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#1
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Thank you for the info.
I'm planning on using AV 2 for hits from below if the vehicle has a underarmour like most off-road vehicles have/can be installed off the shelf. Unless its a hit to the suspension. I guess that a 3mm steel/aluminium plate plus the hull/chassis would be at least close to AV 2 gamewise. Another thing would be special rules for motorcycles. I never had one, but some of the players have, and have protested the rules for the speed acceleration/declaration rules for a whole EoF. They state that motorcyles can come to a full stop/accelerate to full speed a lot faster. I guess it's highschool physics, but in game terms the factors could be doubled or tripled and giving the driver a manouver bonus for turns if the driver has a qualification/motorcycles. As a side note, reflex is a great system and we've been using it about 4-5 years now. It's a shame that there is no other board discussing 2013 related topics like the 93 games studios had, at least that I know of. It was a good tool for a GM. TW2000 rules are great too and have a value of their own (especially with all the supplements and challenge magazine articles), and we did play it a lot in our teens, but I prefer reflex for gaming purposes ATM. |
#2
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I've said before that the Stage III Reflex rules are the first rules system I've seen that could lure me away from Gunmaster.
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#3
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that and the age of the gaming community. Most younger players might not be so drawn into older system like the tw series. So those who are into tw tend to have long ties to the system and the canon supplements. I do like older games like traveller and the old version of cyberpunk, and am not as interested in the new games per se.another thing is the milsim orientation of all things tw related,we tried to play civilian oriented games with all the tw systems but when moving to a more paramilitary aproach the system seems to work properly.
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