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#1
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You can tie it into the Spanish Main module with ease...
__________________
************************************* Each day I encounter stupid people I keep wondering... is today when I get my first assault charge?? |
#2
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Yeah. Though I'm leaning towards just having it be separate from the T2000 universe just for 'ease of access'. Using the rules and all that, but just having it be in its own little (island) universe.
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#3
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Will the PCs be military folks, civies, or a mixture of both?
Every now and again, I get the hankering for some zombie survival game. Let me know when you have your game site up, M-Type, and I'll check it out.
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#4
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Definitely civies (not active military), though having a term in the military is fine in my book. Character creation as normal, with the "war roll" just factoring when to stop your development. I decided not to go with a T2k tie-in, and I'll say that it still takes place in 2000, so you could have "real-life" events like Desert Storm as part of your character backstory.
My "idea" is that the PCs are all fisherman (of a professional or recreational variety is up for debate), and they get shipwrecked on "The Island". If you want to buy and give yourself gear that's fine, but it might not all...survive...the "ride" to shore. EDIT: I made the game, entitled "Twilight of the Dead" on RPOL. My username is M-Type there as well, so you should be able to search and see it. I set it down as an "Adult" game just to keep it relatively 'open', so I'll need DOB/Age etc etc from anyone wanting to play. I don't make the rules, I follow them! |
#5
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And a REALLY devious GM could IMPLY there were zombies even if none appeared (a marauder gang acting as them perhaps?)
A REALLY, REALLY devious GM could have real zombies appear after that... :-) |
#6
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Hah. I'll name the game Zombie Apocalypse on Zombie Island, and the PCs will never encounter hide nor hair of the undead
![]() But they can still hear moaning. And eyes in the dark. But nothing's there. Mwahahaha. |
#7
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![]() Things could get really freaky! ![]()
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#8
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Well, zombies (originally called "zombi") were from voodoo (African/Haiti) lore, so that could work out mighty fine.
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#9
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Is this going to involve a tiny ship called the Minnow? On a three hour tour? Where the weather started getting rough and the tiny ship was tossed? If not for the courage of the fearless crew the Minnow would be lost?
__________________
Just because I'm on the side of angels doesn't mean I am one. |
#10
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#11
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__________________
Just because I'm on the side of angels doesn't mean I am one. |
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