: 3.85kg

Thanks for your help with this.
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  #11  
Old 02-18-2012, 10:44 PM
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I wold love to have Excel spreadsheets for weapon and vehicle creation in T2K13. Someone made some for me for use with T2K 2.2. My personal Excel-Fu in nonexistent, and I can't even fix or add to the spreadsheets I have except by organized fudging. Anyone out there with high Excel-fu belts able to help me out?
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Old 02-18-2012, 11:33 PM
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Quote:
Originally Posted by pmulcahy11b View Post
I wold love to have Excel spreadsheets for weapon and vehicle creation in T2K13. Someone made some for me for use with T2K 2.2. My personal Excel-Fu in nonexistent, and I can't even fix or add to the spreadsheets I have except by organized fudging. Anyone out there with high Excel-fu belts able to help me out?
I use Excel quite a bit for work. What do you need to do?
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  #13  
Old 02-19-2012, 06:35 AM
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Quote:
Originally Posted by Mahatatain View Post
Thanks for this - most appreciated.

Two further questions for you (hopefully you don't mind me picking your brain with this). Firstly am I right in thinking that in terms of game mechanics the HK-416 is the same as the M4A1?
Close enough for government work. For more precision, I believe Justin gave it an entry in Shooter's Guide: Sweet Sixteen.

Quote:
Secondly do the following set of stats for the Zastava M21 (http://en.wikipedia.org/wiki/Zastava_M21) sound right:

Zastava M21

Calibre: 5.56x45mm
Capacity: 30
Damage: 6
Penetration: x2/x3
Range: Medium/Sniping
ROF: S/B5
Speed: 3/5/7
Recoil: 4
Bulk: 3
Weight: 3.85kg

Thanks for your help with this.
Its cyclic rate is closer to B4 than B5, and I think that combination of barrel length and sight radius would give it carbine range bands (Tight/Open). Otherwise, that looks about right.

- C.
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It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't.
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  #14  
Old 02-22-2012, 09:00 AM
Mahatatain Mahatatain is offline
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Quote:
Originally Posted by Tegyrius View Post
Close enough for government work. For more precision, I believe Justin gave it an entry in Shooter's Guide: Sweet Sixteen.
Tegyrius,

Thanks for the info. I've now bought Shooter's Guide: Sweet Sixteen as I didn't realise that the HK416 was in there. It also has M110 SASS rifle in it which I also wanted.

Quote:
Originally Posted by Tegyrius View Post
Its cyclic rate is closer to B4 than B5, and I think that combination of barrel length and sight radius would give it carbine range bands (Tight/Open). Otherwise, that looks about right.
That's interesting about the barrel length and sight radius. The revised set of stats for the Zastava M21 are therefore as follows:

Zastava M21

Calibre: 5.56x45mm
Capacity: 30
Damage: 6
Penetration: x2/x3
Range: Tight/Open
ROF: S/B4
Speed: 3/5/7
Recoil: 4
Bulk: 3
Weight: 3.85kg

The M21 has a barrel length of 460 mm (18.1") but there are two other versions, the M21S, which appears to be their carbine version and has a barrel length of 375 mm (14.8") and the M21A, which is an SMG version and has a barrel length of 325 mm (12.8"). Therefore do the following stats make sense for them?

Zastava M21S

Calibre: 5.56x45mm
Capacity: 30
Damage: 6
Penetration: x2/x3
Range: Tight/Medium
ROF: S/B4
Speed: 3/5/7
Recoil: 4
Bulk: 3
Weight: 3.8kg


Zastava M21A

Calibre: 5.56x45mm
Capacity: 30
Damage: 6
Penetration: x2/x3
Range: CQB/Medium
ROF: S/B4
Speed: 3/5/6
Recoil: 4
Bulk: 2
Weight: 3.59kg

Thanks again for your help with this.
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  #15  
Old 08-27-2015, 09:31 PM
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Quote:
Originally Posted by Tegyrius View Post
Oh, there was a huge thread of requests. I just wasn't statting out many of them because, at the time, it would've interfered with product plans for future supplements.



As far as I can tell from a quick check, the primary difference between the two is a few ounces of weight and different cyclic rates. They look pretty similar:

FN Mk. 48 (Squad Automatic Weapon)

Caliber: 7.62x51mm
Capacity: belt
Damage: 8
Penetration: x2/x3
Stage III Ballistics: 7.62x51mm
Range: Medium/Sniping
ROF: B5/B9 for Mod 0; B5/B10 for Mod 1
Speed: 4/6/9
Recoil: 6
Bulk: 4
Weight: 8.4 kg for Mod 0; 8.3 kg for Mod 1
Barter Value: GG2,800
Street Price: $11,200

(I'm classifying the Mk. 48 as a SAW rather than a GPMG because it seems to be treated as a SAW in deployment and doctrine. Really, I'm rethinking the whole SAW/GPMG game classification based on some conversations elsenet, but that's neither here nor there.)
The MK48 is actually a new generation of "hybrid Machinegun." It can use 80% of the parts from the M240B or the M249 SAW. By taking the bolt, barrel, and feed tray from an M249; You can convert to 5.56mmN caliber from 7.62mmN. This is essentially a "field expedient" conversion that can be done with minimal tools. In fact, SF soldiers using the MK48 were equipped with 5.56mmN conversion kits.
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