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Old 03-04-2009, 08:42 PM
Matt Wiser Matt Wiser is offline
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Eureka doesn't have much other than what Snake mentioned, with one addition which may cause your group some complications: Pelican Bay State Prison isn't far away from Eureka, and whether or not the inmates are still locked up, you may or may not have marauder trouble. (thank you MSNBC's Lockup show) Pelican Bay, for the uninitiated, houses the State of CA's worst offenders in "Supermax" conditions.

As far as rail's concerned, Amtrak does stop there, but that's the limit of my knowledge. The pot farmers may have to switch to food: you can't eat their usual crop. No doubt the fishermen are very busy, even if they have to switch to alcohol fuel or sails.

In fact, Northern CA and Southern Oregon were felt during the Cold War as being the safest areas in CONUS: nothing worth attacking and no worries about fallout. The Big Bend Country of Texas was also felt to be very safe.
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Old 03-04-2009, 09:44 PM
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Snake Eyes Snake Eyes is offline
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Quote:
Originally Posted by Matt Wiser

Eureka doesn't have much other than what Snake mentioned, with one addition which may cause your group some complications: Pelican Bay State Prison isn't far away from Eureka, and whether or not the inmates are still locked up, you may or may not have marauder trouble. (thank you MSNBC's Lockup show) Pelican Bay, for the uninitiated, houses the State of CA's worst offenders in "Supermax" conditions.
Can't believe I forgot about the prison. I had a PC concept for an Oregon 2013 campaign that Max was going to run who was going to be a former corpsman turned meth-head/outlaw bike ganger that escaped from Pelican Bay in the aftermath of the EMP with stolen riot armor and a shotgun.
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Old 03-05-2009, 02:04 AM
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Mohoender Mohoender is offline
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Nice Info on Eureka. I don't know the place at all and tend to make it the main harbor for the Pacific and Middle-East Fleet. If understand you well, that seems to be a valid idea if I include some marauder problems.

Nice, nice, very nice.
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