RPG Forums

Go Back   RPG Forums > Role Playing Game Section > Twilight 2000 Forum
Register FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 12-08-2012, 10:11 AM
fogrob fogrob is offline
Registered User
 
Join Date: Dec 2012
Posts: 3
Default

Great! Thanks for such a quick response.
Reply With Quote
  #2  
Old 12-08-2012, 08:20 PM
Adm.Lee Adm.Lee is offline
Registered User
 
Join Date: Sep 2008
Location: Columbus, OH
Posts: 1,387
Default

2. You could also split the PCs' shots, 1/2 against cover and 1/2 against moving target.
__________________
My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988.
Reply With Quote
  #3  
Old 12-09-2012, 01:27 AM
Legbreaker's Avatar
Legbreaker Legbreaker is offline
Registered User
 
Join Date: Dec 2008
Location: Tasmania, Australia
Posts: 5,070
Default

And don't forget the penalty for a fast moving target!
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

Nothing happens in isolation - it's called "the butterfly effect"

Mors ante pudorem
Reply With Quote
  #4  
Old 12-09-2012, 08:02 AM
fogrob fogrob is offline
Registered User
 
Join Date: Dec 2012
Posts: 3
Default

I guess if they were running (30m/round) they would qualify for that AND still get the bonus for cover. That'd be a tough shot...They'd probably just want to get out the grenades.

Funny, for some reason, I remember this game as being far more difficult to figure out. After being more involved with story type indie rpg's, I expected to come back to some head scratching. I guess the time I spent playing ASL paid off!
Reply With Quote
  #5  
Old 12-09-2012, 09:01 PM
Legbreaker's Avatar
Legbreaker Legbreaker is offline
Registered User
 
Join Date: Dec 2008
Location: Tasmania, Australia
Posts: 5,070
Default

And who wouldn't be running (or crawling) from cover to cover when somebody is shooting at them?

Grenades, both thrown and launched, are ALWAYS crowd pleasers!
If it's HE, near enough is good enough!
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

Nothing happens in isolation - it's called "the butterfly effect"

Mors ante pudorem
Reply With Quote
  #6  
Old 12-09-2012, 09:25 PM
Adm.Lee Adm.Lee is offline
Registered User
 
Join Date: Sep 2008
Location: Columbus, OH
Posts: 1,387
Default

Quote:
Originally Posted by fogrob View Post
Funny, for some reason, I remember this game as being far more difficult to figure out. After being more involved with story type indie rpg's, I expected to come back to some head scratching. I guess the time I spent playing ASL paid off!
Ha, ha! I had the same thought after looking at the books after a long time away, too. After playing ~10 years of D&D 3rd edition, I looked at the less than 100 pages in both books and thought, "We used to think this was hard?"
__________________
My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988.
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:46 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.