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#1
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Head shots will get close, and can kill weaker NPCs.
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988. |
#2
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Hmm. I'm well familiar with 1st ed, it's the others I was hazy on. 9mm not being able to kill average PCs with a headshot = poxy system. NPCs being innately easier to kill than PCs = poxy system. IMHO.
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#3
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Also, a 9mm could kill an average person in 1st edition, at least at closer ranges. Head HP = CON score; average character would have a 10 9mmP damage = Base 1; plus 1d6 (at extreme range) At close range, this figure is multiplies by four. So, at close range, a 9mm would inflict 4 + (4d6); the average damage for this ends up at 18 points. So, it is possible. As for NPCs being easier to kill, yeah you got a point there. I always thought that seemed a bit too hollywood.
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"They couldn't hit an elephant at this dis...." Major General John Sedgwick, Union Army (1813 - 1864) |
#4
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V1 damage was pretty nasty, almost as nasty (and realistic) as the healing times. Get wounded beyond slight in V1 and you might as well roll up a new PC - the wait on healing could be months!
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#5
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In 2.x, anyone with a Constitution stat of 3 or less and it's possible. Head hit capacity is 2x Con. From memory, 1.0 isn't much different.
An Aimed shot which hits either the head or chest has a chance of an instant kill (roll a D10 - dead on equal or less than the number of damage dice of the bullet. ie 1-4 for a 7.62N, 1 for 9mmP). 2.2 also allows for double damage on an Outstanding Success on the hit roll. While not personally familiar on an intimate level with 9mmP, I've heard anecdotes of VC barely staggering from a 9mmP burst at 50 metres. The follow up double tap 7.62N on the other hand....
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#6
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#7
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It's worth noting that even a scratch can be potentially fatal - the injured party looses at least their next action, and depending on which version you're using may not be able to act for upwards of 30 seconds in which time their enemy may act with abandon. It only takes a little concussion damage to keep them down too while the attacker moves up for the killing shot/blow.
Therefore it's damn good practice for a PC with a high initiative to carry a grenade launcher, even if they don't have a very good (or even any) skill. Near enough is good enough.... And lets not even talk about infections!
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
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