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#1
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The 4TH kept all that and has economic, resources rules centered around X amount of labor and materials for Y item at tech level Blank. economics center on the requirements for a kg of black or smokeless powder. I'm not doing the rules justice. Considering for 3RD ed. I was scrounging small industry, high school science and shop teachers for machinery and most ammo cases, bullets. And I had jewelers making the cups, copper foil and anvil for modern primers. I hope with this to have a 1940's- 1950's mix of tech. The people the team will encounter use black powder rifles for hunting because it's cheap and have M1911's under their jackets. BTW I forgot 230gr ball in the list. Perhaps the commercial M1911 load I read about: 230gr. cupro-nickel JFP@ 830-850fps.
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#2
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Sounds like I might have to get the 4thE...some good data there.
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"Oh yes, I WOOT!" TheDarkProphet |
#3
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A few on the yahoo group were critical, but I'm trying to give it a fair shake. The industry rules were needed for reconstruction scenarios. Now rules for how the fusion forge improves things might be in a Starnaman module.
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#4
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Since I get sooooo deep in the details, HOW you actually rebuild society was always a sticking point in my T2k stuff too.
Even to the point of reaching out the HARN world and trying to modify it to fit...so any Morrow efforts into the same would be nice to see. Shame I have to buy it to find out if its worth it. ![]()
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"Oh yes, I WOOT!" TheDarkProphet |
#5
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It's larger than the 3rd ed., and costs more.Iit has some expanded gear, MOLLE, IBV, M82 Barrett, G17, Humvee. The M26 frag is replaced with the M67.
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