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  #1  
Old 10-27-2014, 04:12 PM
unkated unkated is offline
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Location: Eastern Massachusetts
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Default Weather Article

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Originally Posted by Marc View Post
I've found it. Actually is number 29. It seems a good article to simulate weather effects at game level (v1). Thanks for the reference.
Aw shucks, you make my heart sing.

I wrote, a dog's age ago (two dogs ages, actually).

The big change now is that rather than having to store or record the weather for a random year to use in the game, you can find on the web weather records for a location, select a random year to use as a guide, and just start from there for daily use.

I dug the article out to consider what would need revamping for V2.

Uncle Ted
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  #2  
Old 10-31-2014, 05:22 AM
Sanjuro Sanjuro is offline
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In severe cold, anything with an engine (or lots of moving parts) suffers from its lubricants freezing up. Modern engine oils have a bigger temperature range than they used to, but traditionally bush pilots in Canada and Alaska used to have to drain the oil from their engines overnight, then heat the oil over a fire in the morning. When the oil was hot, start the engine without any oil (this may also require heating the engine- yep, another open fire near vulnerable components) and immediately add the oil before the engine seizes up.
If equipment is matched to the climate it is used in, this problem can be mitigated (to an extent) by using the correct grade of oil, but if you are using vehicles originally planned for another deployment, or if supplies are rerouted...
To game the process of restarting cold-soaked gear, perhaps an encounter roll as the noise and heat involved attracts attention?
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