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#1
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Great! Thanks for such a quick response.
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#2
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2. You could also split the PCs' shots, 1/2 against cover and 1/2 against moving target.
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988. |
#3
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And don't forget the penalty for a fast moving target!
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#4
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I guess if they were running (30m/round) they would qualify for that AND still get the bonus for cover. That'd be a tough shot...They'd probably just want to get out the grenades.
Funny, for some reason, I remember this game as being far more difficult to figure out. After being more involved with story type indie rpg's, I expected to come back to some head scratching. I guess the time I spent playing ASL paid off! |
#5
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And who wouldn't be running (or crawling) from cover to cover when somebody is shooting at them?
Grenades, both thrown and launched, are ALWAYS crowd pleasers! ![]() If it's HE, near enough is good enough!
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#6
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Ha, ha! I had the same thought after looking at the books after a long time away, too. After playing ~10 years of D&D 3rd edition, I looked at the less than 100 pages in both books and thought, "We used to think this was hard?"
__________________
My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988. |
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