RPG Forums

Go Back   RPG Forums > Role Playing Game Section > Twilight 2000 Forum
Register FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 06-03-2012, 02:40 PM
Cdnwolf's Avatar
Cdnwolf Cdnwolf is offline
The end is nigh!!!
 
Join Date: Jun 2009
Location: London, Ontario Canada
Posts: 1,456
Default

Going Home or Pirates of the Vistuala are pretty good beginner scenarios because it allows you play test different talents (ie armor combat - mass combat - driving vehicles)
__________________
*************************************
Each day I encounter stupid people I keep wondering... is today when I get my first assault charge??
Reply With Quote
  #2  
Old 06-03-2012, 02:51 PM
Tegyrius's Avatar
Tegyrius Tegyrius is offline
This Sourcebook Kills Fascists
 
Join Date: Nov 2008
Posts: 920
Default

One thing to take into account is that almost all of the published adventure material was written for v1.0. Most of the plot points are still usable but you'll need to adapt any equipment or NPC stats. The community here can help with specifics.

It sounds like you want to run a classic "start in Europe, get home to the World" campaign. This sets you up for several of the original modules:
  • Free City of Krakow introduces a large independent survivor community and focuses on espionage in the ruins.
  • The Black Madonna gets into Polish history and has something of a "dungeon crawl" feel to it.
  • Pirates of the Vistula is a travel and escort story which leads into...
  • Ruins of Warsaw is a military aid and training operation aimed at eliminating a ruthless regional warlord.
  • Going Home is a road trip with a time limit, which leads into a return Stateside.

I do feel compelled to ask, though: what sort of adventures do your players want and where do they want the campaign to go?

- C.
__________________
Clayton A. Oliver / Occasional RPG Freelancer Since 1996

Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog.

It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't.
- Josh Olson
Reply With Quote
  #3  
Old 06-03-2012, 03:25 PM
Michael Lewis Michael Lewis is offline
Registered User
 
Join Date: May 2012
Location: Lexington KY
Posts: 107
Default

I havent discussed that with them yet
i havent decided witch system to use. V2.2 or Twilight 2013, which i recently picked up.
Have u played 2013? I cant seem to find a forum that supports it yet.
Reply With Quote
  #4  
Old 06-03-2012, 03:55 PM
B.T.'s Avatar
B.T. B.T. is offline
Registered Kraut
 
Join Date: Jan 2009
Location: Ruhrgebiet, Germany
Posts: 271
Default

Hi Michael,
when I started to play, most of my players had no idea of the background and no one knew the rules. But the rules are complicated (Not too complicated, but you have to bear a lot in mind. I personally think, the rules are not in a good order. I still have to flip back and forth through the book. I thought, it is better, to get to know the rules a little better, before starting with one of the modules.). Therefore I choose, to start a little earlier. Before the actual desaster at Kalisz, I gave my players 2 mini-adventures, to accustomize to the rules and the setting.
The adventures were like a Shadowrun without magic and Matrix, but the players got used to the rules and had the chance, to finetune their characters.
__________________
I'm from Germany ... PM me, if I was not correct. I don't want to upset anyone!

"IT'S A FREAKIN GAME, PEOPLE!"; Weswood, 5-12-2012
Reply With Quote
  #5  
Old 06-03-2012, 04:23 PM
Michael Lewis Michael Lewis is offline
Registered User
 
Join Date: May 2012
Location: Lexington KY
Posts: 107
Default

Quote:
Originally Posted by B.T. View Post
Hi Michael,
when I started to play, most of my players had no idea of the background and no one knew the rules. But the rules are complicated (Not too complicated, but you have to bear a lot in mind. I personally think, the rules are not in a good order. I still have to flip back and forth through the book.
Yeah, the rules are not the best organized. An short adventure would not be a bad idea.

Any suggestions?
Reply With Quote
  #6  
Old 06-03-2012, 04:36 PM
Tegyrius's Avatar
Tegyrius Tegyrius is offline
This Sourcebook Kills Fascists
 
Join Date: Nov 2008
Posts: 920
Default

Quote:
Originally Posted by Michael Lewis View Post
Yeah, the rules are not the best organized. An short adventure would not be a bad idea.

Any suggestions?
Effectively, what you need here is a convention demo game. Four or five hours, simple plot, just enough to teach the basic rules and give your players a feel for the setting.

My usual formula for such games has a briefing/introduction and three main scenes. Feel free to use or discard this as you see fit.

In the briefing, the PCs receive a mission. For a demo, make it easy and make them part of a larger unit, so this can be handed out by a commander. "Go reconnoiter our planned route and deal with any major problems" is always good.

In the first scene, the players engage in some preliminary investigation, which leads into the first of the session's two combat sequences. This should be a slow pitch - you don't want to outclass or kill the PCs, you want to use this as a low-threat learning experience so your players learn how the game mechanics work. (Example: the PCs encounter a patrol of local militia which initially acts friendly, then tries to backstab them.)

In the second scene, the players put together all the information they gathered in the first scene, do some more investigating based on that, identify the major obstacle facing them, and formulate a plan to deal with it. (Example: friendly villagers thank the PCs for taking out the militia patrol. The local militia is in the pay of a renegade Russian officer who rules this entire area with an iron fist. The local garrison is weak enough for the PCs' unit to take on, but an unrelated event has triggered a large-scale deployment. A large troop column is due to arrive in 18 hours, and it's more than enough to overwhelm the PCs' unit.)

In the third scene, the PCs go deal with the problem in decisive and violent fashion. This is the players' chance to come up with a cool tactical plan and to use whatever resources they managed to scrape together in the previous scenes. They also get to apply the lessons they've previously learned about how combat works in this game system. (Example: while the unit gets ready to move out, the PCs are tasked with taking out the local garrison to clear the path. How do they do it? Up to them.)

That help?

- C.
__________________
Clayton A. Oliver / Occasional RPG Freelancer Since 1996

Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog.

It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't.
- Josh Olson

Last edited by Tegyrius; 06-03-2012 at 04:45 PM.
Reply With Quote
  #7  
Old 06-03-2012, 05:04 PM
Michael Lewis Michael Lewis is offline
Registered User
 
Join Date: May 2012
Location: Lexington KY
Posts: 107
Default

Somewhat.
Reply With Quote
  #8  
Old 06-03-2012, 04:22 PM
Tegyrius's Avatar
Tegyrius Tegyrius is offline
This Sourcebook Kills Fascists
 
Join Date: Nov 2008
Posts: 920
Default

Quote:
Originally Posted by Michael Lewis View Post
I havent discussed that with them yet
i havent decided witch system to use. V2.2 or Twilight 2013, which i recently picked up.
Have u played 2013? I cant seem to find a forum that supports it yet.
Nor are you likely to, I fear. 93 Games Studio, the publisher of Twilight: 2013, shut down at the end of 2010. The company forum went down when the domain registration and hosting contract expired. Your best bet for 2013 support is this forum.

- C.
__________________
Clayton A. Oliver / Occasional RPG Freelancer Since 1996

Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog.

It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't.
- Josh Olson
Reply With Quote
  #9  
Old 06-03-2012, 04:22 PM
Cdnwolf's Avatar
Cdnwolf Cdnwolf is offline
The end is nigh!!!
 
Join Date: Jun 2009
Location: London, Ontario Canada
Posts: 1,456
Default

Quote:
Originally Posted by Michael Lewis View Post
I havent discussed that with them yet
i havent decided witch system to use. V2.2 or Twilight 2013, which i recently picked up.
Have u played 2013? I cant seem to find a forum that supports it yet.
Yes Teg... have you played Twl2013 .... lmao...
__________________
*************************************
Each day I encounter stupid people I keep wondering... is today when I get my first assault charge??
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:30 AM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.