![]() |
![]() |
|
#1
|
|||
|
|||
![]() Quote:
I still plan to use the term marauder as it gives a possible origin for the term later in the war as it feels an odd term to have been used to me. I would have thought bandit was more likely in real life. |
#2
|
||||
|
||||
![]()
Personally I always disliked the term "marauder" as used in T2K. Bandits, thieves, ruffians - they all seemed more fitting, but that's probably just me.
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#3
|
||||
|
||||
![]()
That makes sense. I imagine that "marauder" companies would still be around later in the war and using the term to describe both friendly forces and bandits could cause some potentially disastrous confusion. It could lead either to friendly fire incidents or to hostile forces being given a pass, as it were. That, and the fact that I've associated the term marauder with bandits ever since getting my hands on the v1.0 box at the tender age of 11, is why I'd prefer not to call the type of units you've so brilliantly described marauders.
__________________
Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#4
|
||||
|
||||
![]()
James, you got to stop giving me ideas! Got three online campaigns running and I play in more than I should. And awesome work, by the way.
__________________
"Listen to me, nugget, and listen good. Don't go poppin' your head out like that, unless you want it shot off. And if you do get it shot off, make sure you're dead, because if you ain't, guess who's gotta drag your sorry ass off the field? Were short on everything, so the only painkiller I have comes in 9mm doses. Now get the hell out of my foxhole!" - an unknown medic somewhere, 2013. |
#5
|
||||
|
||||
![]()
I concur. I'm jonesing to start a campaign based around part of one of these units. I've even started work on a backstory explaining how the PC's fragment got separated from the rest of the company. I should know better, by now!
__________________
Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#6
|
|||
|
|||
![]()
Guys, the work is often as much yours as mine as everyone contributes ideas publicly and privately. I would be fascinated to hear any info you develop from this and could always then look at incorporating it.
A Marauder company (sorry but I like the name) would be a great PC unit at Kalisz then little backstory is needed. |
#7
|
|||
|
|||
![]()
Interestingly when Ranger Coys were reformed in 1950 as "Airborne Ranger Companies" General J Lawton Collins, Army Chief of Staff proposed they be called "Marauder Companies" - amazing what you find when you research something else!
|
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|