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  #1  
Old 03-06-2012, 10:47 PM
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Quote:
Originally Posted by Webstral View Post
Any version will do. No, I'm not asking about a self-propelled field piece.
The AD&D paladin:

can lay on hands for 2 HP/level, 1x daily (every 24 hours)

is immune to any disease

Can detect evil at a range of 60'

can cure any disease 1 time per week for every 5 levels

has a permanent protection from evil circle 10' surrounding him

at 4th level can call for a special, intelligent warhorse which will serve him unless he breaks his paladin oath. If the beast dies it is a set amount of time before he can call it again

at 3rd level can begin turning undead/evil as a cleric 2x levels below (so starting at 3rd, as a 1st level cleric, at 4th a 2nd level, etc.)

at 9th level can begin to cast clerical spells, starting as a 1st level cleric, going through 20th level, casting up to 4th level cleric spells.

MUST tithe 10% of treasure to a lawful good church/cause (cannot be another PC)

CANNOT have more than 10 magic items

If they act in an unlawful way, they must perform a special quest for their God to regain paladin status, otherwise they are a fighter of the appropriate level. If they continue to commit chaotic acts and change alignment they will forever be a "mere" fighter.

They cannot adventure with evil alignments.

They cannot adventure with true neutral types, except on a single adventure (e.g., a lone jaunt to the dungeon).

Their hit dice and to-hit chart is that of a fighter.

They must have a minimum 12 strength, 9 intelligence, 13 wisdom, 9 constitution and 17 charisma

If a Paladin has a Holy Sword, they project a circle of power 10' in diameter through which all magic is dispelled. They have to draw and hold the sword.

Paladins make ALL saving throws at +2

They have a range of 23 kilometers and can fire all conventional munitions as well as binary nerve and biological agents. Wait, shit, wrong Paladin. Otherwise, as written
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  #2  
Old 03-07-2012, 01:10 AM
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Quote:
Originally Posted by raketenjagdpanzer View Post
If they act in an unlawful way, they must perform a special quest for their God to regain paladin status, otherwise they are a fighter of the appropriate level. If they continue to commit chaotic acts and change alignment they will forever be a "mere" fighter.

[snip]

Their hit dice and to-hit chart is that of a fighter.
IIRC once Unearthed Arcana came out Paladins were treated as a type of Cavalier rather than a fighter. So if they lost their Paladin status they became a Cavalier of equal level.

Dammit, and I'd promised myself that I wouldn't buy into this thread!
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Old 03-07-2012, 01:20 AM
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I've played both AD&D and the 3.x edition (and have books for both in my shelves). I've made a decission of not even considering touching the 4th edition due to the vastly altered mechanics. Might also have to do with my wife not wanting to see another shelf full of RPG books (my library is a rather good one, inthat department and otherwise).
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Old 03-07-2012, 06:27 AM
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Originally Posted by Targan View Post
IIRC once Unearthed Arcana came out Paladins were treated as a type of Cavalier rather than a fighter. So if they lost their Paladin status they became a Cavalier of equal level.

Dammit, and I'd promised myself that I wouldn't buy into this thread!
Yeah; it also let half-elves become paladins (since 1/2e could be Cavaliers, too).

Never much used UA.
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  #5  
Old 03-07-2012, 08:41 AM
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I have the pdf of most of the pathfinder and ver 4 of the game.
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  #6  
Old 03-07-2012, 02:06 PM
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Quote:
Originally Posted by raketenjagdpanzer View Post
The AD&D paladin:

can lay on hands for 2 HP/level, 1x daily (every 24 hours)

is immune to any disease

Can detect evil at a range of 60'

can cure any disease 1 time per week for every 5 levels

has a permanent protection from evil circle 10' surrounding him

at 4th level can call for a special, intelligent warhorse which will serve him unless he breaks his paladin oath. If the beast dies it is a set amount of time before he can call it again

at 3rd level can begin turning undead/evil as a cleric 2x levels below (so starting at 3rd, as a 1st level cleric, at 4th a 2nd level, etc.)

at 9th level can begin to cast clerical spells, starting as a 1st level cleric, going through 20th level, casting up to 4th level cleric spells.

MUST tithe 10% of treasure to a lawful good church/cause (cannot be another PC)

CANNOT have more than 10 magic items

If they act in an unlawful way, they must perform a special quest for their God to regain paladin status, otherwise they are a fighter of the appropriate level. If they continue to commit chaotic acts and change alignment they will forever be a "mere" fighter.

They cannot adventure with evil alignments.

They cannot adventure with true neutral types, except on a single adventure (e.g., a lone jaunt to the dungeon).

Their hit dice and to-hit chart is that of a fighter.

They must have a minimum 12 strength, 9 intelligence, 13 wisdom, 9 constitution and 17 charisma

If a Paladin has a Holy Sword, they project a circle of power 10' in diameter through which all magic is dispelled. They have to draw and hold the sword.

Paladins make ALL saving throws at +2

They have a range of 23 kilometers and can fire all conventional munitions as well as binary nerve and biological agents. Wait, shit, wrong Paladin. Otherwise, as written
Thanks for this. A while ago I had an idea that would land me in hot water with some Christians. Surely there are/could be Muslim paladins. For that matter, Jewish paladins, Hindu paladins, animist paladins, etc. Okay, maybe the animist paladin idea is stretching things, pending more thinking about whether any shamanic faith lends itself to a lawful good deity. But surely all of the Abrahamic faiths can have paladins.
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  #7  
Old 03-07-2012, 04:32 PM
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Quote:
Originally Posted by Webstral View Post
Thanks for this. A while ago I had an idea that would land me in hot water with some Christians. Surely there are/could be Muslim paladins. For that matter, Jewish paladins, Hindu paladins, animist paladins, etc. Okay, maybe the animist paladin idea is stretching things, pending more thinking about whether any shamanic faith lends itself to a lawful good deity. But surely all of the Abrahamic faiths can have paladins.
Gary lifted the Paladin almost wholly from Three Hearts and Three Lions by Poul Anderson*. It's a fantasy story (duh) but sandwiched in a delicious cookie of WWII fightin'. In the story, the main character (Holger du Danske) meets up with a Saracen paladin. Can't think for a moment that it'd be "wrong" to have a paladin of a nonchristian faith. For that matter, no AD&D deities are "our" God, so by default they're not Christian.

...

*=who wrote some ripping post-apocalypse sci-fi, including a novella where the forces of Denver conquer a race of psionics hell-bent on using the civilians of the west coast to reestablish a hegemonic one-state government in the post-bomb US... so there's your On-Topicness for this post
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  #8  
Old 03-09-2012, 06:12 PM
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Quote:
Originally Posted by raketenjagdpanzer View Post
Can't think for a moment that it'd be "wrong" to have a paladin of a nonchristian faith. For that matter, no AD&D deities are "our" God, so by default they're not Christian.
I agree that the D&D dieties aren't the Christian God, but somehow the idea of paladin seems to have drifted over time.
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  #9  
Old 03-09-2012, 10:06 PM
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Man,

No I want to play an Anti-Paladin again. Something cool about playing a guy masquerading as a mere lowly fighter. With a habit for using multi part poisons. So your "hero" can eat and drink with the mayor, but everyone drops dead after the "hero" goes home and the candles are lit.



Muh ha ha ha haha
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  #10  
Old 03-12-2012, 01:29 PM
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I think it's safe to say that the real competition for D&D is not Pathfinder, Hero, GURPS, World of Darkness, etc., but World of Warcraft, Angry Birds, the Wii, Call of Duty, etc.

Pen and paper games are losing to electronic games and, frankly, I'm not sure how the trend can be reversed.

(much how paper books are losing ground to audio and electronic books).
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  #11  
Old 03-12-2012, 02:20 PM
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Originally Posted by copeab View Post
I think it's safe to say that the real competition for D&D is not Pathfinder, Hero, GURPS, World of Darkness, etc., but World of Warcraft, Angry Birds, the Wii, Call of Duty, etc.

Pen and paper games are losing to electronic games and, frankly, I'm not sure how the trend can be reversed.

(much how paper books are losing ground to audio and electronic books).
Yeah, you're essentially right. WotC has bungled in its attempts to stem the tide by merging the hobbies with it's "electronic table-top" (DDE? DDI?) and 4e had no computer titles release for it at all, the first time a D&D ruleset hasn't had a corresponding CRPG since 1988. Think about that one for a second...!

Honestly I think we (as RPers) are at this point where chit-and-hex and Napoleonics were in 1973 when rumors started to abound about this thing coming out of G&K/Tactical Studies Rules ...
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Old 03-13-2012, 10:12 AM
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For that matter, no AD&D deities are "our" God, so by default they're not Christian.
I once had a player who played a Christian cleric. Only one in the world until he made some converts....

BTW what is Pathfinder? Several posts have mentioned it but I've never heard of it.
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  #13  
Old 03-13-2012, 12:35 PM
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I once had a player who played a Christian cleric. Only one in the world until he made some converts....

BTW what is Pathfinder? Several posts have mentioned it but I've never heard of it.
It is a continuation of D&D 3rd edition made by Paizo Press. They add enough of their own unique "stuff" to constitute a whole new d20 based game. It has actually outsold D&D 4e a few business quarters (which considering the general suckyness of D&D4 is is probably why 5e was announced only 4 years after 4e debuted).
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