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Although "in spring of the year 2000, the armies of Europe" had "settled into their new cantonment system", the timeline goes further to say "In early summer, the German 3rd Army, spearheaded by the US 11th Corps, moves out of it's cantonments on what is to become one of the last strategic offensives of the war." As can be seen here http://forum.juhlin.com/showthread.php?p=3255#post3255 virtually the entire Nato forces in Europe were to be involved in one way or another in the offensive. Yes, I realise this is only one person's take on events, but I'd very much like to hear somebody come up with a better one. Note also that during the research for the above, I found that the positions stated in the various books and marked in the 2.0and 2.2 yellow books are by and large starting positions for the units before the offensive (only the US 5th ID and US 8th along with those Pact units directly mentioned in "Death of a Division" are shown in their late July 2000 locations). Now, back to the original topic of this thread... I tend to agree that cavalry in 2000 is very likely to see a resergence, however horses, just like humans, are subject to disease, radiation, starvation and injury. As food supplies dwindle, more and more people are going to be looking for sustenance in places previously not considered. Horses therefore are certainly going to be in relatively short supply. Nato has a greater history of mechanisation than Pact forces and most westerners are likely to be loathe to give up their technical advantage just because of a lack of parts and fuel. This coupled with most troops not having the exposure to rural life that the less industrialised Communists have would leave them less able to adjust quickly. I estimate that Nato commanders would not consider horses until early 1998 when fuel and supply shortages really started to bite. At that time, Nato had on the whole been forced back into Germany and behind their start lines - the Pact had access to a much greater area to draw those animals surviving from the cold 1997-98 winter, radiation, disease, etc. With the only significant Nato offensive of the year being into Czechoslovakia, and only raiding carried out in 1999, very few opportunities would have existed for Nato to aquire mounts. Those few they did possess would have been far more useful behind the lines, freeing up fuel for the tanks and APCs on the front lines. Also, being a more technically advanced society, less personnel would be available to form cavalry units or train others in horsemanship and mounted operations. |
#2
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This link might be of interest for this topic...
http://www.users.globalnet.co.uk/~dh.../BritCav2k.htm
__________________
Author of the unofficial and strictly non canon Alternative Survivor’s Guide to the United Kingdom |
#3
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Nice elements, I see here. One thing, however, kato. The horse account I have are about ten times more important than yours for former Pact countries at the same time (I have 15 million for Russia in 2005).
Take me right, I'm not saying than mines are better than yours, simply that there are some uncertainty on that matter, erf. ![]() Nice link Rainbow, I had not found it before. Thanks. ![]() |
#4
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I can see horse mounted units, or at least service support elements employing them, but I'm doubtful on the amounts listed in the books vs the time frame. I tend to downplay their numbers in my games - the Cav units use them, but its still mostly leg mobile or whatever. |
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Kato
Your numbers make me look more closely at horse population and the least you can say is that they are unreliable at best ![]() Your source gave about 10 million for US but i have found one with 5.2 and another with 6.3. Same for China, Russia... However, what is about sure is that this population can change quite quickly in a matter of ten years. I would think that the 30 million for Russia was overestimated but 1.3 might be well be underestimated. What is about sure also is that the Russian horse population was devided by 2 over the past ten years. Anyway, I would think that any country with an horse population of over 1 million prior to the war is capable of starting a cavalry. Of course, death among the livestock would be a problem but I'm not that convinced that it would dwindle that much. Bringing the horses to the frontline might quickly be a bigger problem, however. |
#6
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I think, before the conversion of entire divisions to horsed cavalry, you should see horses being used at the sub-unit level.
First, as a messenger service when a unit is in a relatively static mode, like in cantonment. Why burn off alcohol that you'll need in a real battle just for delivering mail and messages? Second, spinning off that, you might see officers on inspections or going to conferences using horses, to save wear and tear on vehicles and, again, fuel. Third, horse scouts for battalion scout platoons or similar units, again mostly when the unit is static, and expanding to when the unit is on the march. If most of the army is no longer capable of carrying its troops and baggage in motor vehicles, then the infantry is walking, and the whole army is reduced to that same pace. The speed of horses is no longer a liability, and is valuable for scouting again.
__________________
My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988. |
#7
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This page http://www.24-7pressrelease.com/pres...ustry-6780.php seems to support that there can be signifigant variation over a 10 year period. Quote:
The exact numbers don't really matter, but the comparison of country to country will give you an idea of how common horses might be in certain areas in a T2k world. |
#8
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Well I know horse owners in this area that have doubled their numbers in the past year... the mares all foaled
![]() Here in Huntsville I daily drive by about five pastures holding at least fifty horses each. All the horses are owned by the state of Texas, the TDCJ (prisons) to be exact. They have a horse breeding program here as well. Every prison unit has a herd for the guards. When the 'inmates' (not refered to as cons any more) are working the fields (yes Virginia they raise most of their own food at the prisons) mouted armed guards man the perimeter. They are not suppose to let inmates closer than 30 feet, yet about a year ago one of the guards was pulled from her horse and shanked to death. Still don't understand the 'trustee' status of a lifer in for murder. ![]() I'd say locally there could be a squadron of mounted troops put together in a matter of days. A note on the prison horses. According to my 'source' these horses when broke and trained are trained for gunfire. So all are potential cavalry mounts. |
#9
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#10
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Canon also mentions that by 2000, that warfare has largely devolved into raiding between cantonments. Cavalry (i.e. dragoons) would be well suited to these types of hit-and-run operations.
I'm not sure there would be horse population numbers or adequate forage to support cavalry divisions at WWII strength levels but the numbers of troops for cavalry "divisions" in T2K canon are much more modest and realistic. We're not talking Attila or Genghis Khan type horse armies here. As for HW that T2K cavalry could deploy, on the WTO side, the Vasilek 82mm automortar could be towed by a couple of horses and has both indirect and direct fire capability. You could also have a HW section equipped with AGS-17 "Plamya" 30mm AGLs (fired dismounted, of course). Coupled with LMGs and RPGs, a T2K cavalry unit could pack as much firepower as an equivalent leg infantry unit, save some of the heavier artillery support. WWII era Soviet cavalry had horse-drawn 120mm mortar batteries and 76mm DP guns as well, so there's no reason a T2K WTO cav unit couldn't have a few 120mm mortars as well. On the old forums, I posted a TOE for a T2K Soviet/WTO Cavalry division based on the structure of a WWII Soviet cavalry division (c.1943). I will post it again if anyone's interested.
__________________
Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module Last edited by Raellus; 02-26-2009 at 01:29 PM. |
#11
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__________________
I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... |
#12
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The US Cavalry has mostly been used as dragoons throughout our history. Although, they would do Cavalry charges, mostly their role was scouting, screening and patroling and such.
As far as Cavalry in the T2K role, in the US the South, West and SouthWest could probably field able mounted forces as a result of their large horse populations and people who know how to ride. Strangly enough, these same people usualy know how to shoot and own firearms too. Also, an example in my country and the adjacent county they have a working Sheriffs Posse, and they also have some mounted units as well. Hell, even the college police has or had a mounted officer. <Then again that's Norco, horsetown USA, they do not have sidewalks, they have horse trails, and most stores, shops and saloons have corals and hitcing posts> And yes, when the wind blows I can hear the beasties and smell them, and there is a horse trail a long football pass out my backyard. I would say in the US you could raise a decent sized force of armed riders who would not act as traditonal cavalry but they would not be a mob either. I would also say some units from the US in Europe and Asia could probably put together a Company of Cavalry per Division, these could be used as scouts and reconasanse forces. So, check out the order of battle of the vehicle guide and units from say Texas or Kentucky or New Mexico for example could probably field more riders than you could find mounts. As for the downside. Easy targets, and you take out the horse behind enemy lines that rider is essentialy lost. The reality of a raiding force or long range reconasance force is you will end up leaving people behind. Double up riders and the horse will tire and now you'll loose two men. Tracking, a force of horsemen go by you can tell. And you can follow them quite easily. You can also tell the speed of the rider as well as the load and fatigue level of the animal. You trade them and you can even tell how well fed they are too which if you push them hard enough well the animals can't feed and will become exhausted and give out. Load, most cavalry riders were not large men. Myself, at 6-2 I would have never made it into the cavalry. So, most of your riders need to be about 150 pounds or less. WATER; you can control the water for an area and cavalry is in trouble. Horses need water and lots of it. Maintenance: Horse need maintenance and they need it daily, they need water, they need to be cleaned, brushed, their hooves cleaned and checked and given large amounts of water as well as salt and grain. Support: horses need large animal vets to take care of them. And blacksmiths to make and shoe them. Those I beleive would be in short supply. They need maintenance 24 hours a day 7 days a week. A vehicle, turn it off and don't worry about it for a few days and no problem. Do that with a horse, ignore it for a week. Bad idea. Guarded: in the T2K world you would need to guard your horses from hungry people and from enemy raids. Machineguns: what killed the cavalry in WWI, now machineguns are smaller and more portable and much more common. Conditioning 1: Horses are pretty skitish and spook easily. Thus they will need some training. But still a rock crashing can scare them, gunfire, explosions and vehicle engines or a tank could send them into a stampede. Conditioning 2: The type of work they do. Most horses today are riden for recreational purposes and well tended living in stalls and barns. They would need to be conditioned to ride and live in the outdoors for weeks at a time carrying a rider daily and living on grass rather than grain. Conditioning 3: What physical condition would the animals be in the T2K world? They would need in my view to be rehabilitated since they would most likely have been neglected for sometime. Sound: Horses walking make a distinctive sound, and they also ney or whinney and snort. Those are some of the things I can see happening with returning to horses. Although I do use them in my campaigns, there is usualy some Polish Cavalry in my European games and in games in the US they are not uncommon.
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Refugee vs rural community (split from Cavalry in T2K) | Legbreaker | Twilight 2000 Forum | 45 | 06-13-2016 06:31 AM |