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  #1  
Old 07-06-2012, 06:20 PM
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Personally I am a fan of having weapons trashed in a fire fight, Heck drop a grenade round at the character's feet and say that the gun is damaged beyond use if the survive.
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Old 07-06-2012, 06:31 PM
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Originally Posted by Rockwolf66 View Post
Personally I am a fan of having weapons trashed in a fire fight, Heck drop a grenade round at the character's feet and say that the gun is damaged beyond use if the survive.
Absolutely. Also, in RL it's not unheard of for firearms to be struck by bullets during combat and rendered unusable. In-game it can make for a great love-hate situation for a PC - for instance, they lose their prized firearm but upon reflection realise that the bullet that struck their firearm would've hit them in the armpit, missing their kevlar and almost certainly leaving them mortally wounded.
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Old 07-06-2012, 07:27 PM
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Most small arms ammunition drums have to be wound before firing. Anyone know if that's true of the AA-12's drum?
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Old 07-07-2012, 12:55 PM
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Originally Posted by pmulcahy11b View Post
Most small arms ammunition drums have to be wound before firing. Anyone know if that's true of the AA-12's drum?
The AA-12 and USAS-12 drums do not need to be wound up. The only shotgun that has a "drum like" magazine that has to be wound is the Striker-12/Streetsweeper shotguns. The Protecta's which are newer versions of the Striker-12 do not have wind them either.
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Old 07-06-2012, 07:30 PM
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Originally Posted by Targan View Post
Absolutely. Also, in RL it's not unheard of for firearms to be struck by bullets during combat and rendered unusable. In-game it can make for a great love-hate situation for a PC - for instance, they lose their prized firearm but upon reflection realise that the bullet that struck their firearm would've hit them in the armpit, missing their kevlar and almost certainly leaving them mortally wounded.
And to take that further, use the 2013 rule whereby a Player can choose to have their PC sacrifice one important piece of gear rather than suffer a fatal gunshot.
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