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#1
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I'll have to look through my PDF files, but if I'm right Scandinavia is talked about, particularly Norway since part of an adventure takes place there in the gaming module "Boomer" in the Last Submarine series.
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"The use of force is always an answer to problems. Whether or not it's a satisfactory answer depends on a number of things, not least the personality of the person making the determination. Force isn't an attractive answer, though. I would not be true to myself or to the people I served with in 1970 if I did not make that realization clear." — David Drake |
#2
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Norway is one of the places the war is still going on in 2001 as a hot war - the Boomer module shows the Soviets invading again and the Norwegians fighting back with basically what is left of their army plus stranded NATO troops - it implies that the Norwegian counteroffensive will be the last one of the war for them
As to the Finns - never saw if they were hit by nukes but you have to think if they fought as hard as they did that probably Helsinki must have gotten hit |
#3
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To my mind Norway is entirely winnable by the Norwegians + NATO in '01, but of course I'm treading on the sacred ground of "NATO must be destroyed/America has to lose".
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THIS IS MY SIG, HERE IT IS. |
#4
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- C.
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Clayton A. Oliver • Occasional RPG Freelancer Since 1996 Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog. It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't. - Josh Olson |
#5
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![]() Quote:
Most of the fun of T2K for me is playing the underdog and trying to beat the odds.
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#6
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actually it all depends on what you mean by winning - I dont see any issue with the US winning in Korea by fighting to a tie and winning in Iran by making the Soviets eventually retreat -
and there can be a victor in the war - but in this case its the ultimate in losing by winning - you may have beat the Soviets but lost so much that in the end doing so makes it a worthless victory |
#7
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And as for NATO being destroyed and America losing, same applies to all the other combatants - things are tough all over, they have to be to make the game world playable. For example, the US is ruined so that the players can have scenarios just like they encountered in Europe. It's all about world design to get the best environment for the players to game in but that doesn't mean you have to slavishly follow every one of the designers ideas. The flip side to that is why change the game setting so much that it no longer resembles the setting that drew your attention in the first place? Tweaking is good but if a nation like the USSR, China or the USA was relatively intact and didn't need the PCs help or was too powerful for the PCs to prevail against, that removes a lot of the potential adventures the players can have. If Norway survived relatively intact however, it's one little island of stability and safety in the turbulent sea of chaos, torment and decay that is the rest of the world and having Norway intact doesn't remove the amount of adventure options in the world that an intact USA would remove for example. Anyways, that's my thoughts on the matter. |
#8
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+1 to everything SSC wrote. He captures, succinctly yet completely, everything that I dig about T2K.
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#9
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The French "win" because they are least nuked and don't have hostile armies or hordes of marauders marching back and forth across their territory. Because of this, they are the dominant power in 2300AD.
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#10
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keep in mind guys that there are pockets of order left in the world - per the Bangkok module Thailand is relatively intact. Iran is recovering and may soon be free of the Soviets. The Saudis, Kuwaitis, Israelis and Jordanians are still nation states though damaged. And the UK is also recovering as well.
And even in the US and Soviet Union there are pockets of order. However the comparison to the AD&D world is accurate - thing about Greyhawk - there were lots of safe areas - but there were also much larger unsafe and wild areas, some right in the middle of the safe ones, where the only order was that of who happened to have the best armor and weapons. Civilization hasnt been destroyed utterly - but it has become something that is very spread out and spotty - more like islands of peace in a sea of chaos. And in places like Korea and Iran the US military is still very intact and operational so there are many options to play a more structured game compared to Poland where its wide open and the only orders you get is to survive for the next day. An example is Grenada - while it has been damaged by the plague and the effects of the war until late 2000 when the Cubans showed up it was basically a barely functioning nation state - their inadvertent invasion is what put the country into a state of chaos not the Twilight War in Europe. Once the Cubans are gone most likely it will go back to being what it was - a still f functioning but not as good as before island nation. |
#11
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And their player won "The Game" played to determine the time line.
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