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  #1  
Old 09-08-2013, 07:45 PM
Michael Lewis Michael Lewis is offline
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Well, I guess that's good to know.
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  #2  
Old 09-09-2013, 02:46 AM
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I loved V1.0 back in the day. I loved the tone and feel that it created, and i really liked the vehicle damage rules. I dont know if i ever got the single shot or burst fire rules correct though.

I never played V2.0. V2.2 was already out before i came across it and i have never opened it.

V2.2 is excellent. It has 98% of the feel of V1.0, the single shot and burst rules are much better (though i still hate the burst rules in V2.2). The vehicle rules are simplified, but are maybe 95% as good as V1.0. So all up V2.2 keeps all the good bits, and improves some of the bad ones of V1.0, and i think V2.2 is the best set of T2K rules. I have not seen/played 2013 (sorry, i cant remember its actual name!).

I play V2.2 most of the time, with house rules that fix the parts i think are broken.

Another set of rules i really like, is the James Bond rules set. I like the way a single roll to perform any task, results in a miss, or any of 4 different kinds of success. Just a great system in terms of difficulty levels and a single roll resulting in any of 5 results. The chase/pursuit rules are also the best i have seen. I really like the James Bond rules, at the same time i dont think they transfer that well to T2K. Hmmm, what i mean is the rules are great, but the weapons are slighted to favour pistols, so the whole weapon system would need to be stat-ed out which would be too much work.

I dont mind my house rules for V2.2 or tinkering with them. But oddly, i dont have any house rules for James Bond, i like the rules just the way they are.
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  #3  
Old 09-09-2013, 10:04 AM
cavtroop cavtroop is offline
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I'm a big fan of the Twilight:2013 rules myself. just with I could find a group to play with

I also love the 1st edition rules - never got into 2nd edition at all, so can't speak to them.
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  #4  
Old 09-10-2013, 09:32 AM
Adm.Lee Adm.Lee is offline
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I loved v1 way back when, but I loved v2 even more once I got good with it. I never owned v2.2, but have the v2.1 that came in the GMs screen, and occasionally borrowed a player's v2.2 book.

Anymore, I have been experimenting with mixing them up-- primarily v1's initiative/hesitation rule into v2.1 games.

I've recently bought Mongoose Traveller, but not done much with it. I like its combat rules in theory, but have not put them to a good test yet.

I've gotten into Savage Worlds pretty heavily for other action-games-with-guns, I would like to try something modern or Twilight-ish with that batch of rules, too.
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  #5  
Old 09-10-2013, 11:21 AM
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M-Type M-Type is offline
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I'm still 'new' to Twilight: 2000, but I started with v1, so I've staked my claim that way. I've played a bit of Savage Worlds, and I think it could definitely work for this king of setting/story.

Another system I've been itching to try is FLOW, from the official STALKER game (and I'm talking Roadside Picnic, not the video games). It's diceless, and is based on utilizing character skill and common sense to convince the GM that your idea will work, or maybe work half-way, etc etc. Character creation is also easy, and you can probably shoe-horn some stuff in for radiation and the like if you want to go full T2k.

I bought it last year during a sale, but have not had a chance to run it.
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  #6  
Old 09-10-2013, 04:55 PM
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Raellus Raellus is offline
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Quote:
Originally Posted by M-Type View Post
Another system I've been itching to try is FLOW, from the official STALKER game (and I'm talking Roadside Picnic, not the video games). It's diceless, and is based on utilizing character skill and common sense to convince the GM that your idea will work, or maybe work half-way, etc etc. Character creation is also easy, and you can probably shoe-horn some stuff in for radiation and the like if you want to go full T2k
That sounds interesting. I kind of like the idea, but I see some potential problems with such a system as well. I imagine you'd need a fairly intelligent and mature group for it to work, otherwise, as GM, you'd probably spend a lot of time arguing about the plausibility of various proposals. Also, as the ultimate arbiter, the GM could come across as a bit of a tyrant. In most systems, the objectivity of a die-roll helps level the playing field just a bit.

I use v2.2 only because that's the first system I actually played with. I started my relationship with T2K with the original box set (v1) rules but the first time I ever got to play T2K was a PbP (thanks Kcdusk) and the GM was using v2.2. I bought it so that I could build a PC and ended up sticking with it when I started by own PbP. It's not perfect, but it seems to work OK, and I don't really have the free time or the funds to invest them in a new system.
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https://www.drivethrurpg.com/product...nia-Sourcebook
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  #7  
Old 09-10-2013, 06:38 PM
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Cdnwolf Cdnwolf is offline
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I have used V1 and V2.2 and played TWL2013 - The only problem I had with V2.2 was the extra dice rolling it sometimes it involved when using the burst rules. I liked TWL2013 but hated the background and thought if they made an effort to make it more like TWL2000.
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  #8  
Old 09-10-2013, 08:29 PM
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M-Type M-Type is offline
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Quote:
Originally Posted by Raellus View Post
That sounds interesting. I kind of like the idea, but I see some potential problems with such a system as well. I imagine you'd need a fairly intelligent and mature group for it to work, otherwise, as GM, you'd probably spend a lot of time arguing about the plausibility of various proposals. Also, as the ultimate arbiter, the GM could come across as a bit of a tyrant. In most systems, the objectivity of a die-roll helps level the playing field just a bit.
Yeah, a bad group can ruin things. I also might be over-simplifying it, since I read it almost a year ago!

Another system that is getting a lot of praise is FATE Core, which I believe (don't quote me) can be picked up for free. The system can be used for any sort of setting/theme. It's definitely based more around story than making sure you've got enough 5.56 for another firefight though, so it may not be good for the logistically-minded. Which, I confess, is not me.

EDIT: Looked it up, and FATE Core is on a PWYW (Pay What You Want) basis.

Last edited by M-Type; 09-10-2013 at 08:31 PM. Reason: New Info
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