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  #1  
Old 07-13-2012, 07:14 PM
Adm.Lee Adm.Lee is offline
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I hear ya! Never got too deep into Stargrunt II myself, I stuck mostly to the "bigger picture" stuff
Some of the morale, motivation and similar rules were expansions to and, I thought, superior to DS's. The C2 rule was a particular favorite. A leader, when activated, got 2 actions. If he was a squad leader, he moved & shot his squad. If he were a higher leader, he could use the actions to activate subordinates, who might also use them to activate subordinates. Thus, a company CO could roll to activate 2 platoon leaders, who could in turn roll to activate two squads, all to move and/or shoot on the same activation. Sounds like a proper function of a higher CO to me!
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Old 07-14-2012, 01:07 AM
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If he was a squad leader, he moved & shot his squad.
Gee, that's getting a bit extreme isn't it?
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Old 07-14-2012, 05:18 PM
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Gee, that's getting a bit extreme isn't it?
Not if you don't want the opposing player to get the satisfaction of killing your unit
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Old 07-14-2012, 10:52 PM
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I can't remember the name of the game, but it was one of SPI's old WWIII mega-games. Under the rule for "Use of Tactical Nuclear Weapons," it said,

"To simulate the use of tactical nuclear weapons, soak the map in gasoline and light it on fire."
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Old 07-15-2012, 01:38 PM
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Ha! I went out and found the Red Storm Rising boardgame I bought years ago at some yard sale. Have never played it...
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Old 07-16-2012, 01:32 PM
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Ha! I went out and found the Red Storm Rising boardgame I bought years ago at some yard sale. Have never played it...
After reading through the rules, I thought that playing the game would be a great way to run a campaign set during the Twilight War. Assign the PCs to one of the units (Armored or Infantry) in the board game, and play the game through that unit's eyes. Every session would be the consequences of one "board-game turn". Like if they got damaged, there would be an overwhelming Warsaw attack, but if they moved ahead and stomped a Warsaw unit in the board game, the "in-game" consequence would be them establishing a breakthrough. If/When the "board-game" unit is destroyed, that'll be the PCs finding themselves in a "you're on your own" scenario, opening things up. But you can still wage the "board-game war" to help establish what is going on around them!

Even better, have two of the PCs playing each side, but give the Warsaw Player a good reason to want to crush himself "in-game"!

Granted, with this method the Twilight War won't evolve as it did "in canon", but it'd be a great way to establish your own custom timeline.

*In Red Storm Rising, there are rules for chemical weapons, but not nukes, so that has to be tossed around a bit. Probably just say that one nuke 'wipes out' any units on a particular spot, leading to a chaotic break-up "in game".*
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Old 07-17-2012, 12:26 AM
DigTw0Grav3s DigTw0Grav3s is offline
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I'd just like to throw in my support for Air Superiority / Air Strike. Totally badass games, imo. They're just at that perfect line between complexity and playability.

Birds of Prey by Ad Astra Games is also great if you like your Air-to-Air super-complex and super-satisfying.
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Old 07-17-2012, 02:05 PM
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I was always a GDW homer myself

Third World War series, Assault series and Combined Arms miniatures rules.

I'm also a shill for the computer game The Operational Art of War III.

It covers WWI to Modern Period. Most of the scenarios are for WWII but there are a fair amount of WWIII scenarios. A lot of user created scenarios as well, someone made a good approximation of the GDW Third World War series for The Operational Art of War III.
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  #9  
Old 07-20-2017, 07:18 AM
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Default Poking the war with a stick

My Weds. night wargame group is shifting the GDW's Third World War series, after a successful and long run at Scorched Earth. We've started Persian Gulf last night, and we will move on to the European 3some after that. It's separated both for table space, and to use it as a training-wheels game (I'm the only one who's actually played it).

We got thru 8 turns of the diplomacy and into the intervention, so most of the pieces are on the board now. Turn 9, the cards were laid down for General Mobilization, so that will be Turn 0 of the big game. I expect we'll play 3-4 turns more of PG next week before tearing it down to set up Europe after that.

I also dug out my copy of "Red Storm Rising" for some appropriate inspirational reading. That hardback was a Christmas present in '86, wow.
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Old 07-20-2017, 09:52 AM
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Does anyone know of a war game, table-top or computer, simulating a second Korean War? Something with late Cold War era technology?
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https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
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  #11  
Old 07-20-2017, 06:17 PM
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Does anyone know of a war game, table-top or computer, simulating a second Korean War? Something with late Cold War era technology?
The last campaign of Wargame: Red Dragon is a Second Korean War in 1992, but I've never played it. Other than that, I can't think of any.
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  #12  
Old 07-21-2017, 01:00 PM
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GMT has "Next war: Korea" which is somewhat contemporary.

Consimworld for this series shows that a Dave Clark posted a Korean expansion for the TWW series, but the website is down. I've never played or seen it, myself. EDIT: Ah, it's here: https://drive.google.com/drive/folde...lI4Yl8td2NOdjA
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  #13  
Old 07-21-2017, 05:15 PM
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Quote:
Originally Posted by Adm.Lee View Post
Consimworld for this series shows that a Dave Clark posted a Korean expansion for the TWW series, but the website is down. I've never played or seen it, myself. EDIT: Ah, it's here: https://drive.google.com/drive/folde...lI4Yl8td2NOdjA
I am a huge fan of the TWW series and would really like to try out the Korean Expansion. One thing that you can really see from the map is the compressed front. I think the German front is 25-30 hexes and the Korean one at some points is only 4. That is going to be some mean, close in, knife fighting right there.
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