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  #1  
Old 04-07-2014, 06:34 PM
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I'll have to look through my PDF files, but if I'm right Scandinavia is talked about, particularly Norway since part of an adventure takes place there in the gaming module "Boomer" in the Last Submarine series.
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Old 04-08-2014, 06:37 AM
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Norway is one of the places the war is still going on in 2001 as a hot war - the Boomer module shows the Soviets invading again and the Norwegians fighting back with basically what is left of their army plus stranded NATO troops - it implies that the Norwegian counteroffensive will be the last one of the war for them

As to the Finns - never saw if they were hit by nukes but you have to think if they fought as hard as they did that probably Helsinki must have gotten hit
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Old 04-09-2014, 12:39 PM
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To my mind Norway is entirely winnable by the Norwegians + NATO in '01, but of course I'm treading on the sacred ground of "NATO must be destroyed/America has to lose".
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Old 04-09-2014, 01:43 PM
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Quote:
Originally Posted by raketenjagdpanzer View Post
To my mind Norway is entirely winnable by the Norwegians + NATO in '01, but of course I'm treading on the sacred ground of "NATO must be destroyed/America has to lose".
I have trouble envisioning a T2k in which any nation or coalition "wins."

- C.
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Old 04-09-2014, 06:20 PM
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Originally Posted by Tegyrius View Post
I have trouble envisioning a T2k in which any nation or coalition "wins."
+1

Most of the fun of T2K for me is playing the underdog and trying to beat the odds.
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https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
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Old 04-09-2014, 09:37 PM
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actually it all depends on what you mean by winning - I dont see any issue with the US winning in Korea by fighting to a tie and winning in Iran by making the Soviets eventually retreat -

and there can be a victor in the war - but in this case its the ultimate in losing by winning - you may have beat the Soviets but lost so much that in the end doing so makes it a worthless victory
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Old 04-09-2014, 10:05 PM
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Quote:
Originally Posted by raketenjagdpanzer View Post
To my mind Norway is entirely winnable by the Norwegians + NATO in '01, but of course I'm treading on the sacred ground of "NATO must be destroyed/America has to lose".
I wouldn't call it "sacred ground" but in the context of the game, the world had to be severely screwed up to allow for what the designer's intended.That intention was basically, allow people to play adventures of the AD&D feel in a modern setting where the PCs had access to modern military/adventuring/outdoors gear but didn't have any higher authority telling them what to do all the time.

And as for NATO being destroyed and America losing, same applies to all the other combatants - things are tough all over, they have to be to make the game world playable. For example, the US is ruined so that the players can have scenarios just like they encountered in Europe.

It's all about world design to get the best environment for the players to game in but that doesn't mean you have to slavishly follow every one of the designers ideas. The flip side to that is why change the game setting so much that it no longer resembles the setting that drew your attention in the first place?
Tweaking is good but if a nation like the USSR, China or the USA was relatively intact and didn't need the PCs help or was too powerful for the PCs to prevail against, that removes a lot of the potential adventures the players can have. If Norway survived relatively intact however, it's one little island of stability and safety in the turbulent sea of chaos, torment and decay that is the rest of the world and having Norway intact doesn't remove the amount of adventure options in the world that an intact USA would remove for example.

Anyways, that's my thoughts on the matter.
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Old 04-09-2014, 10:51 PM
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+1 to everything SSC wrote. He captures, succinctly yet completely, everything that I dig about T2K.
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https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
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  #9  
Old 04-09-2014, 11:11 PM
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Default Vive La France!

The French "win" because they are least nuked and don't have hostile armies or hordes of marauders marching back and forth across their territory. Because of this, they are the dominant power in 2300AD.

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Old 04-10-2014, 06:30 AM
Olefin Olefin is offline
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keep in mind guys that there are pockets of order left in the world - per the Bangkok module Thailand is relatively intact. Iran is recovering and may soon be free of the Soviets. The Saudis, Kuwaitis, Israelis and Jordanians are still nation states though damaged. And the UK is also recovering as well.

And even in the US and Soviet Union there are pockets of order.

However the comparison to the AD&D world is accurate - thing about Greyhawk - there were lots of safe areas - but there were also much larger unsafe and wild areas, some right in the middle of the safe ones, where the only order was that of who happened to have the best armor and weapons.

Civilization hasnt been destroyed utterly - but it has become something that is very spread out and spotty - more like islands of peace in a sea of chaos.

And in places like Korea and Iran the US military is still very intact and operational so there are many options to play a more structured game compared to Poland where its wide open and the only orders you get is to survive for the next day.

An example is Grenada - while it has been damaged by the plague and the effects of the war until late 2000 when the Cubans showed up it was basically a barely functioning nation state - their inadvertent invasion is what put the country into a state of chaos not the Twilight War in Europe. Once the Cubans are gone most likely it will go back to being what it was - a still f functioning but not as good as before island nation.
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  #11  
Old 04-17-2017, 06:41 PM
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Quote:
Originally Posted by boogiedowndonovan View Post
The French "win" because they are least nuked and don't have hostile armies or hordes of marauders marching back and forth across their territory. Because of this, they are the dominant power in 2300AD.

And their player won "The Game" played to determine the time line.
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