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Old 02-22-2015, 04:09 PM
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RandyT0001 RandyT0001 is offline
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ArmySgt, your request got me to thinking about the MP post war plan. There is very little in the book about it, probably so each PD can tailor it to his own campaign. But there have to be some basics that are common to most plans. The COT is not going to build the MP without some type of action plan. Once a plan is determined then the uses of these larger recovery boxes can be made. So I started a plan. It is a work in progress, mostly outline still.
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File Type: pdf Post War Morrow Project Rebuilding Plan S1.pdf (110.1 KB, 76 views)
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Old 02-22-2015, 08:26 PM
swaghauler swaghauler is offline
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Depending on the time frame; There would be a variable number of trailers. Would they have a tractor under them? An R model MAC or a number of cab over designs from Freightliner, Peterbuilt, and Kenworth were in use throughout the 60's and 70's. The standard trailer length was 20 ft or 40 ft. In the early 80's, the standard length trailers were augmented by 24 ft and 45 ft trailers. In the early 90's, the DOT added the 27 ft "pup" (designed for doubles & triples) the 48 ft and 53 ft trailers to the list. most trucks became "conventional nosed" after length restrictions were lifted in 91.

If you look at modern COG (Continuity of Government) sites, many of these are played out mines (coal, copper, or limestone). I game, you would just drive the trucks down into the mine and seal it shut. There are abandoned mines all over the US.
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Old 07-19-2015, 05:08 PM
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I was thinking about the recovery plan....... With the anticipated 90% loss of life....... I expect the plan is to evacuate the major population centers and move the survivors out to small rural communities. Those would be far easier to start a local power grid and water treatment than any major city.

So the MP buys some property next to the local water treatment plant at Mcsmalltown, USA..... then caches a Base sized fusion plant and enough cable with stanchion to connect the treatment plant to it..... then caches several tons of the necessary chemicals and manuals too.
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Old 08-07-2015, 12:44 AM
bobcat bobcat is offline
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that sounds like a solid plan. throw in a number of stored heritage crop seeds, and other agricultural supplies given that your new town will need to be able to produce food soy beans and peanuts would likely be common items in such because they provide the 9 essential amino acids that humans require but cannot produce. i would also include supplies for rapidly constructing shelters and if possible wiring them for electricity.
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Old 08-07-2015, 01:06 PM
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Quote:
Originally Posted by bobcat View Post
that sounds like a solid plan. throw in a number of stored heritage crop seeds, and other agricultural supplies given that your new town will need to be able to produce food soy beans and peanuts would likely be common items in such because they provide the 9 essential amino acids that humans require but cannot produce. i would also include supplies for rapidly constructing shelters and if possible wiring them for electricity.
I put what I call "public caches" under propane storage tanks at every Finmart (Walmart) that was more than 30 miles from an expected nuclear target.

http://forum.juhlin.com/showthread.php?t=275

The map of them on my gaming site is not working due to google changing codebases on me. But i can provide the long/lat if anyone is interested.
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