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#1
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And Frank wishes he could use something like Savage Worlds? UGH. I loathe Savage Worlds. Played several different games with that system (Fantasy, Noir, Deadlands Reloaded etc) - it's so milquetoast its boring. All characters essentially feel the same, none of the various magic systems inspire anything but abject boredom for me, and the system seems so dumbed down and generic. Just not a fan at all. I prefer crunch in my rules, thank you ![]() |
#2
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As to Savage Worlds, I know nothing about the system or setting so I can't comment on the validity of what Frank said.
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module Last edited by Raellus; 09-19-2013 at 07:34 PM. |
#3
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Well I just watched the podcast and I found it pretty frustrating. A number of times I found myself shouting at the screen "Just let Frank talk". When you've got Frank Frey in a webcast and he's willing to reminisce about Twilight: 2000, let him talk! Hell, let him ramble, there'll be gold in there.
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#4
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Yeah, Here is what I think of the Podcast
If I had a better internet connection, I'd do my own T2K podcast, we sorely need one.
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Author of "Distant Winds of a Forgotten World" available now as part of the Cannon Publishing Military Sci-Fi / Fantasy Anthology: Spring 2019 (Cannon Publishing Military Anthology Book 1) "Red Star, Burning Streets" by Cavalier Books, 2020 https://epochxp.tumblr.com/ - EpochXperience - Contributing Blogger since October 2020. (A Division of SJR Consulting). |
#5
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Missed the podcast
Love to have asked him things like: Where did the extra tanks come from in the RDF compared to the US Army Guide and solve did they come from the Saudis, the French or did some get shipped from Europe along with the men - i.e. was there a second convoy besides Omega? How did he see the future of the RDF area going - he dropped some obvious hints that some of the Tudeh might turn against the Soviets and possibly de-stabilize the entire Soviet postion there More details on Lions of Africa and would he consider actually doing the module as the ultimate "fan" module? |
#6
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I find it odd that I can see it on my desktop, but when I try to stream it to my TV, it's "episode not found."
EDIT: just watched it. I endorse the commentary of Raellus, Targan and J.Weiser, and don't see much to add to it. I did appreciate that Glancy was a serious fan of the game, perhaps it would have been better to have separate interviews with Glancy and Frey. They could have brought Frank in for just half of the show, and done it much better. I can't recall which one first said it, but Frank touched on it again in the closing words: T2k's universe got "medieval" pretty quickly. I think that was one of the themes that kept me interested in the game-- a captain with 80+ soldiers under his command can turn into a warlord, for better or worse. Later reading in the slow-motion collapse of the Roman Empire brought this to me again.
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988. Last edited by Adm.Lee; 09-19-2013 at 12:33 PM. |
#7
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Did Frank say he approved of how quickly the modules had the world basically rapidly going down the toilet - i.e. medieval? His modules seemed much more where the warring armies are reduced but are still modern armies fighting a war against each other - not the Wiseman modules where you are lucky to be able to have a single tank still in operation in a 100 miles situation.
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#8
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Having said that, I will confess that I've occasionally considered what a T2k powered by Fate would look like. The Diaspora variation, in particular, has me thinking about a post-apocalyptic gaming experience that would be a lot less simulationist and a lot more story-driven. But I think just about everyone here would hate it. - C.
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Clayton A. Oliver • Occasional RPG Freelancer Since 1996 Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog. It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't. - Josh Olson Last edited by Tegyrius; 09-19-2013 at 07:56 PM. |
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