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#1
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I guess my biggest problem with the canon version of the Krell is the simple problem of Krell being kept alive. We often discuss how dire the world is. Kill or be killed. Every man watching out for himself and his immediate family. That just does not sit will with Krell saying to his lieutenant, "Francis, I'm gonna take a nap for 10 years or so. Keep things running and remember to wake me up." Nothing stops the lieutenant from gaining personal power and saying, "Joe, go break the box and then I can tell everyone we must continue the work under my leadership." We then have the Warriors of Francis.
The only way this works in my mind is for Krell to recruit some people himself with the appearance that he has mystic power. Some recruits may be highly religious and with him when he is frozen. Let's call one of them Juan. Now Juan is there with Krell when Francis and Joe are there talking. Knowing that they mean to kill Krell while he is in deep meditation (i.e. frozen), prevents that from happening by killing them. Krell wakes, sees Juan over the bodies as he tells them they were planning to kill Krell and Juan could not sit idle and let a prophet be killed. Krell then has a guard unit, an elite priesthood as it were, that is fiercely loyal to guard him while he is in communion with the deity. That sort of narrative just seems better to assure he is not killed by someone as he sleeps. It also means they are not just stupid gun wielding thugs. Just look at current terror groups with western education to use in their fight. It also fits the narrative for the insurgency at Pahute Place prior to the fall of Prime Base very well. They did not come in guns blazing, but as counter-organizing insurgents. |
#2
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After watching "Mad Max - Fury Road"
I kind of want to go on a tangent and model the WoK after Immortan Joe and the Warboys. Tech Level B then makes sense, in that that Tech level is strictly controlledby the top lieutenants under the Warlord. The average rabble is dumbed down and the secrets of making or maintaining garb in babble and superstition. The cult of personality makes more sense, i.e. "why doesn't some else kill Krell and take over"... because his minions love him more than they fear him. Krell makes them feel valuable, and a part of something colossal, epic, and monumental. So I think I will be writing in some pseudo religious dogma and swipe some Ragnarok / Valhalla and some Bushido mixed with a three tier brotherhood thing. Drugs, rituals, totems, clans...... Job..... give them purpose. Fail your purpose and die by your Brothers hand lore. Make up some machine cult that offers incense and burnt tar as offerings to the prophets Tesla and Ford..... Some such thing. |
#3
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Radio Krell!
Come Brothers! Gather into the drum circle. The crops are in the ground, the task masters will herd the vermin slaves....... Ice has lost its grip and the Campaign starts again. Unto Glory, Warriors. Krell knows his best, and makes them Princes among heroes! *Tribal Dance techno music rises in volume* Using functional radio stations scattered about Krell territories powered by alcohol fueled generators.... These typically play in four hour blocks twice a day. Canned speeches, stories of past and present Warriors great deeds, and intense fight inspiring and drum heavy music. |
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