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#1
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I forgot gambling. Since ancient times, gambling, whether it be dice, or cards, or goading arachnids into mitiature gladiatorial contests, soldiers have enjoyed games of chance (or wagering on games of skill). That said, in 2000 or so, what would they be risking? Cash and military scrip wouldn't likely hold much value c.2000. Soldiers often gamble rations of the other militarily permissable vices- alchohol rations and cigarettes, most commonly. This once again raises the question of how common such vices would be.
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#2
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IIRC, there is a blurb in the 2013 book about coffee becoming the new cocaine and export of coffee beans being one of the few highly profitable ventures still going from South America. Coffee is grown in 70 countries, so if there is any contact in the area with contacts who travel around Africa, Arabia, Central or South America, or Asia, it will likely include coffee. Even the artificial stuff will likely be be around (such as Postum was in the US during WWII).
Also, even in times of famine, beer production will likely be around. It's a high caloric beverage (like drinking your bread) and much less likely to infect the drinker with waterborne diseases. If there's bread, then there is likely beer. |
#3
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I caught the oblique reference to "Mudder's Milk" ![]()
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"Let's roll." Todd Beamer, aboard United Flight 93 over western Pennsylvania, September 11, 2001. |
#4
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And a few plants would yield enough seed for acres of tobacco. There are something like 10000 seeds/pound. Tobaccor is usually started in 'sterile' plots and transplanted to the fields so actual field counts may be higher than 75%. There's lots of work to raising tobacco from first planting the seed to end product. |
#5
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I don't have any correct numbers, but I know, that in the EU a surprisingly high amount of tobacco was cultivated in the 90ies. Nowadays tobacco is not wanted anymore, but in the T2k timeline, there would have been the possibility, to grow tobacco. I can imagine, that on a local basis some farms or small settlements would raise tobacco in order to generate a valuable trading product. Certainly the growing of grains/cereals would be more important for a community, but on a limited scale I can imagine tobacco to give some additional income for farms.
From time to time ilegal cannabis plantations are discovered in Germany. Sometimes the police finds them and destroys them but, yes, in certain areas cannabis can be grown in Western Europe. I suppose, the same is true in Poland - just a guess.
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I'm from Germany ... PM me, if I was not correct. I don't want to upset anyone! "IT'S A FREAKIN GAME, PEOPLE!"; Weswood, 5-12-2012 |
#6
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Hemp is a good crop however producing fibre, oil and animal feed. As a byproduct, some strands that are commercially viable in N. Europe do have very, very mild level of the psychoactive elements in marijuana. Not much apparently, but maybe enough for a very mild buzz.
In some of my games, smoking the leaves is a perk for farmers and areas that grow hemp but the buzz wasn't enough to justify marketing it commercially. |
#7
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#8
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Agreed, which is why it isn't a trade good and is used as a poor substitute for tobacco rather than a means of getting high. I'm sure that if O'Douls was a byproduct of another industry and available cheap or free to the workers they'd drink it if there was nothing else available. |
#9
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As for the industrial hemp, it might not be a good narcotic trade item but IS for fiber and seeds I think. |
#10
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I've used human traffickers in campaigns in the past as a way to quickly define hostile groups. It's a black and white topic that no honorable man will accept.
Lots of roleplaying oportunities can come from this, including rescuing enslaved friends, family or just locals. Alternatively a unit of PCs could suddenly find out that their allies after defeating a maruader group or Soviet formation, thinks it's OK to take their females as spoils of war. How do your PCs deal with that? |
#11
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- C.
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Clayton A. Oliver • Occasional RPG Freelancer Since 1996 Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog. It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't. - Josh Olson |
#12
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Or--
Who gets first dibs-- --on captured equipment? --choice of guard duty slots? --on any luxury items found/obtained? --on female companionship (that could be either "first choice" or "first in line" depending on the arrangements)? Or-- Who gets _last_ dibs-- --on gravedigging detail? --on butcher detail, if meat animals are to be slaughtered? --on KP duty?
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"Let's roll." Todd Beamer, aboard United Flight 93 over western Pennsylvania, September 11, 2001. |
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