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Thanks for posting this. I'll start looking at it. Do you mind if I pm you for questions?
Or would email be better? |
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Targan,
I just went to the WarFlail's web site. My Anti Virus program went NUTS as IE tried to open the site. Any Ideas? Thoughts? The Kalestia site worked fine. Just thought you would want to know. My $0.02 Mike Last edited by mikeo80; 09-01-2013 at 07:20 PM. Reason: spell error |
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Hmm, I opened it yesterday and my anti-virus software didn't blink. I'd be very surprised if Bill allowed anything malicious on his site but it's connected to a Harnmaster webring that tends to automatically open when the site is accessed and I can't vouch for all the other sites it's connected to.
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Same thing here...
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************************************* Each day I encounter stupid people I keep wondering... is today when I get my first assault charge?? |
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![]() The site IS infected. Source: I do information security for a living After a short period of time, it attempts to redirect to a malicious site at "biezebeize.be" I would not visit the warflail site, and Kato should probably remove the URL from this thread until it gets cleared up. If anyone knows the author and wants to contact him, this is the bad part of the page: <div align="left"><a name="top"></a> </div><!--74ed9f--><script type="text/javascript" language="javascript" > it contains an obfuscated javascript (dunno what it does exactly, but it can't be good). EDIT: after some more research, that malicious javascript redirects users to the infamous Blackhole Exploit Kit: http://labs.sucuri.net/db/malware/ma...lackhole2?v403 You need to avoid that Warflail site at all costs until it's cleaned up. Last edited by cavtroop; 09-02-2013 at 08:32 AM. |
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Bill Gant has investigated overnight and found that in the last week or two someone has thoroughly infected the WarFlail site. He's taking the whole thing offline for the time being and it's likely the site will never be active again. I feel terrible but there's no point having an infected site remaining active. It saddens me as the site's been running for more than a decade I think.
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What character sheet do you use? Harnmaster Gold?
What did you use for vehicle combat? Could you explain your character creation process from Gunmaster 2000? What are Skill Checks? Do you get all of those occupational skills? How many optional skills do you get? What is luck? |
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Some of this is going to have to wait until I'm home from work! I can answer some of these questions though. If you're using Harnmaster Gold as your base system, the Harnmaster Gold character sheet should work fine. We had customised character sheets made using MS Excel. They maximised skill slots and allowed more room for some of the pseudo-skills we added as the conversion evolved.
Basically T2K 1st edition vehicle combat rules, but with all the numbers converted to Gunmaster. We used Guns, Guns, Guns (3G) to do all the weapons calculations, converted those numbers to Gunmaster stats (IIRC there are conversion notes in the back of the Gunmaster rules) and also converted all the vehicle armor numbers to Gunmaster as well. Quote:
Skill improvement checks. One of the problems is that my group of players all started playing Harnmaster using the original 1st edition rules. Many of the terms from those original rules we kept using, despite perhaps slightly different terms being used in later editions. Skill checks are the way in which Harnmaster skills improve. Each skill has a Skill Base (a number based on the average of the 3 stats most applicable to the use of that skill plus Sunsign bonus if any) and a Mastery Level (ML). The ML is basically the skill level. In the version of Harnmaster we were mostly using (1st edition + Bill Gant's Harnmaster II house rules) a character's maximum possible ML in a skill was (5xSB)+25. If the GM decides that a character is due a skill improvement check, the chance of the skill improving is maximum possible ML minus current ML. If you roll under that number the ML improves by 1. This means that once a skill is near its theoretical maximum, skill improvement is hard to achieve. Yes. Harnmaster, Gunmaster and especially Gunmaster 2000 do have unusually large numbers of skills. I'm going from memory here but I think you sacrifice 2 of your skill checks for that year for each optional skill you want to open. Luck rolls are really cool and can be easily used in pretty much any game system. They go like this: roll a D100, then try to roll under that number on a second D100 roll. If you roll above the first number you're unlucky. If you roll below the first number you're lucky. Any multiple of 5 or 10 is a critical result, otherwise it's a marginal result, so you can have a critical success (CS), a marginal success (MS), a marginal failure (MF) or a critical failure (CF). The CS/MS/MF/CF system is of course standard in all versions of Harnmaster. I believe the original idea for Luck rolls comes from the Pendragon system but Bill Gant adapted it for his Harnmaster II house rules.
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Thanks so much for your time. I really appreciate it. |
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It's funny. You are exactly 24 hours and 1 second ahead of me.
Actually no. That's wrong. I'm off by twelve hours and 1 second. It's morning there and night here. |
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If you're using Harnmaster III you should definitely take a look at Bill Gant's house rules for HM 3rd edition, and also his Harnmaster Advanced houserules, they're designed for Harnmaster III and even more detailed.
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More of Bill's house rules, this time for HM Gold, it truncates very high skills for starting characters to more reasonable levels. It might solve any discomfort you have in that area. In addition, we were using Bill Gant's ML Decline rules from his Harnmaster II houserules (I'm not sure why but Bill no longer has his HM II houserules available on his website). Under the ML Decline rules, skills which are not used or practiced for some time can slowly decline. This means that a GM can choose to have a PC who has high skill levels in certain skills early in their lifepath generation but change careers and no longer use those skills much, suffer some decline in those skills prior to the campaign commencing. The ML Decline rules work exactly the same during campaigns, should the GM choose to apply them.
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Last edited by Targan; 09-02-2013 at 02:15 AM. |
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I had no idea the limit was so low (100). I have upped the Max message count to 500.
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Thanks Kato!
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