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  #1  
Old 03-17-2012, 04:14 PM
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Thank you for the suggestions. I am familiar with 2013 but have heard (nearly) nothing but bad reviews. From its system to its background it seems to be flawed from rumor. In addition as I understand things it has been discontinued. All in all I prefer to simply do some maintenance to the timeline to change the date while leaving the flavor of the game the same.

As for the thread map. I have not only perused it but downloaded nearly everything I could find that I felt was useful....... there was a LOT of useful...... thanks.
Like Cavtroop said, check it out yourself. While the backstory divides opinions, the system in itself is, at least in my opinion, a very good one and highly realistic. Also, the rules include far more options for your character, dropping the preset 4-year terms and replasing them with term of varying lengths.

Also, we have our resident specialists of the said system, some of whom have actually been creating the particular game and have more insight in it. So despite the discontinuation of the brand, the support for it might be possible to obtain through here.

And I, for one, am planning on supplements for it, unofficial as they may be.
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Old 03-17-2012, 04:24 PM
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Hmmm well I may indeed have to take a look at it with the support for it I am seeing here. The only down side is I start GMing my new crew in a week using the 2.2 ruleset. Has anyone taken a 2.2 character and transferred it into 2013 rulesets?
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Old 03-17-2012, 04:58 PM
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Hmmm well I may indeed have to take a look at it with the support for it I am seeing here. The only down side is I start GMing my new crew in a week using the 2.2 ruleset. Has anyone taken a 2.2 character and transferred it into 2013 rulesets?
Not as such, but I've created both 2.2 and 2013 versions of the same characters and the 2013 adds more depth in to the character and enables things during the creation of the said character that would be possible in 2.2 only through house rules. The 2013 ruleset includes three layers of rules, ranging from quick and dirty to accurate and realistic with one layer balancing between these two.

Also, the thing I find rather nice in the 2013 is that weapons no longer give their range in meters but range bands, which makes sense. A round doesn't mysteriously vanish at some imaginary maximum range line. Shots beyond that are possible yet difficult. The realistic Stage III rules actually have damage listed for various calibers on various range bands, effectively enacting the loss of power behind the round.

All in all, if you want realism in your Twilight gaming, then go for the 2013 and the Stage III rules and you'll find plenty.
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Old 03-17-2012, 07:28 PM
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Originally Posted by TicToc View Post
Hmmm well I may indeed have to take a look at it with the support for it I am seeing here. The only down side is I start GMing my new crew in a week using the 2.2 ruleset. Has anyone taken a 2.2 character and transferred it into 2013 rulesets?
Directly porting a character (or anything else besides vehicle stats) is really kind of a pain. We didn't design with that level of system compatibility in mind. However, I haven't found a lot of character concepts from 2.2 that can't be re-created by going through an equivalent life path progression in Reflex.

- C.
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Old 03-18-2012, 07:59 AM
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I'm going to re-iterate my love for the 2013 Reflex system. I'm also going to reiterate my INCREDIBLE frustration in finding gamers that don't want to just play high fantasy games or only want to play the 'big popular' systems, LOL
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Old 03-18-2012, 08:06 AM
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I'm going to re-iterate my love for the 2013 Reflex system. I'm also going to reiterate my INCREDIBLE frustration in finding gamers that don't want to just play high fantasy games or only want to play the 'big popular' systems, LOL
Hear, hear. I've been looking for a local group for over three years now that is willing to play something besides D&D or Pathfinder.
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Old 03-18-2012, 03:45 PM
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I guess I'm more fortunate than I realize to have a bunch of writers and mechanics geeks in my local gaming circle. I can usually find a few players for a short run of just about any setting or system that doesn't suck. Scheduling and family responsibilities tend to kill most long campaigns, though.

- C.
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Clayton A. Oliver / Occasional RPG Freelancer Since 1996

Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog.

It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't.
- Josh Olson
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  #8  
Old 03-18-2012, 07:31 PM
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Originally Posted by Tegyrius View Post
I guess I'm more fortunate than I realize to have a bunch of writers and mechanics geeks in my local gaming circle. I can usually find a few players for a short run of just about any setting or system that doesn't suck. Scheduling and family responsibilities tend to kill most long campaigns, though.

- C.
I'm so desperate for a Twilight:[anything] game, that if you are within 500 miles of me, I'll walk to game nights if I have to... LOL
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