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I agree it is an advanced option but we need to consider it for more advanced play as it is a known tactic (and also makes a nice bit of background text in a tactics article!).
Probably the simplest way to simulate the random effect is to multiply the cover armour value by the following amount using a 1D6 roll: pentrator round (e.g APDS) 1: x 1 2: x 1 3: x 1 4: x 1.5 5: x 2 6: x 3 explosive round (e.g. HEAT) 1: x 1 2: x 1.5 3: x 2 4:x 2 5: x 3 6: x 4 Hopefully fairly quick and easy. I use a similar system for over-pentration by small arms fire (treating a person as AV1). |
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