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  #91  
Old 07-07-2009, 01:44 AM
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I did a few computers ago, made several maps for game sessions way back in the day. Too bad they've all evaporated into the mists of time and computer crashes...

All in all visio was handy for ginning up quick floorplans.
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  #92  
Old 07-07-2009, 01:47 AM
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Quote:
Originally Posted by kato13
Has anyone played with Microsoft Visio's floorplan maker? I kinda noticed it yesterday and it seems to have potential.
I am interested in purchasing this kind of software. How much does it retail for?
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  #93  
Old 07-07-2009, 01:53 AM
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Quote:
Originally Posted by Targan
I am interested in purchasing this kind of software. How much does it retail for?
Visio is usually part of Microsoft Office. I would not recommend purchasing Office ($$$) for this alone as other floor plan makers would give you more bang for the buck, but if you have access to the Office Install program it might be worth installing to take a look. Visio is one of Microsoft's more recent acquisitions so they have not had time to totally ruin it yet .
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  #94  
Old 07-07-2009, 01:55 AM
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Quote:
Originally Posted by kato13
Visio is usually part of Microsoft Office.
I have Microsoft Office 2007 but I don't remember seeing Visio as an install option. Maybe I'd better get the disk out and have another look.
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  #95  
Old 07-07-2009, 02:04 AM
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I think this sums it up quite well.....

Attachment 679
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  #96  
Old 07-07-2009, 02:06 AM
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Quote:
Originally Posted by Targan
I have Microsoft Office 2007 but I don't remember seeing Visio as an install option. Maybe I'd better get the disk out and have another look.
It looks like they spun it off after Office 2003. If you come across a copy it is useful for lots of graphic related things. Like I made this chart to help me with a T2k13 character creation application I will probably start soon.

http://games.juhlin.com/files/CharGen.gif
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  #97  
Old 07-07-2009, 03:39 AM
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Quote:
Originally Posted by Targan
I am interested in purchasing this kind of software. How much does it retail for?

called DunDjinni or some such that has a "MODERN" pack you can add. Its time consuming , but maps get cool .Nothing like indicating wrecked cars like small templates that are photos of wrecked cars if you know what I mean ..

On their site you can borrow stuff from the user community - alot of good maps there - and a lot of unusables to -after all evil 21th level wizard has a certain taste that might not translate to gritty post apoc.
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  #98  
Old 07-07-2009, 06:03 AM
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An arctic or anarctic station...
http://www.digifruit.com/aimi/nateha...tation2293.pdf
http://www.digifruit.com/aimi/nateha...tation2293.pdf

A soviet Typhoon class submarine i found at a Stargate SG1 RPG resource site...
http://www.digifruit.com/aimi/nateha...20Zhagadka.pdf

Camp Trepitation from the "Weekend Warriors" Military Horror adventure

http://www.digifruit.com/aimi/natehale/Private/RPG_Stuff/weekend-warriors-maps.pdf
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  #99  
Old 07-07-2009, 09:49 AM
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Quote:
Originally Posted by leonpoi
This is a town I'm going to use. The map is actually randomly generated in a couple of seconds and then exported to a mapping programme. It's a handy feature because villages and towns can be quickly generated if the pcs stumble into one (for example from a random encounter).

excellent map...

how did you make it?
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  #100  
Old 07-07-2009, 10:13 AM
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Sea cruise anyone? If anyone is interested I have the complete deck plans for most of the worlds cruise ships.
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Last edited by Cdnwolf; 08-23-2009 at 06:48 AM.
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  #101  
Old 07-18-2009, 11:56 AM
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Default Map: City 4

From "Close Combat Series", the Arnhem bridge and especially its north ramp and surrounding area, taken and defended by the people of John Frost. In the T2K setup, it could be any European or American city with an important river. As always in these maps, the number shows the height in floors.

City 4.pdf
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  #102  
Old 07-19-2009, 01:23 AM
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Quote:
Originally Posted by General Pain View Post
excellent map...

how did you make it?
First I grabbed a random city generator that is good by itself:
http://www.stargazersworld.com/2009/...map-generator/

it's so quick and simple to use, and generates pretty good maps (exported to bmps etc) by itself. However, where it gets really good is that fractal mapper has a plugin which you can use to import a saved map from this programme. Once it's imported it looks better, and you can move things around etc. All I've done to the imported map is drag the roads and rivers out a touch, deleted a few dead-end roads from the random generation, and plopped in a building of my own (the barracks over the river) and the rubble etc. I selected a 20m (I think) hex-grid and we're good to go. I love it because I roll Village as a random encounter and while the pcs are discussing what they are doing I'm quickly generating a map, plus you can print a few for future use.

[edit] by the way the plugin works on the demo and I think the demo exports image files.
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  #103  
Old 07-20-2009, 03:01 AM
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here is another example of a map quickly generated. There are 2 versions here, the first has some shading/fill to represent the area of the town. I would like some feedback from anyone about which version they think looks best.

Also, any idea how I would show fields/crops on the map? I've tried to represent them by hashed/shaded regions but it doesn't look quite right. If anyone has some ideas, that would be great.

http://img291.imageshack.us/img291/3695/mapc.png
http://img146.imageshack.us/img146/5901/map2t.png
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  #104  
Old 07-20-2009, 04:42 AM
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I use the program too and its great for those small towns that are nestled in the woods.
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  #105  
Old 07-26-2009, 10:44 AM
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Default Royal Observation Corps

Here is the Layout for a Royal Observation Corps Monitoring Post and Group Headquarters that I found here: http://www.subbrit.org.uk/rsg/roc/index2.shtml
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  #106  
Old 09-14-2009, 02:43 PM
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Default Map: SAM site 1

Trying to revive this thread after some months of inactivity...

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  #107  
Old 09-14-2009, 02:53 PM
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Default Map: City 5

A partially destroyed urban area.

City 5.zip
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  #108  
Old 03-30-2010, 02:17 AM
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Default Central Europe 6

With railways, flooded areas, farmhouses and fields.

Central Europe 6.pdf

(Rebumping this thread)
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  #109  
Old 03-31-2010, 04:12 AM
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Default Firebase

A firebase. With its bunkers, mortars, howitzers...

Firebase.zip
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  #110  
Old 10-02-2013, 02:51 AM
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Here's a map we've produced using Fractal Mapper for a future T2k adventure we are writting for our website. The adventure situates the players in little Polish village where a small US military force is just starting to establish a cantontment. Attached here you will find two versions of the same map (the pdf files below the preview images). One of them has a square grid (each square= 10m).

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Woclawice.pdf
Woclawice_grid.pdf
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