As mentioned in our other recent conversation SicOne, the Challenge Mag adventure Crazy Horse centres on recovering one or more nukes from a downed B1B bomber in the Black Hills of South Dakota. The aircraft had been carrying 8 air-launched cruise missiles, each armed with a single B86 200kt nuclear warhead. The adventure also includes T2K rules on nuke detonation effects, and a nice little table for what might happen if warheads are tampered with.
As I mentioned in our other discussion, the Twilight War's nuclear exchanges were a creeping, tit-for-tat affair and the much feared MAD scenario never quite played out. There are a few mentions in various modules of functioning nukes still being in government hands, and IIRC one of the Last Submarine modules has a group of bandits sitting on one or more potentially functional cruise missiles somewhere in New England.
France clearly never launched most of its strategic nukes, so they'd still be a formidable nuclear-armed power in the post war era.
There's a plausible rumour in The Black Madonna module which talks about one of several of the US military's nuclear demolition charges deployed in the city of Częstochowa earlier in the Twilight War not having detonated and having been successfully recovered by another party. In my last campaign the PCs came into possession of that "backpack nuke" when they stormed the catacombs underneath the Jasna Góra. They then deployed the weapon (with the blessing of the DIA station chief in Krakow) to completely obliterate the Warsaw Pact's Reserve Front HQ at Lublin, shortly before the Operation Omega orders were issued. That was one of my favorite couple of playing sessions of the entire campaign.
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 "It is better to be feared than loved" - Nicolo Machiavelli
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