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#1
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I welcome discussions on this topic, though I fear it can be a major point of contention in our little online community. Wherever possible I like to find ways to make things described in the published books make sense, rather than just throw out large parts of the designers' alternate history.
I'm among those who feel that most of the USN's fleets are gone not because of total destruction of ships but because most of the remaining ships are inoperable for a variety of reasons. I'll be reading further responses to this thread with great interest as this topic aligns nicely with the way I like to explain things in my campaigns.
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#2
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The casualties have go to be high if ships meet in engagements in the North Sea, The Baltic, The Mediterranean, the Persian Gulf, the North Pacific, and the Bering Strait.
No drydocks, no mooring berths, no repair facilities, based on land are going to survive for the NATO or Pact fleets. No spare parts or the technicians to make them. To return to. Maybe there is a Fleet Tender out there somewhere but, without GLONASS, LORAN, the GPS constellation, or communications satellites of any kind surviving Admiralty of either side can't make use of one. |
#3
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First off the canon isnt exactly the most reliable thing as to USN strength
1) The USN has one nuclear submarine left - and its implied very very much that they were lost to enemy action, not to maintenance issues. Sorry but that means that all the Permits, Sturgeons, Los Angeles (except Corpus Christi), Tridents, etc.. are gone - basically no chance of that at all - it would take the Russians, British, French, Chinese and every one else in the world to hit the USN that bad - and remember a bunch of USN bases didnt get hit in the nuclear exchange so those bases would have spare parts, etc.. available to repair ships 2) The whole "last battle of the Virginia" is completely unrealistic - read it and then try to have it make sense with any weapon the Russians ever mounted on a ship 3) The fleet in the Persian Gulf that supposedly has been supporting Marine landings is way too small to land any kind of Marine force - you are talking two full divisions and all their support ships and all thats left is two ships? And we know that Frank Frey missed ships when he did his module because he forgot the whole French task force in the area. 4) No USN ships on the Pacific Coast at all - sorry but no way - And we do know that there are USN ships left active in the US on the East Coast which is where most of the naval fighting that is mentioned in the canon happened - there are three destroyers plus the John Hancock at Norfolk and NJ according to Challenge Magazine - they dont have much in the way of fuel but they are still active duty ships - along with a sailing ships, several smaller ships and even a few aircraft so if there are survivors there, there are survivors on the Pacific Coast 5) Maintenance - ships do take a lot of maintenance that is true - but it takes a lot to make a ship so out of whack its useless - your radar might not be working and your engines may only be able to put out half power but you still have a ship that can kick butt 6) Fuel - you can run a ship on oil that is about as bottom barrel as it gets - gunk that would ruin the engines on a tank or jet works just fine in a ship. Heck in a pinch you can run on unrefined oil if you have to on most ships - you wont get max efficiency or range but it will work A lot of USN ships may be out of fuel in places like Hawaii, Korea, etc.. - but all they need is oil and they would be operational again - and as long as the US has ships in the Persian Gulf and access to oil there they can bring those ships back into operation 7) Armaments Lack of armaments could make many naval ships not as effective as they used to be. I.e. if you are out of torpedoes then your sub isnt going to do much but recon or maybe be able to lay mines. However there is a lot of ammo out there for the guns the USN has. And even if all they have left is their guns that makes them a lot more effective than a jury rigged gun on a sailing boat or cabin cruiser. My GM showed this with the Corpus Christi. He took the writeup in the Gateway to the Spanish Main that the Christi sunk that Bulgarian freighter in 2000 with dud torpedoes to mean that her fire control system was screwed and she was out of torps. Thus if the Christi was under US control in late 2000 she couldnt be under civilian control a couple of months later. So he changed the Last Submarine from a search for a submarine to a search for fire control parts and torpedoes and Harpoon missiles that were needed to restore the Christi and several of her sister ships back into fighting trim. Its very obvious that the original authors either didnt have any naval expertise or wanted to simplify the game as much as possible so they just killed off the USN to make it easier to write for it. Similar to what they did with air power in the Gulf - they mentioned air strikes and the like in the RDF sourcebook but only in Challenge Magazine did they put the rules in so you could actually do them. |
#4
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There are maintenance facilities left - they cant take aircraft carriers or battleships but there are lots of places you can repair destroyers, cruisers and destroyers.
For instance they never hit the sub base in Connecticut that is part and parcel of Last Submarine. If they hit every USN maintenance facility that base would have been nothing but a crater filled with water. But they didnt - so that means that not every base got hit. They hit Norfolk and they hit the sub bases in South Carolina - but that doesnt mean they hit everywhere. And even Norfolk got hit with one nuke only - and one that wasnt big enough to take out the whole base - there have to be docks left for instance. There are ships based there that operate out of Norfolk - and you dont operate out of a ruined base with no fueling or dock capability - so that means even a nuked base is still operational. |
#5
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As for operational bases, no fuel, no parts, no support personnel, no food for the people, make one just a place to park. |
#6
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That's the plot and backstory in the game. It's also pretty unrealistic, knowing what we know now, to think that the Soviets could have sustained massive conventional warfare on two fronts for a couple years without economic collapse. And we now know they didn't have any plans for war in Europe that didn't involve plastering NATO forces from the get go with nuclear weapons. In short, it's an alternate universe, where things didn't work out the way they did in real life. Quote:
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So you've got an intact maintenance facility -- so what? How are you going to power it? Are you just going to ring up the work force who've fled the area looking for food and tell them their jobs are back on? How do you feed them once you consolidate them, assuming that works out. The reality is that modern naval ships and their support infrastructure are very complex systems with numerous failure points in the mix. T2K assumes pretty much a worst case scenario where complex, modern systems of various sorts have failed. Quote:
And, maybe a bigger question, why do you bother? It's not just the USN that is nearly extinct, but everybody else's navies as well. In a world of extremely limited resources, would you bother wasting fuel on a destroyer or save it for an alternative like barges or freighters to move around personnel and supplies -- or just to provide heat to make it through the winter? Quote:
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#7
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From a gaming POV, most T2K GMs really don't need/want complicated, "realistic" naval orbats because most campaigns (based on the modules) don't involve naval warfare.
From a world-building POV, a relatively large, highly functioning naval force doesn't really "fit" the T2K setting. It all comes down to whether one can suspend disbelief or not. I think that there are enough strong and compelling arguments (outlined in several of the preceding posts) supporting the canonical view that I am comfortable working with it more or less as-is. GMs can tailor their T2KU for their own preferences and sensibilities (and/or for their players). Not everyone is going to be convinced either way and that's fine. Good honest, intellectual debate is healthy, but let's all make sure that we keep it civil.
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#8
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In all fairness to the authors we can’t be smug about what we know now about the US Navy of the 80s and 90s, while pretending we are privy to the numbers and capabilities of what is afloat today. Quote:
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Really? In the vastly larger Pacific ocean, the North Pacific closer to the Kamchatka peninsula puts vessels in range of Soviet radar and shore based anti ship patrols. However the US Navy has Bremerton, San Francisco, and San Diego, as well as Pearl Harbor, Guam, the Philippines, Japan, Korea, Australia, and New Zealand. This is versus the Soviets in Korea and ported in Vladivostok and Petropavlosk. If I was a betting man I would say that the remnants of the US Navy are in the southern or equatorial waters of the Pacific. Away from everything Soviet but a surviving reconnaissance satellite, as it would simply be out of operational range without a WW2 scale island campaign. The North Atlantic and the Med, as well as the Persian Gulf are all in the operational range of Soviet Bombers, especially Backfires. Quote:
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Maintenance is the Achilles heel and it takes a large industrial base to keep a Navy afloat and operational. One that does not exist after the nuclear exchange and a division of the United States into Milgov and Civgov. Quote:
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The oil in the gulf is probably of no use to anyone as it is still in the ground. Every bit of oil industry infrastructure is in the range of bombers and theater ballistic missiles. That being a strategic asset it is in the interest of both sides to deny it to the other. Quote:
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So GM fiat, hand waving, the Navies of the World are dead, let’s get on with combat in Europe with the remnants of the NATO and Warsaw pact forces as that is more plausible for a role playing game with a small party of 1-8 players. |
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