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Don't forget that NPCs suffer double damage from head wounds. It doesn't take all that much to take a character out of the action (both NPC and PC) - a simple paper cut can keep them occupied for a few moments while others move in to finish them off.
It sort of makes sense really. Hand grenades aren't actually all that lethal by themselves (although I still wouldn't want to be in the blast radius). They mainly stun the lucky recipient (although of course death may still result) long enough so that a follow up by bayonet or bullet finishes the job. Also, the automatic fire "danger area" rule makes poking one's head up a little problematic. Nobody likes a bullet to the face (especially NPCs with that pesky double damage rule). I'll admit, the rules are a bit clunky in places, but it doesn't take all that much combat before players start to realise that body armour and helmets are a MUST and damn the action hero image with nothing more than a torn shirt and red bandanna for "protection".
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#2
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988. |
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