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#1
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Ohhh great another Canuck...
To help you visualize the tug and the barge check out this thread... http://forum.juhlin.com/showthread.php?t=3990
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#2
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Steel-hulled tugs have a lot of mass below the waterline. I'm wildly speculating but I reckon you could easily have 10% of a tug's mass added to the upper superstructure without causing instability. In addition, the Wisla Krolowa is operating on a river, not the open ocean, so there's not much in the way of swell to have to deal with.
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#3
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I'd say preparing the barge and tugs for travel down this hostile river environment is half the fun of the module!
What kind of ideas do the players have? Can they resource them in terms of finding the items, transporting them back, building modifications, holding back local scavengers, bartering for hard to get items, and any other timing factors (is the river rising or falling? is there an enemy force on the way that means the PCs will need to prioritise what 3 jobs get done ...).
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#4
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Ahhh yes, outfitting the Tug is fun. I remember my players freaking out when they realized there were 20k rounds for the pair of Dshk MG's. There was a lot of recon by fire in that campaign.
I also remember a group that mounted a 120mm mortar on the forward deck because they struggled to get anything else. One of the first encounters where the tug takes fire from the shore and a character with low heavy weapons skill took a ranging shot on a sandbagged bunker and rolled a 1 (v2.2) Bullseye! Good times. |
#5
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I'd think you could tow a Cougar, but I doubt that any vehicle is watertight over a long time, and it would need bailed or pumped out often.
I'm no expert, but I'm sure a vehicle could be put into a river barge, using ramps or a crane. I'm not so certain about it being able to fire over the sides, but if you've got the timber, you could build a platform in the barge to lift the vehicle high enough. Per wikipedia: "Barges are used today for low-value bulk items, as the cost of hauling goods by barge is very low. Barges are also used for very heavy or bulky items; a typical barge measures 195 by 35 feet (59.4 m × 10.6 m), and can carry up to about 1500 tons of cargo." When I ran this mod a long time ago, one of my parties was babying an M1, and I let them move it into the barge. (The main gun had no ammo, but the turret-top MGs were usable, and the threat of the main gun was certainly useful.) Again, with timber and sandbags or scrap metal (plenty of that in Nowy Huta?), I think you could build a fortification on a deck on the barge.
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988. |
#6
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When I ran P.o.V., my players got their hands on a Vasilek automortar. It proved to be the ideal heavy weapon for the tug. It was compact enough that it could be mounted either fore or aft (or placed on the barge)- my group placed it on the foredeck. It's not too big and recoil isn't going to damage the tug's deck. It works in both direct and indirect fire modes. It can be fed from magazines or drop fed like a conventional mortar and it uses relatively common 82mm ammo. With HEDP rounds, it can defeat light armor, and WP rounds are great for creating an instant smokescreen or setting stuff on fire.
IMHO, the module gives the PCs way too much 12.7mm ammo. My group steamed all the way from Krakow to the Baltic and never came close to running out, even though I'd occassionally "lose" rounds or inflate the round count after a firefight. I highly recommend scaling it way back. Another nice little weapon system for the tug is an AGL like the Soviet AGS-17 Plamya (30mm) or American Mk.-19. Regarding the Cougar, I would think that towing it would swamp it. You've got a choppy wake from the tug's screws and dragging the APC at high speeds might run its nose down, making the swamping problem worse.
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#7
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Offloading it without a crane might be problematic due to weight distribution issues. Might want to do that only when run aground or in very shallow waters. It is so funny where this games takes me research wise. When the week started the likelihood that I would be reading Barge Stability documents from New Zealand was probably pretty small ![]() http://www.maritimenz.govt.nz/Public...guidelines.pdf |
#8
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Quote:
I've always found the American use of the word "gas" to describe petrol as being kind of odd. Petrol's not even a gas when it's burned in an internal combustion engine, it's a fine mist. I guess it must have originally been an abbreviation of "gasoline". Here in Australia if you have a vehicle that needs "gas" it would be one that runs on LPG or CNG. Way to go mangling a perfectly good language, Americans! ![]()
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